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- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop.
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5 changed files with 12 additions and 1 deletions
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@ -536,6 +536,7 @@ CVAR (Flag, sv_dontcheckammo, dmflags2, DF2_DONTCHECKAMMO);
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CVAR (Flag, sv_killbossmonst, dmflags2, DF2_KILLBOSSMONST);
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CVAR (Flag, sv_killbossmonst, dmflags2, DF2_KILLBOSSMONST);
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CVAR (Flag, sv_nocountendmonst, dmflags2, DF2_NOCOUNTENDMONST);
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CVAR (Flag, sv_nocountendmonst, dmflags2, DF2_NOCOUNTENDMONST);
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CVAR (Flag, sv_respawnsuper, dmflags2, DF2_RESPAWN_SUPER);
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CVAR (Flag, sv_respawnsuper, dmflags2, DF2_RESPAWN_SUPER);
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CVAR (Flag, sv_nothingspawn, dmflags2, DF2_NO_COOP_THING_SPAWN);
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//==========================================================================
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//==========================================================================
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//
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//
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@ -428,7 +428,7 @@ enum
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// [BC] More dmflags. w00p!
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// [BC] More dmflags. w00p!
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enum
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enum
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{
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{
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// DF2_YES_IMPALING = 1 << 0, // Player gets implaed on MF2_IMPALE items
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// DF2_YES_IMPALING = 1 << 0, // Player gets impaled on MF2_IMPALE items
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DF2_YES_WEAPONDROP = 1 << 1, // Drop current weapon upon death
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DF2_YES_WEAPONDROP = 1 << 1, // Drop current weapon upon death
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// DF2_NO_RUNES = 1 << 2, // Don't spawn runes
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// DF2_NO_RUNES = 1 << 2, // Don't spawn runes
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// DF2_INSTANT_RETURN = 1 << 3, // Instantly return flags and skulls when player carrying it dies (ST/CTF)
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// DF2_INSTANT_RETURN = 1 << 3, // Instantly return flags and skulls when player carrying it dies (ST/CTF)
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@ -456,6 +456,7 @@ enum
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DF2_KILLBOSSMONST = 1 << 25, // Kills all monsters spawned by a boss cube when the boss dies
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DF2_KILLBOSSMONST = 1 << 25, // Kills all monsters spawned by a boss cube when the boss dies
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DF2_NOCOUNTENDMONST = 1 << 26, // Do not count monsters in 'end level when dying' sectors towards kill count
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DF2_NOCOUNTENDMONST = 1 << 26, // Do not count monsters in 'end level when dying' sectors towards kill count
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DF2_RESPAWN_SUPER = 1 << 27, // Respawn invulnerability and invisibility
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DF2_RESPAWN_SUPER = 1 << 27, // Respawn invulnerability and invisibility
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DF2_NO_COOP_THING_SPAWN = 1 << 28, // Don't spawn multiplayer things in coop games
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};
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};
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// [RH] Compatibility flags.
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// [RH] Compatibility flags.
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@ -5524,6 +5524,13 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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if (deathmatch && info->flags & MF_NOTDMATCH)
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if (deathmatch && info->flags & MF_NOTDMATCH)
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return NULL;
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return NULL;
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// don't spawn extra things in coop if so desired
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if (multiplayer && !deathmatch && (dmflags2 & DF2_NO_COOP_THING_SPAWN))
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{
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if ((mthing->flags & (MTF_DEATHMATCH|MTF_SINGLE)) == MTF_DEATHMATCH)
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return NULL;
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}
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// [RH] don't spawn extra weapons in coop if so desired
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// [RH] don't spawn extra weapons in coop if so desired
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if (multiplayer && !deathmatch && (dmflags & DF_NO_COOP_WEAPON_SPAWN))
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if (multiplayer && !deathmatch && (dmflags & DF_NO_COOP_WEAPON_SPAWN))
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{
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{
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@ -2161,6 +2161,7 @@ GMPLYMNU_KEEPFRAGS = "Keep frags gained";
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GMPLYMNU_NOTEAMSWITCH = "No team switching";
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GMPLYMNU_NOTEAMSWITCH = "No team switching";
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GMPLYMNU_COOPERATIVE = "Cooperative Settings";
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GMPLYMNU_COOPERATIVE = "Cooperative Settings";
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GMPLYMNU_MULTIPLAYERWEAPONS = "Spawn multi. weapons";
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GMPLYMNU_MULTIPLAYERWEAPONS = "Spawn multi. weapons";
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GMPLYMNU_MULTIPLAYERTHINGS = "Spawn multi. things";
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GMPLYMNU_LOSEINVENTORY = "Lose entire inventory";
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GMPLYMNU_LOSEINVENTORY = "Lose entire inventory";
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GMPLYMNU_KEEPKEYS = "Keep keys";
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GMPLYMNU_KEEPKEYS = "Keep keys";
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GMPLYMNU_KEEPWEAPONS = "Keep weapons";
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GMPLYMNU_KEEPWEAPONS = "Keep weapons";
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@ -1619,6 +1619,7 @@ OptionMenu CoopOptions protected
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{
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{
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Title "$GMPLYMNU_COOPERATIVE"
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Title "$GMPLYMNU_COOPERATIVE"
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Option "$GMPLYMNU_MULTIPLAYERTHINGS", "sv_nothingspawn", "NoYes"
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Option "$GMPLYMNU_MULTIPLAYERWEAPONS", "sv_noweaponspawn", "NoYes"
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Option "$GMPLYMNU_MULTIPLAYERWEAPONS", "sv_noweaponspawn", "NoYes"
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Option "$GMPLYMNU_LOSEINVENTORY", "sv_cooploseinventory", "YesNo"
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Option "$GMPLYMNU_LOSEINVENTORY", "sv_cooploseinventory", "YesNo"
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Option "$GMPLYMNU_KEEPKEYS", "sv_cooplosekeys", "NoYes"
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Option "$GMPLYMNU_KEEPKEYS", "sv_cooplosekeys", "NoYes"
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