diff --git a/src/d_main.cpp b/src/d_main.cpp index 12504081c..8a56a672b 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -733,27 +733,33 @@ void D_Display () wipegamestate = gamestate; } // No wipes when in a stereo3D VR mode - else if (gamestate != wipegamestate && gamestate != GS_FULLCONSOLE && gamestate != GS_TITLELEVEL && (vr_mode == 0 || vid_rendermode != 4)) - { // save the current screen if about to wipe - wipe = screen->WipeStartScreen (); - switch (wipegamestate) + else if (gamestate != wipegamestate && gamestate != GS_FULLCONSOLE && gamestate != GS_TITLELEVEL) + { + if (vr_mode == 0 || vid_rendermode != 4) { - default: - wipe_type = wipetype; - break; + // save the current screen if about to wipe + wipe = screen->WipeStartScreen (); - case GS_FORCEWIPEFADE: - wipe_type = wipe_Fade; - break; + switch (wipegamestate) + { + default: + wipe_type = wipetype; + break; - case GS_FORCEWIPEBURN: - wipe_type =wipe_Burn; - break; + case GS_FORCEWIPEFADE: + wipe_type = wipe_Fade; + break; - case GS_FORCEWIPEMELT: - wipe_type = wipe_Melt; - break; + case GS_FORCEWIPEBURN: + wipe_type = wipe_Burn; + break; + + case GS_FORCEWIPEMELT: + wipe_type = wipe_Melt; + break; + } } + wipegamestate = gamestate; } else