mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- fixed: Loading an old savegame from before the sector damage refactoring cleared the extended Boom sector flags before processing them.
This commit is contained in:
parent
2dbee6fab1
commit
724e625f16
1 changed files with 0 additions and 1 deletions
|
@ -425,7 +425,6 @@ void P_SerializeWorld (FArchive &arc)
|
|||
short secretsector;
|
||||
arc << secretsector;
|
||||
if (secretsector) sec->Flags |= SECF_WASSECRET;
|
||||
sec->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK);
|
||||
P_InitSectorSpecial(sec, sec->special, true);
|
||||
}
|
||||
arc << sec->interpolations[0]
|
||||
|
|
Loading…
Reference in a new issue