mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 00:21:35 +00:00
- moved slope creation functions and most initialize-time variables into MapLoader class.
This commit is contained in:
parent
89ba723609
commit
733cd5260a
7 changed files with 71 additions and 86 deletions
|
@ -78,8 +78,6 @@ enum
|
|||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
extern TArray<FMapThing> MapThingsConverted;
|
||||
extern bool ForceNodeBuild;
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
|
|
|
@ -66,9 +66,6 @@
|
|||
CVAR(Bool, gl_cachenodes, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR(Float, gl_cachetime, 0.6f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
static void CreateCachedNodes(MapData *map);
|
||||
|
||||
|
||||
// fixed 32 bit gl_vert format v2.0+ (glBsp 1.91)
|
||||
struct mapglvertex_t
|
||||
{
|
||||
|
|
|
@ -109,11 +109,13 @@
|
|||
|
||||
#include "fragglescript/t_fs.h"
|
||||
|
||||
sidei_t *sidetemp;
|
||||
TArray<FMapThing> MapThingsConverted;
|
||||
bool ForceNodeBuild;
|
||||
|
||||
|
||||
#define MISSING_TEXTURE_WARN_LIMIT 20
|
||||
|
||||
void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable);
|
||||
void P_SetSlopes ();
|
||||
void P_CopySlopes();
|
||||
void BloodCrypt (void *data, int key, int len);
|
||||
void P_ClearUDMFKeys();
|
||||
void InitRenderInfo();
|
||||
|
@ -139,24 +141,6 @@ inline bool P_LoadBuildMap(uint8_t *mapdata, size_t len, FMapThing **things, int
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// MAP related Lookup tables.
|
||||
// Store VERTEXES, LINEDEFS, SIDEDEFS, etc.
|
||||
//
|
||||
TArray<vertexdata_t> vertexdatas;
|
||||
|
||||
TArray<FMapThing> MapThingsConverted;
|
||||
TMap<unsigned,unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
|
||||
TArray<FUDMFKey> MapThingsUserData;
|
||||
|
||||
int sidecount;
|
||||
sidei_t *sidetemp;
|
||||
|
||||
TArray<int> linemap;
|
||||
|
||||
bool ForceNodeBuild;
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Sets a sidedef's texture and prints a message if it's not present.
|
||||
|
@ -1235,7 +1219,7 @@ void MapLoader::LoadNodes (MapData * map)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
static void SetMapThingUserData(AActor *actor, unsigned udi)
|
||||
void MapLoader::SetMapThingUserData(AActor *actor, unsigned udi)
|
||||
{
|
||||
if (actor == nullptr)
|
||||
{
|
||||
|
@ -2831,7 +2815,7 @@ void MapLoader::GroupLines (bool buildmap)
|
|||
times[5].Clock();
|
||||
if (!buildmap)
|
||||
{
|
||||
P_SetSlopes ();
|
||||
SetSlopes ();
|
||||
}
|
||||
times[5].Unclock();
|
||||
|
||||
|
@ -3112,9 +3096,6 @@ void P_FreeLevelData ()
|
|||
// [ZZ] delete per-map event handlers
|
||||
E_Shutdown(true);
|
||||
MapThingsConverted.Clear();
|
||||
MapThingsUserDataIndex.Clear();
|
||||
MapThingsUserData.Clear();
|
||||
linemap.Clear();
|
||||
R_FreePastViewers();
|
||||
P_ClearUDMFKeys();
|
||||
|
||||
|
@ -3461,9 +3442,6 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
|
|||
loader.LoopSidedefs(true);
|
||||
times[6].Unclock();
|
||||
|
||||
linemap.Clear();
|
||||
linemap.ShrinkToFit();
|
||||
|
||||
loader.SummarizeMissingTextures(missingtex);
|
||||
}
|
||||
else
|
||||
|
@ -3664,8 +3642,8 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
|
|||
if (!buildmap)
|
||||
{
|
||||
// [RH] Spawn slope creating things first.
|
||||
P_SpawnSlopeMakers(&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()], oldvertextable);
|
||||
P_CopySlopes();
|
||||
loader.SpawnSlopeMakers(&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()], oldvertextable);
|
||||
loader.CopySlopes();
|
||||
|
||||
// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
|
||||
P_Spawn3DFloors();
|
||||
|
@ -3881,8 +3859,6 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
|
|||
}
|
||||
}
|
||||
MapThingsConverted.Clear();
|
||||
MapThingsUserDataIndex.Clear();
|
||||
MapThingsUserData.Clear();
|
||||
|
||||
// Create a backup of the map data so the savegame code can toss out all fields that haven't changed in order to reduce processing time and file size.
|
||||
// Note that we want binary identity here, so assignment is not sufficient because it won't initialize any padding bytes.
|
||||
|
|
|
@ -192,17 +192,15 @@ struct sidei_t // [RH] Only keep BOOM sidedef init stuff around for init
|
|||
};
|
||||
};
|
||||
extern sidei_t *sidetemp;
|
||||
extern TArray<FMapThing> MapThingsConverted;
|
||||
extern bool ForceNodeBuild;
|
||||
|
||||
struct FMissingCount
|
||||
{
|
||||
FMissingCount() : Count(0) {}
|
||||
int Count;
|
||||
int Count = 0;
|
||||
};
|
||||
|
||||
typedef TMap<FString,FMissingCount> FMissingTextureTracker;
|
||||
|
||||
extern TMap<unsigned,unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
|
||||
extern TArray<FUDMFKey> MapThingsUserData;
|
||||
|
||||
struct FLevelLocals;
|
||||
|
||||
class MapLoader
|
||||
|
@ -214,6 +212,20 @@ class MapLoader
|
|||
int firstglvertex; // helpers for loading GL nodes from GWA files.
|
||||
bool format5;
|
||||
|
||||
TArray<vertexdata_t> vertexdatas;
|
||||
|
||||
TMap<unsigned, unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
|
||||
TArray<FUDMFKey> MapThingsUserData;
|
||||
int sidecount;
|
||||
TArray<int> linemap;
|
||||
|
||||
void SlopeLineToPoint(int lineid, const DVector3 &pos, bool slopeCeil);
|
||||
void CopyPlane(int tag, sector_t *dest, bool copyCeil);
|
||||
void CopyPlane(int tag, const DVector2 &pos, bool copyCeil);
|
||||
void SetSlope(secplane_t *plane, bool setCeil, int xyangi, int zangi, const DVector3 &pos);
|
||||
void VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which);
|
||||
void SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable);
|
||||
void AlignPlane(sector_t *sec, line_t *line, int which);
|
||||
|
||||
int checkGLVertex(int num);
|
||||
int checkGLVertex3(int num);
|
||||
|
@ -242,6 +254,7 @@ class MapLoader
|
|||
void SetSideNum(side_t **sidenum_p, uint16_t sidenum);
|
||||
void AllocateSideDefs(MapData *map, int count);
|
||||
void ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &missingtex);
|
||||
void SetMapThingUserData(AActor *actor, unsigned udi);
|
||||
void CreateBlockMap();
|
||||
|
||||
void AddToList(uint8_t *hitlist, FTextureID texid, int bitmask);
|
||||
|
@ -278,6 +291,9 @@ public:
|
|||
void ParseTextMap(MapData *map, FMissingTextureTracker &missingtex);
|
||||
void SummarizeMissingTextures(const FMissingTextureTracker &missing);
|
||||
void SetRenderSector();
|
||||
void SpawnSlopeMakers(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable);
|
||||
void SetSlopes();
|
||||
void CopySlopes();
|
||||
|
||||
MapLoader(FLevelLocals *lev)
|
||||
{
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
#include "p_spec.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actor.h"
|
||||
#include "p_setup.h"
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -47,14 +48,14 @@
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
static void P_SlopeLineToPoint (int lineid, const DVector3 &pos, bool slopeCeil)
|
||||
void MapLoader::SlopeLineToPoint (int lineid, const DVector3 &pos, bool slopeCeil)
|
||||
{
|
||||
int linenum;
|
||||
|
||||
FLineIdIterator itr(lineid);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
const line_t *line = &level.lines[linenum];
|
||||
const line_t *line = &Level->lines[linenum];
|
||||
sector_t *sec;
|
||||
secplane_t *plane;
|
||||
|
||||
|
@ -116,7 +117,7 @@ static void P_SlopeLineToPoint (int lineid, const DVector3 &pos, bool slopeCeil)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
|
||||
void MapLoader::CopyPlane (int tag, sector_t *dest, bool copyCeil)
|
||||
{
|
||||
sector_t *source;
|
||||
int secnum;
|
||||
|
@ -127,7 +128,7 @@ static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
|
|||
return;
|
||||
}
|
||||
|
||||
source = &level.sectors[secnum];
|
||||
source = &Level->sectors[secnum];
|
||||
|
||||
if (copyCeil)
|
||||
{
|
||||
|
@ -139,10 +140,10 @@ static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
|
|||
}
|
||||
}
|
||||
|
||||
static void P_CopyPlane (int tag, const DVector2 &pos, bool copyCeil)
|
||||
void MapLoader::CopyPlane (int tag, const DVector2 &pos, bool copyCeil)
|
||||
{
|
||||
sector_t *dest = P_PointInSector (pos);
|
||||
P_CopyPlane(tag, dest, copyCeil);
|
||||
CopyPlane(tag, dest, copyCeil);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -151,7 +152,7 @@ static void P_CopyPlane (int tag, const DVector2 &pos, bool copyCeil)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const DVector3 &pos)
|
||||
void MapLoader::SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const DVector3 &pos)
|
||||
{
|
||||
DAngle xyang;
|
||||
DAngle zang;
|
||||
|
@ -201,7 +202,7 @@ void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const D
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
|
||||
void MapLoader::VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
|
||||
{
|
||||
for(auto l : sec->Lines)
|
||||
{
|
||||
|
@ -247,7 +248,7 @@ void P_VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
|
||||
void MapLoader::SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
|
||||
{
|
||||
TMap<int, double> vt_heights[2];
|
||||
FMapThing *mt;
|
||||
|
@ -259,9 +260,9 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
{
|
||||
if (mt->info->Special == SMT_VertexFloorZ || mt->info->Special == SMT_VertexCeilingZ)
|
||||
{
|
||||
for (unsigned i = 0; i < level.vertexes.Size(); i++)
|
||||
for (unsigned i = 0; i < Level->vertexes.Size(); i++)
|
||||
{
|
||||
if (level.vertexes[i].fX() == mt->pos.X && level.vertexes[i].fY() == mt->pos.Y)
|
||||
if (Level->vertexes[i].fX() == mt->pos.X && Level->vertexes[i].fY() == mt->pos.Y)
|
||||
{
|
||||
if (mt->info->Special == SMT_VertexFloorZ)
|
||||
{
|
||||
|
@ -302,7 +303,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
|
||||
if (vt_found)
|
||||
{
|
||||
for (auto &sec : level.sectors)
|
||||
for (auto &sec : Level->sectors)
|
||||
{
|
||||
if (sec.Lines.Size() != 3) continue; // only works with triangular sectors
|
||||
|
||||
|
@ -315,9 +316,9 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
vi3 = (sec.Lines[1]->v1 == sec.Lines[0]->v1 || sec.Lines[1]->v1 == sec.Lines[0]->v2)?
|
||||
sec.Lines[1]->v2->Index() : sec.Lines[1]->v1->Index();
|
||||
|
||||
vt1 = DVector3(level.vertexes[vi1].fPos(), 0);
|
||||
vt2 = DVector3(level.vertexes[vi2].fPos(), 0);
|
||||
vt3 = DVector3(level.vertexes[vi3].fPos(), 0);
|
||||
vt1 = DVector3(Level->vertexes[vi1].fPos(), 0);
|
||||
vt2 = DVector3(Level->vertexes[vi2].fPos(), 0);
|
||||
vt3 = DVector3(Level->vertexes[vi3].fPos(), 0);
|
||||
|
||||
for(int j=0; j<2; j++)
|
||||
{
|
||||
|
@ -330,7 +331,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
vt2.Z = h2? *h2 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
|
||||
vt3.Z = h3? *h3 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
if (P_PointOnLineSidePrecise(level.vertexes[vi3].fX(), level.vertexes[vi3].fY(), sec.Lines[0]) == 0)
|
||||
if (P_PointOnLineSidePrecise(Level->vertexes[vi3].fX(), Level->vertexes[vi3].fY(), sec.Lines[0]) == 0)
|
||||
{
|
||||
vec1 = vt2 - vt3;
|
||||
vec2 = vt1 - vt3;
|
||||
|
@ -360,7 +361,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
|
||||
secplane_t *plane = j==0? &sec.floorplane : &sec.ceilingplane;
|
||||
|
||||
double dist = -cross[0] * level.vertexes[vi3].fX() - cross[1] * level.vertexes[vi3].fY() - cross[2] * vt3.Z;
|
||||
double dist = -cross[0] * Level->vertexes[vi3].fX() - cross[1] * Level->vertexes[vi3].fY() - cross[2] * vt3.Z;
|
||||
plane->set(cross[0], cross[1], cross[2], dist);
|
||||
}
|
||||
}
|
||||
|
@ -373,7 +374,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
|
||||
void MapLoader::SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
|
||||
{
|
||||
FMapThing *mt;
|
||||
|
||||
|
@ -402,15 +403,15 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
|
|||
|
||||
if (mt->info->Special <= SMT_SlopeCeilingPointLine)
|
||||
{ // SlopeFloorPointLine and SlopCeilingPointLine
|
||||
P_SlopeLineToPoint (mt->args[0], pos, ceiling);
|
||||
SlopeLineToPoint (mt->args[0], pos, ceiling);
|
||||
}
|
||||
else if (mt->info->Special <= SMT_SetCeilingSlope)
|
||||
{ // SetFloorSlope and SetCeilingSlope
|
||||
P_SetSlope (refplane, ceiling, mt->angle, mt->args[0], pos);
|
||||
SetSlope (refplane, ceiling, mt->angle, mt->args[0], pos);
|
||||
}
|
||||
else
|
||||
{ // VavoomFloor and VavoomCeiling (these do not perform any sector height adjustment - z is absolute)
|
||||
P_VavoomSlope(sec, mt->thingid, mt->pos, ceiling);
|
||||
VavoomSlope(sec, mt->thingid, mt->pos, ceiling);
|
||||
}
|
||||
mt->EdNum = 0;
|
||||
}
|
||||
|
@ -421,12 +422,12 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
|
|||
if (mt->info != NULL && mt->info->Type == NULL &&
|
||||
(mt->info->Special == SMT_CopyFloorPlane || mt->info->Special == SMT_CopyCeilingPlane))
|
||||
{
|
||||
P_CopyPlane (mt->args[0], mt->pos, mt->info->Special == SMT_CopyCeilingPlane);
|
||||
CopyPlane (mt->args[0], mt->pos, mt->info->Special == SMT_CopyCeilingPlane);
|
||||
mt->EdNum = 0;
|
||||
}
|
||||
}
|
||||
|
||||
P_SetSlopesFromVertexHeights(firstmt, lastmt, oldvertextable);
|
||||
SetSlopesFromVertexHeights(firstmt, lastmt, oldvertextable);
|
||||
}
|
||||
|
||||
|
||||
|
@ -445,7 +446,7 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
static void P_AlignPlane(sector_t *sec, line_t *line, int which)
|
||||
void MapLoader::AlignPlane(sector_t *sec, line_t *line, int which)
|
||||
{
|
||||
sector_t *refsec;
|
||||
double bestdist;
|
||||
|
@ -515,11 +516,11 @@ static void P_AlignPlane(sector_t *sec, line_t *line, int which)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_SetSlopes ()
|
||||
void MapLoader::SetSlopes ()
|
||||
{
|
||||
int s;
|
||||
|
||||
for (auto &line : level.lines)
|
||||
for (auto &line : Level->lines)
|
||||
{
|
||||
if (line.special == Plane_Align)
|
||||
{
|
||||
|
@ -538,9 +539,9 @@ void P_SetSlopes ()
|
|||
bits = (line.args[0] >> 2) & 3;
|
||||
|
||||
if (bits == 1) // align front side to back
|
||||
P_AlignPlane (line.frontsector, &line, s);
|
||||
AlignPlane (line.frontsector, &line, s);
|
||||
else if (bits == 2) // align back side to front
|
||||
P_AlignPlane (line.backsector, &line, s);
|
||||
AlignPlane (line.backsector, &line, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -553,9 +554,9 @@ void P_SetSlopes ()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_CopySlopes()
|
||||
void MapLoader::CopySlopes()
|
||||
{
|
||||
for (auto &line : level.lines)
|
||||
for (auto &line : Level->lines)
|
||||
{
|
||||
if (line.special == Plane_Copy)
|
||||
{
|
||||
|
@ -569,7 +570,7 @@ void P_CopySlopes()
|
|||
for (int s = 0; s < (line.backsector ? 4 : 2); s++)
|
||||
{
|
||||
if (line.args[s])
|
||||
P_CopyPlane(line.args[s],
|
||||
CopyPlane(line.args[s],
|
||||
(s & 2 ? line.backsector : line.frontsector), s & 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -123,7 +123,6 @@ enum
|
|||
|
||||
extern bool ForceNodeBuild;
|
||||
extern TArray<FMapThing> MapThingsConverted;
|
||||
extern TArray<int> linemap;
|
||||
|
||||
|
||||
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
|
||||
|
@ -437,7 +436,7 @@ public:
|
|||
UDMFParser(MapLoader *ld, FMissingTextureTracker &missing)
|
||||
: loader(ld), missingTex(missing)
|
||||
{
|
||||
linemap.Clear();
|
||||
loader->linemap.Clear();
|
||||
}
|
||||
|
||||
void ReadUserKey(FUDMFKey &ukey) {
|
||||
|
@ -770,7 +769,7 @@ public:
|
|||
FUDMFKey ukey;
|
||||
ukey.Key = key;
|
||||
ReadUserKey(ukey);
|
||||
MapThingsUserData.Push(ukey);
|
||||
loader->MapThingsUserData.Push(ukey);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -2067,7 +2066,7 @@ public:
|
|||
sidecount++;
|
||||
if (ParsedLines[i].sidedef[1] != NULL)
|
||||
sidecount++;
|
||||
linemap.Push(i+skipped);
|
||||
loader->linemap.Push(i+skipped);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
@ -2216,17 +2215,17 @@ public:
|
|||
if (sc.Compare("thing"))
|
||||
{
|
||||
FMapThing th;
|
||||
unsigned userdatastart = MapThingsUserData.Size();
|
||||
unsigned userdatastart = loader->MapThingsUserData.Size();
|
||||
ParseThing(&th);
|
||||
MapThingsConverted.Push(th);
|
||||
if (userdatastart < MapThingsUserData.Size())
|
||||
if (userdatastart < loader->MapThingsUserData.Size())
|
||||
{ // User data added
|
||||
MapThingsUserDataIndex[MapThingsConverted.Size()-1] = userdatastart;
|
||||
loader->MapThingsUserDataIndex[MapThingsConverted.Size()-1] = userdatastart;
|
||||
// Mark end of the user data for this map thing
|
||||
FUDMFKey ukey;
|
||||
ukey.Key = NAME_None;
|
||||
ukey = 0;
|
||||
MapThingsUserData.Push(ukey);
|
||||
loader->MapThingsUserData.Push(ukey);
|
||||
}
|
||||
}
|
||||
else if (sc.Compare("linedef"))
|
||||
|
@ -2256,7 +2255,7 @@ public:
|
|||
vertexdata_t vd;
|
||||
ParseVertex(&vt, &vd);
|
||||
ParsedVertices.Push(vt);
|
||||
vertexdatas.Push(vd);
|
||||
loader->vertexdatas.Push(vd);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -49,8 +49,6 @@ extern int viewheight;
|
|||
extern TArray<spritedef_t> sprites;
|
||||
extern uint32_t NumStdSprites;
|
||||
|
||||
extern TArray<vertexdata_t> vertexdatas;
|
||||
|
||||
//
|
||||
// POV data.
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue