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- let freelook default to true.
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2 changed files with 2 additions and 2 deletions
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@ -198,7 +198,7 @@ int lookspeed[2] = {450, 512};
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CVAR (Bool, cl_run, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always run?
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CVAR (Bool, invertmouse, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Invert mouse look down/up?
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CVAR (Bool, freelook, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always mlook?
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CVAR (Bool, freelook, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always mlook?
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CVAR (Bool, lookstrafe, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always strafe with mouse?
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CVAR (Float, m_pitch, 1.f, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Mouse speeds
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CVAR (Float, m_yaw, 1.f, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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@ -354,7 +354,7 @@ public:
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{
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return id == 0 ? "" : S_sfx[id].name.GetChars();
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}
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TArray<sfxinfo_t> &GetSounds() //Thio should only be used for constructing the sound list or for diagnostics code prinring information about the sound list.
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TArray<sfxinfo_t> &GetSounds() //This should only be used for constructing the sound list or for diagnostics code prinring information about the sound list.
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{
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return S_sfx;
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}
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