diff --git a/CMakeLists.txt b/CMakeLists.txt index e96249ff3..1a10e9997 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,5 @@ cmake_minimum_required( VERSION 2.8.7 ) -project(GZDoom) +project(QZDoom) if( COMMAND cmake_policy ) if( POLICY CMP0011 ) @@ -122,7 +122,7 @@ IF( NOT CMAKE_BUILD_TYPE ) ENDIF() set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." ) -set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" ) +set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" ) if( MSVC ) # Allow the user to use ZDOOM_OUTPUT_DIR as a single release point. # Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 00b39639f..fd09c88f8 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -148,7 +148,7 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_ static int s_currentRenderer; -CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +CUSTOM_CVAR(Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { // 0: Software renderer // 1: OpenGL renderer diff --git a/src/posix/sdl/hardware.cpp b/src/posix/sdl/hardware.cpp index e512adb73..88870cb52 100644 --- a/src/posix/sdl/hardware.cpp +++ b/src/posix/sdl/hardware.cpp @@ -65,7 +65,7 @@ void I_RestartRenderer(); int currentrenderer; // [ZDoomGL] -CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { // 0: Software renderer // 1: OpenGL renderer diff --git a/src/version.h b/src/version.h index b2e554633..a74b150b8 100644 --- a/src/version.h +++ b/src/version.h @@ -46,16 +46,16 @@ const char *GetVersionString(); #ifdef GIT_DESCRIPTION #define VERSIONSTR GIT_DESCRIPTION #else -#define VERSIONSTR "2.5pre" +#define VERSIONSTR "1.4pre" #endif // The version as seen in the Windows resource -#define RC_FILEVERSION 2,4,9999,0 -#define RC_PRODUCTVERSION 2,4,9999,0 +#define RC_FILEVERSION 1,3,9999,0 +#define RC_PRODUCTVERSION 1,3,9999,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. The current state is '2.4'. #define VER_MAJOR 2 -#define VER_MINOR 5 +#define VER_MINOR 4 #define VER_REVISION 0 // Version identifier for network games. @@ -92,14 +92,14 @@ const char *GetVersionString(); #define SAVEVER 4551 // This is so that derivates can use the same savegame versions without worrying about engine compatibility -#define GAMESIG "GZDOOM" -#define BASEWAD "gzdoom.pk3" +#define GAMESIG "QZDOOM" +#define BASEWAD "qzdoom.pk3" // More stuff that needs to be different for derivatives. -#define GAMENAME "GZDoom" -#define GAMENAMELOWERCASE "gzdoom" -#define FORUM_URL "http://forum.drdteam.org" -#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24" +#define GAMENAME "QZDoom" +#define GAMENAMELOWERCASE "qzdoom" +#define FORUM_URL "http://forum.drdteam.org/viewforum.php?f=196" +#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=197" #if defined(__APPLE__) || defined(_WIN32) #define GAME_DIR GAMENAME diff --git a/src/win32/hardware.cpp b/src/win32/hardware.cpp index b083f4fe9..70e622b39 100644 --- a/src/win32/hardware.cpp +++ b/src/win32/hardware.cpp @@ -106,7 +106,7 @@ CUSTOM_CVAR(Bool, vid_used3d, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN } // [ZDoomGL] -CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { // 0: Software renderer // 1: OpenGL renderer diff --git a/src/win32/zdoom.rc b/src/win32/zdoom.rc index 0d21faae5..cede1e894 100644 --- a/src/win32/zdoom.rc +++ b/src/win32/zdoom.rc @@ -72,13 +72,13 @@ BEGIN " BEGIN\r\n" " VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n" " VALUE ""CompanyName"", "" ""\r\n" - " VALUE ""FileDescription"", ""GZDoom""\r\n" + " VALUE ""FileDescription"", ""QZDoom""\r\n" " VALUE ""FileVersion"", RC_FILEVERSION2\r\n" - " VALUE ""InternalName"", ""GZDoom""\r\n" + " VALUE ""InternalName"", ""QZDoom""\r\n" " VALUE ""LegalCopyright"", ""Copyright \\u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n" " VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n" - " VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n" - " VALUE ""ProductName"", ""GZDoom""\r\n" + " VALUE ""OriginalFilename"", ""qzdoom.exe""\r\n" + " VALUE ""ProductName"", ""QZDoom""\r\n" " VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n" " END\r\n" " END\r\n" @@ -228,7 +228,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US FONT 8, "MS Shell Dlg" { CONTROL 101, IDC_STATIC, STATIC, SS_ICON | WS_CHILD | WS_VISIBLE, 7, 7, 21, 20 - CONTROL "Welcome to GZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8 + CONTROL "Welcome to QZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8 CONTROL "", IDC_WELCOME_VERSION, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 18, 180, 8 CONTROL "IWAD selection", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 8, 32, 208, 117 CONTROL "Select which game file (IWAD) to run.", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 44, 190, 8 @@ -242,7 +242,7 @@ FONT 8, "MS Shell Dlg" CONTROL "Load lights", IDC_WELCOME_LIGHTS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 180, 51, 10 CONTROL "Load brightmaps", IDC_WELCOME_BRIGHTMAPS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 190, 65, 10 CONTROL "Don't ask me this again", IDC_DONTASKIWAD, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 73, 211, 87, 10 - CONTROL "Play GZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14 + CONTROL "Play QZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14 CONTROL "Exit", IDCANCEL, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 166, 228, 50, 14 } @@ -504,13 +504,13 @@ BEGIN BEGIN VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg." VALUE "CompanyName", " " - VALUE "FileDescription", "GZDoom" + VALUE "FileDescription", "QZDoom" VALUE "FileVersion", RC_FILEVERSION2 - VALUE "InternalName", "GZDoom" + VALUE "InternalName", "QZDoom" VALUE "LegalCopyright", "Copyright \u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al." VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc." - VALUE "OriginalFilename", "gzdoom.exe" - VALUE "ProductName", "GZDoom" + VALUE "OriginalFilename", "qzdoom.exe" + VALUE "ProductName", "QZDoom" VALUE "ProductVersion", RC_PRODUCTVERSION2 END END diff --git a/wadsrc/CMakeLists.txt b/wadsrc/CMakeLists.txt index 80189a328..5a85840e0 100644 --- a/wadsrc/CMakeLists.txt +++ b/wadsrc/CMakeLists.txt @@ -1,3 +1,3 @@ cmake_minimum_required( VERSION 2.8.7 ) -add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static) +add_pk3(qzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)