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Fixed the previous commit not accounting for mods that already fixed this internally.
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0aefc61f86
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3 changed files with 3 additions and 6 deletions
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@ -310,7 +310,6 @@ public:
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double viewz = 0; // focal origin above r.z
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double viewz = 0; // focal origin above r.z
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double viewheight = 0; // base height above floor for viewz
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double viewheight = 0; // base height above floor for viewz
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double deltaviewheight = 0; // squat speed.
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double deltaviewheight = 0; // squat speed.
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float prevbob = 0; // Previous value of "bob"
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double bob = 0; // bounded/scaled total velocity
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double bob = 0; // bounded/scaled total velocity
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// killough 10/98: used for realistic bobbing (i.e. not simply overall speed)
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// killough 10/98: used for realistic bobbing (i.e. not simply overall speed)
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@ -275,7 +275,6 @@ void player_t::CopyFrom(player_t &p, bool copyPSP)
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viewz = p.viewz;
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viewz = p.viewz;
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viewheight = p.viewheight;
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viewheight = p.viewheight;
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deltaviewheight = p.deltaviewheight;
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deltaviewheight = p.deltaviewheight;
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prevbob = p.prevbob;
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bob = p.bob;
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bob = p.bob;
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Vel = p.Vel;
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Vel = p.Vel;
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centering = p.centering;
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centering = p.centering;
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@ -1265,7 +1264,7 @@ void P_PlayerThink (player_t *player)
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player->original_cmd = cmd->ucmd;
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player->original_cmd = cmd->ucmd;
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// Don't interpolate the view for more than one tic
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// Don't interpolate the view for more than one tic
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player->cheats &= ~CF_INTERPVIEW;
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player->cheats &= ~CF_INTERPVIEW;
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player->prevbob = player->bob;
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player->mo->FloatVar("prevBob") = player->bob;
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IFVIRTUALPTRNAME(player->mo, NAME_PlayerPawn, PlayerThink)
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IFVIRTUALPTRNAME(player->mo, NAME_PlayerPawn, PlayerThink)
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{
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{
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@ -1736,7 +1735,6 @@ DEFINE_FIELD_X(PlayerInfo, player_t, FOV)
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DEFINE_FIELD_X(PlayerInfo, player_t, viewz)
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DEFINE_FIELD_X(PlayerInfo, player_t, viewz)
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DEFINE_FIELD_X(PlayerInfo, player_t, viewheight)
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DEFINE_FIELD_X(PlayerInfo, player_t, viewheight)
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DEFINE_FIELD_X(PlayerInfo, player_t, deltaviewheight)
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DEFINE_FIELD_X(PlayerInfo, player_t, deltaviewheight)
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DEFINE_FIELD_X(PlayerInfo, player_t, prevbob)
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DEFINE_FIELD_X(PlayerInfo, player_t, bob)
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DEFINE_FIELD_X(PlayerInfo, player_t, bob)
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DEFINE_FIELD_X(PlayerInfo, player_t, Vel)
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DEFINE_FIELD_X(PlayerInfo, player_t, Vel)
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DEFINE_FIELD_X(PlayerInfo, player_t, centering)
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DEFINE_FIELD_X(PlayerInfo, player_t, centering)
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@ -49,6 +49,7 @@ class PlayerPawn : Actor
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double ViewBob; // [SP] ViewBob Multiplier
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double ViewBob; // [SP] ViewBob Multiplier
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double FullHeight;
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double FullHeight;
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double curBob;
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double curBob;
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double prevBob;
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meta Name HealingRadiusType;
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meta Name HealingRadiusType;
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meta Name InvulMode;
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meta Name InvulMode;
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@ -2358,7 +2359,7 @@ class PlayerPawn : Actor
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double bobVal = player.bob;
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double bobVal = player.bob;
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if (i == 0)
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if (i == 0)
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{
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{
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bobVal = player.prevBob;
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bobVal = prevBob;
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}
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}
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//[SP] Added in decorate player.viewbob checks
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//[SP] Added in decorate player.viewbob checks
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double bobx = (bobVal * BobIntensity * Rangex * ViewBob);
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double bobx = (bobVal * BobIntensity * Rangex * ViewBob);
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@ -2646,7 +2647,6 @@ struct PlayerInfo native play // self is what internally is known as player_t
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native double viewz;
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native double viewz;
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native double viewheight;
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native double viewheight;
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native double deltaviewheight;
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native double deltaviewheight;
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native float prevbob;
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native double bob;
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native double bob;
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native vector2 vel;
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native vector2 vel;
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native bool centering;
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native bool centering;
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