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- fixed: The line portal links were not deleted when an actor was destroyed.
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2 changed files with 1 additions and 1 deletions
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@ -354,7 +354,6 @@ msecnode_t* P_DelSecnode(msecnode_t *, msecnode_t *sector_t::*head);
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void P_CreateSecNodeList(AActor*); // phares 3/14/98
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void P_CreateSecNodeList(AActor*); // phares 3/14/98
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double P_GetMoveFactor(const AActor *mo, double *frictionp); // phares 3/6/98
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double P_GetMoveFactor(const AActor *mo, double *frictionp); // phares 3/6/98
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double P_GetFriction(const AActor *mo, double *frictionfactor);
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double P_GetFriction(const AActor *mo, double *frictionfactor);
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bool Check_Sides(AActor *, int, int); // phares
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// [RH]
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// [RH]
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const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move);
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const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move);
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@ -4390,6 +4390,7 @@ void AActor::Deactivate (AActor *activator)
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void AActor::Destroy ()
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void AActor::Destroy ()
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{
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{
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ClearRenderSectorList();
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ClearRenderSectorList();
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ClearRenderLineList();
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// [RH] Destroy any inventory this actor is carrying
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// [RH] Destroy any inventory this actor is carrying
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DestroyAllInventory ();
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DestroyAllInventory ();
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