From 71da7406bd8961c197e42c57f8275e904c115f4e Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 1 Feb 2016 00:42:37 +0100 Subject: [PATCH] - since we no longer split walls at 3D floor boundaries, those planes no longer need to be added to the vertex height lists. --- src/gl/data/gl_setup.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/gl/data/gl_setup.cpp b/src/gl/data/gl_setup.cpp index 5e6e0767b..07e5c8347 100644 --- a/src/gl/data/gl_setup.cpp +++ b/src/gl/data/gl_setup.cpp @@ -436,15 +436,6 @@ static void InitVertexData() AddToVertex(sec, vt_sectorlists[v-vertexes]); if (sec->heightsec) AddToVertex(sec->heightsec, vt_sectorlists[v-vertexes]); - - for(l=0;lflags & FF_EXISTS)) continue; - if (rover->flags&FF_NOSHADE) continue; // FF_NOSHADE doesn't create any wall splits - - AddToVertex(rover->model, vt_sectorlists[v-vertexes]); - } } } }