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- added default precision settings to shader include because some old ATI drivers complain if they aren't there - even though the spec doesn't require them...
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// This file contains common data definitions for both vertex and fragment shader
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// these settings are actually pointless but there seem to be some old ATI drivers that fail to compile the shader without setting the precision here.
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precision highp int;
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precision highp float;
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uniform vec4 uCameraPos;
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uniform int uTextureMode;
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uniform float uClipHeightTop, uClipHeightBottom;
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