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- reverted macOS dark mode support with old SDKs
This feature causes several issues with NSOpenGLView: * Mouse event coordinates are wrong in non-retina mode on HiDPI screen * In retina mode only 1/4 of picture is visible and its scaling is incorrect * Some sort of filtering is applied to frontbuffer picture * Noticeable increase in CPU load because of that filtering Linking with macOS 10.14 SDK leads to all these issues regardless of .plist option presence and its value
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@ -48,7 +48,5 @@
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<string>NSApplication</string>
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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<true/>
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<key>NSRequiresAquaSystemAppearance</key>
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<false/>
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</dict>
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</plist>
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