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Fixed instant boss brain spawning
There was a possibility of division by zero which led to nonsensical spawn time http://forum.zdoom.org/viewtopic.php?t=52760
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@ -147,7 +147,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BrainSpit)
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{
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{
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spit->special2 = 0;
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spit->special2 = 0;
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}
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}
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else if (fabs(spit->Vel.X) > fabs(spit->Vel.Y))
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else if (fabs(spit->Vel.Y) > fabs(spit->Vel.X))
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{
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{
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spit->special2 = int((targ->Y() - self->Y()) / spit->Vel.Y);
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spit->special2 = int((targ->Y() - self->Y()) / spit->Vel.Y);
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}
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}
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