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- fixed typo in sight checking code.
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1 changed files with 3 additions and 2 deletions
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@ -587,7 +587,7 @@ bool SightCheck::P_SightTraverseIntercepts ()
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for (auto rover : lastsector->e->XFloor.ffloors)
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for (auto rover : lastsector->e->XFloor.ffloors)
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{
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{
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if ((rover->flags & FF_SOLID) == myseethrough || !(rover->flags & FF_EXISTS)) continue;
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if ((rover->flags & FF_SEETHROUGH) == myseethrough || !(rover->flags & FF_EXISTS)) continue;
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if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue;
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if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue;
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double ff_bottom = rover->bottom.plane->ZatPoint(seeingthing);
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double ff_bottom = rover->bottom.plane->ZatPoint(seeingthing);
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@ -637,6 +637,7 @@ bool SightCheck::P_SightPathTraverse ()
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for(auto rover : lastsector->e->XFloor.ffloors)
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for(auto rover : lastsector->e->XFloor.ffloors)
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{
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{
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if(!(rover->flags & FF_EXISTS)) continue;
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if(!(rover->flags & FF_EXISTS)) continue;
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if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue;
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double ff_bottom=rover->bottom.plane->ZatPoint(sightstart);
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double ff_bottom=rover->bottom.plane->ZatPoint(sightstart);
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double ff_top=rover->top.plane->ZatPoint(sightstart);
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double ff_top=rover->top.plane->ZatPoint(sightstart);
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