- since we no longer split walls at 3D floor boundaries, those planes no longer need to be added to the vertex height lists.

This commit is contained in:
Christoph Oelckers 2016-02-01 00:42:37 +01:00
parent 53a389aafc
commit 71da7406bd

View file

@ -436,15 +436,6 @@ static void InitVertexData()
AddToVertex(sec, vt_sectorlists[v-vertexes]); AddToVertex(sec, vt_sectorlists[v-vertexes]);
if (sec->heightsec) AddToVertex(sec->heightsec, vt_sectorlists[v-vertexes]); if (sec->heightsec) AddToVertex(sec->heightsec, vt_sectorlists[v-vertexes]);
for(l=0;l<x.ffloors.Size();l++)
{
F3DFloor * rover = x.ffloors[l];
if(!(rover->flags & FF_EXISTS)) continue;
if (rover->flags&FF_NOSHADE) continue; // FF_NOSHADE doesn't create any wall splits
AddToVertex(rover->model, vt_sectorlists[v-vertexes]);
}
} }
} }
} }