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Fixed: Y and Z were flipped for sound velocity
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parent
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commit
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1 changed files with 2 additions and 2 deletions
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@ -753,8 +753,8 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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if (type == SOURCE_Actor && actor != NULL)
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if (type == SOURCE_Actor && actor != NULL)
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{
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{
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vel->X = float(actor->Vel.X * TICRATE);
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vel->X = float(actor->Vel.X * TICRATE);
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vel->Y = float(actor->Vel.Y * TICRATE);
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vel->Y = float(actor->Vel.Z * TICRATE);
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vel->Z = float(actor->Vel.Z * TICRATE);
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vel->Z = float(actor->Vel.Y * TICRATE);
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}
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}
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else
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else
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{
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{
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