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- fixed texture scaling setup in a few places.
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5611fe0f41
commit
763e9e0f35
4 changed files with 6 additions and 6 deletions
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@ -206,6 +206,7 @@ public:
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void CopySize(FGameTexture* BaseTexture)
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{
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Base->CopySize(BaseTexture->Base.get());
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SetDisplaySize(BaseTexture->GetDisplayWidth(), BaseTexture->GetDisplayHeight());
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}
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// Glowing is a pure material property that should not filter down to the actual texture objects.
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@ -248,8 +249,8 @@ public:
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{
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ScaleX = x;
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ScaleY = y;
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DisplayWidth = x * TexelWidth;
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DisplayHeight = y * TexelHeight;
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DisplayWidth = TexelWidth / x;
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DisplayHeight = TexelHeight / y;
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}
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const SpritePositioningInfo& GetSpritePositioning(int which) { if (spi == nullptr) SetupSpriteData(); return spi[which]; }
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@ -514,7 +514,7 @@ int calcShouldUpscale(FGameTexture *tex)
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return 0;
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// already scaled?
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if (tex->GetDisplayWidth() >= 2* tex->GetTexelWidth() || tex->GetDisplayHeight() >= 2*tex->GetTexelHeight())
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if (tex->GetScaleX() >= 2.f || tex->GetScaleY() > 2.f)
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return 0;
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return CTF_Upscale;
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@ -901,7 +901,6 @@ void FMultipatchTextureBuilder::ResolveAllPatches()
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!buildinfo.bComplex)
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{
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AddImageToTexture(buildinfo.Parts[0].TexImage, buildinfo);
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buildinfo.texture->Setup(buildinfo.Parts[0].TexImage);
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done = true;
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}
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}
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@ -625,8 +625,8 @@ void FTextureManager::AddHiresTextures (int wadnum)
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auto gtex = MakeGameTexture(newtex, nullptr, ETextureType::Override);
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gtex->SetWorldPanning(true);
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gtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight());
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gtex->SetOffsets(0, xs_RoundToInt(oldtex->GetDisplayLeftOffset(0) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(0) * gtex->GetScaleY()));
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gtex->SetOffsets(1, xs_RoundToInt(oldtex->GetDisplayLeftOffset(1) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(1) * gtex->GetScaleY()));
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gtex->SetOffsets(0, oldtex->GetTexelLeftOffset(0), oldtex->GetTexelTopOffset(0));
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gtex->SetOffsets(1, oldtex->GetTexelLeftOffset(1), oldtex->GetTexelTopOffset(1));
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ReplaceTexture(tlist[i], gtex, true);
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}
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}
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