From 754fe70a79e910dfcbaf4d3213ff97b3c9763b50 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Tue, 24 Nov 2009 03:14:21 +0000 Subject: [PATCH] - Fixed: ArtiPork did not use all its sprite frames. SVN r1995 (trunk) --- docs/rh-log.txt | 1 + wadsrc/static/actors/raven/artiegg.txt | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 36a23017c..acb6110e5 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,5 @@ November 23, 2009 +- Fixed: ArtiPork did not use all its sprite frames. - Fixed: FWadCollection::AddFile() did not call FixPathSeperator(), so savegames would hold the full file path for wads that had been specified with backslash characters, because GetWadName() would not trim off the diff --git a/wadsrc/static/actors/raven/artiegg.txt b/wadsrc/static/actors/raven/artiegg.txt index 18a2d83f5..6b8de50c9 100644 --- a/wadsrc/static/actors/raven/artiegg.txt +++ b/wadsrc/static/actors/raven/artiegg.txt @@ -94,7 +94,7 @@ ACTOR ArtiPork : CustomInventory 30 States { Spawn: - PORK ABCB 6 + PORK ABCDEFGH 6 Loop Use: TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1)