diff --git a/src/gl/scene/gl_portal.cpp b/src/gl/scene/gl_portal.cpp index 46468b4f5..d0b07bf86 100644 --- a/src/gl/scene/gl_portal.cpp +++ b/src/gl/scene/gl_portal.cpp @@ -1101,10 +1101,12 @@ GLHorizonPortal::GLHorizonPortal(GLHorizonInfo * pt, bool local) // Draw to some far away boundary // This is not drawn as larger strips because it causes visual glitches. FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer(); - for (float x = -32768 + vx; x<32768 + vx; x += 4096) + for (int xx = -32768; xx < 32768; xx += 4096) { - for (float y = -32768 + vy; y<32768 + vy; y += 4096) + float x = xx + vx; + for (int yy = -32768; yy < 32768; yy += 4096) { + float y = yy + vy; ptr->Set(x, z, y, x / 64, -y / 64); ptr++; ptr->Set(x + 4096, z, y, x / 64 + 64, -y / 64);