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Fixed randomly colored weapons
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ebc1c5741b
commit
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1 changed files with 1 additions and 2 deletions
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@ -124,7 +124,6 @@ void GLSceneDrawer::SetupWeaponLight()
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void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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{
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bool brightflash = false;
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FColormap cm;
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AActor * playermo=players[consoleplayer].camera;
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player_t * player=playermo->player;
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@ -172,7 +171,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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if (psp->GetState() != nullptr)
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{
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FColormap cmc = cm;
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FColormap cmc = light.cm;
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int ll = light.lightlevel;
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if (bright)
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{
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