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- moved several IWAD dependent files into the game_support resource
* sprite offset definitions, which are IWAD dependent * Freedoom's decal overrides * conversation ID definitions for the Strife teasers * the fallback BigFont now can also be loaded by IWADs which declare themselves as GAME_Heretic or GAME_Hexen.
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9 changed files with 7 additions and 1 deletions
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@ -1583,11 +1583,17 @@ void V_InitFonts()
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if (!(BigFont = V_GetFont("BigFont")))
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if (!(BigFont = V_GetFont("BigFont")))
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{
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{
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if (gameinfo.gametype & GAME_Raven)
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if (Wads.CheckNumForName("FONTB_S") >= 0)
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{
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{
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BigFont = new FFont("BigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
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BigFont = new FFont("BigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
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}
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}
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}
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}
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if (!BigFont)
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{
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// Load the generic fallback if no BigFont is found.
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BigFont = V_GetFont("BigFont", "ZBIGFONT");
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}
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if (gameinfo.gametype & GAME_Raven)
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if (gameinfo.gametype & GAME_Raven)
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{
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{
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