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- since we no longer split walls at 3D floor boundaries, those planes no longer need to be added to the vertex height lists.
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@ -436,15 +436,6 @@ static void InitVertexData()
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AddToVertex(sec, vt_sectorlists[v-vertexes]);
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if (sec->heightsec) AddToVertex(sec->heightsec, vt_sectorlists[v-vertexes]);
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for(l=0;l<x.ffloors.Size();l++)
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{
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F3DFloor * rover = x.ffloors[l];
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if(!(rover->flags & FF_EXISTS)) continue;
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if (rover->flags&FF_NOSHADE) continue; // FF_NOSHADE doesn't create any wall splits
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AddToVertex(rover->model, vt_sectorlists[v-vertexes]);
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}
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}
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}
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}
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