mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-01-19 07:00:52 +00:00
Expose changing sidedef wallpart flags to zscript
This commit is contained in:
parent
eab3289043
commit
7676ed641c
3 changed files with 48 additions and 0 deletions
|
@ -1320,6 +1320,17 @@ struct side_t
|
||||||
textures[which].yScale *= delta;
|
textures[which].yScale *= delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int GetTextureFlags(int which)
|
||||||
|
{
|
||||||
|
return textures[which].flags;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ChangeTextureFlags(int which, int And, int Or)
|
||||||
|
{
|
||||||
|
textures[which].flags &= ~And;
|
||||||
|
textures[which].flags |= Or;
|
||||||
|
}
|
||||||
|
|
||||||
void SetSpecialColor(int which, int slot, int r, int g, int b, bool useown = true)
|
void SetSpecialColor(int which, int slot, int r, int g, int b, bool useown = true)
|
||||||
{
|
{
|
||||||
textures[which].SpecialColors[slot] = PalEntry(255, r, g, b);
|
textures[which].SpecialColors[slot] = PalEntry(255, r, g, b);
|
||||||
|
|
|
@ -1399,6 +1399,33 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetXOffset, SetXOffset)
|
||||||
ACTION_RETURN_POINTER(self->V2());
|
ACTION_RETURN_POINTER(self->V2());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int GetTextureFlags(side_t* self, int tier)
|
||||||
|
{
|
||||||
|
return self->GetTextureFlags(tier);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(_Side, GetTextureFlags, GetTextureFlags)
|
||||||
|
{
|
||||||
|
PARAM_SELF_STRUCT_PROLOGUE(side_t);
|
||||||
|
PARAM_INT(tier);
|
||||||
|
ACTION_RETURN_INT(self->GetTextureFlags(tier));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ChangeTextureFlags(side_t* self, int tier, int And, int Or)
|
||||||
|
{
|
||||||
|
self->ChangeTextureFlags(tier, And, Or);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(_Side, ChangeTextureFlags, ChangeTextureFlags)
|
||||||
|
{
|
||||||
|
PARAM_SELF_STRUCT_PROLOGUE(side_t);
|
||||||
|
PARAM_INT(tier);
|
||||||
|
PARAM_INT(a);
|
||||||
|
PARAM_INT(o);
|
||||||
|
ChangeTextureFlags(self, tier, a, o);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
static void SetSideSpecialColor(side_t *self, int tier, int position, int color, int useown)
|
static void SetSideSpecialColor(side_t *self, int tier, int position, int color, int useown)
|
||||||
{
|
{
|
||||||
if (tier >= 0 && tier < 3 && position >= 0 && position < 2)
|
if (tier >= 0 && tier < 3 && position >= 0 && position < 2)
|
||||||
|
|
|
@ -62,6 +62,14 @@ struct Side native play
|
||||||
WALLF_LIGHT_FOG = 128, // This wall's Light is used even in fog.
|
WALLF_LIGHT_FOG = 128, // This wall's Light is used even in fog.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum EPartFlags
|
||||||
|
{
|
||||||
|
NoGradient = 1,
|
||||||
|
FlipGradient = 2,
|
||||||
|
ClampGradient = 4,
|
||||||
|
UseOwnSpecialColors = 8,
|
||||||
|
UseOwnAdditiveColor = 16,
|
||||||
|
};
|
||||||
|
|
||||||
native readonly Sector sector; // Sector the SideDef is facing.
|
native readonly Sector sector; // Sector the SideDef is facing.
|
||||||
//DBaseDecal* AttachedDecals; // [RH] Decals bound to the wall
|
//DBaseDecal* AttachedDecals; // [RH] Decals bound to the wall
|
||||||
|
@ -83,6 +91,8 @@ struct Side native play
|
||||||
native void SetTextureYScale(int which, double scale);
|
native void SetTextureYScale(int which, double scale);
|
||||||
native double GetTextureYScale(int which);
|
native double GetTextureYScale(int which);
|
||||||
native void MultiplyTextureYScale(int which, double delta);
|
native void MultiplyTextureYScale(int which, double delta);
|
||||||
|
native int GetTextureFlags(int tier);
|
||||||
|
native void ChangeTextureFlags(int tier, int And, int Or);
|
||||||
native void SetSpecialColor(int tier, int position, Color scolor, bool useowncolor = true);
|
native void SetSpecialColor(int tier, int position, Color scolor, bool useowncolor = true);
|
||||||
native Color GetAdditiveColor(int tier);
|
native Color GetAdditiveColor(int tier);
|
||||||
native void SetAdditiveColor(int tier, Color color);
|
native void SetAdditiveColor(int tier, Color color);
|
||||||
|
|
Loading…
Reference in a new issue