Finished interpolation.

This commit is contained in:
MajorCooke 2016-04-25 14:21:34 -05:00 committed by Christoph Oelckers
parent be9b25e760
commit 762d186657

View file

@ -549,7 +549,7 @@ void R_InterpolateView (player_t *player, double Frac, InterpolationViewer *ivie
{ {
ViewPitch = (iview->Old.Angles.Pitch + deltaangle(iview->Old.Angles.Pitch, iview->New.Angles.Pitch) * Frac).Normalized180(); ViewPitch = (iview->Old.Angles.Pitch + deltaangle(iview->Old.Angles.Pitch, iview->New.Angles.Pitch) * Frac).Normalized180();
ViewAngle = (oviewangle + deltaangle(oviewangle, nviewangle) * Frac).Normalized180(); ViewAngle = (oviewangle + deltaangle(oviewangle, nviewangle) * Frac).Normalized180();
ViewRoll = iview->Old.Angles.Roll.Normalized180(); ViewRoll = (iview->Old.Angles.Roll + deltaangle(iview->Old.Angles.Roll, iview->New.Angles.Roll) * Frac).Normalized180();
} }
// Due to interpolation this is not necessarily the same as the sector the camera is in. // Due to interpolation this is not necessarily the same as the sector the camera is in.