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- fix compile on non-Windows targets
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2 changed files with 10 additions and 0 deletions
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@ -63,6 +63,10 @@ EXTERN_CVAR(Int, vid_defheight)
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EXTERN_CVAR(Bool, vid_vsync )
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EXTERN_CVAR(Bool, fullscreen )
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CVAR(Bool, vr_enable_quadbuffered, false, CVAR_NOSET)
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/* this is to fix compile on non-Windows platforms because this code is only
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used on Windows, anyhow, but references to it exist elsewhere in the code */
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// ---------------------------------------------------------------------------
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@ -72,6 +72,12 @@ EXTERN_CVAR (Bool, cl_capfps)
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DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fullscreen);
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// DUMMY DATA DEFINITIONS --------------------------------------------------
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CVAR(Bool, vr_enable_quadbuffered, false, CVAR_NOSET)
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/* this is to fix compile on non-Windows platforms because this code is only
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used on Windows, anyhow, but references to it exist elsewhere in the code */
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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