- Fixed second player lock after error in netgame.

This commit is contained in:
Edoardo Prezioso 2016-05-11 13:58:54 +02:00 committed by Christoph Oelckers
parent 078e27e61f
commit 769521b2e1

View file

@ -322,6 +322,8 @@ void Net_ClearBuffers ()
memset (netcmds, 0, sizeof(netcmds)); memset (netcmds, 0, sizeof(netcmds));
memset (nettics, 0, sizeof(nettics)); memset (nettics, 0, sizeof(nettics));
memset (nodeingame, 0, sizeof(nodeingame)); memset (nodeingame, 0, sizeof(nodeingame));
memset (nodeforplayer, 0, sizeof(nodeforplayer));
memset (playerfornode, 0, sizeof(playerfornode));
memset (remoteresend, 0, sizeof(remoteresend)); memset (remoteresend, 0, sizeof(remoteresend));
memset (resendto, 0, sizeof(resendto)); memset (resendto, 0, sizeof(resendto));
memset (resendcount, 0, sizeof(resendcount)); memset (resendcount, 0, sizeof(resendcount));