- Added support for building with FMOD Studio Low Level API (partially based off of Emile Belanger's/Beloko Games Android work)

- Use with FMOD Studio 1.06.x. 1.07 and 1.08 compile but for some reason produce a lot of noise on vanilla Doom sounds.
	- Crashes when used with fluidsynth provided by Ubuntu 16.04, but a self compiled version of the library works just fine.
	- Reverbs are mostly untested, but implemented.
	- Debug waveform drawing is not implemented as it requires a non-trivial amount of work.
	- It will still show as FMOD Ex in the menus since I'm too lazy at the moment to make it a "separate" backend.
This commit is contained in:
Braden Obrzut 2016-08-27 22:14:57 -04:00
parent 5303526c70
commit 716fbec8ee
4 changed files with 354 additions and 41 deletions

View file

@ -1,11 +1,17 @@
cmake_minimum_required( VERSION 2.8.7 )
if( NOT NO_FMOD AND FMOD_INCLUDE_DIR )
add_library( output_sdl MODULE output_sdl.c )
include_directories( ${FMOD_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} )
target_link_libraries( output_sdl ${SDL2_LIBRARY} )
check_library_exists(${FMOD_LIBRARY} "FMOD_System_GetDriverCaps" "fmod.h" FMOD_IS_EX)
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so ]; then ln -sf output_sdl/liboutput_sdl.so ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so; fi" )
add_custom_command( TARGET output_sdl POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
# Only usable with FMOD Ex
if( FMOD_IS_EX )
include_directories( ${FMOD_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} )
add_library( output_sdl MODULE output_sdl.c )
target_link_libraries( output_sdl ${SDL2_LIBRARY} )
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so ]; then ln -sf output_sdl/liboutput_sdl.so ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so; fi" )
add_custom_command( TARGET output_sdl POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
endif()
endif()

View file

@ -611,5 +611,14 @@ namespace FMOD
}
#endif
// FMOD Ex vs FMOD Studio
#if FMOD_VERSION >= 0x00040000 && FMOD_VERSION <= 0x0004FFFF
#define FMOD_STUDIO 0
#else
#define FMOD_STUDIO 1
#define FMOD_SOFTWARE 0
#endif
#endif
#endif

View file

@ -122,10 +122,14 @@ CUSTOM_CVAR (Int, snd_streambuffersize, 64, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
}
#ifndef NO_FMOD
#if FMOD_VERSION < 0x43400
#if !FMOD_STUDIO && FMOD_VERSION < 0x43400
#define FMOD_OPENSTATE_PLAYING FMOD_OPENSTATE_STREAMING
#endif
#if !FMOD_STUDIO
#define setParameterFloat setParameter
#endif
// TYPES -------------------------------------------------------------------
struct FEnumList
@ -183,15 +187,28 @@ static const FEnumList OutputNames[] =
{ "WASAPI", FMOD_OUTPUTTYPE_WASAPI },
{ "ASIO", FMOD_OUTPUTTYPE_ASIO },
#if FMOD_STUDIO
//Android
{ "OPENSL", FMOD_OUTPUTTYPE_OPENSL },
{ "Android Audio Track", FMOD_OUTPUTTYPE_AUDIOTRACK },
#endif
// Linux
#if !FMOD_STUDIO
{ "OSS", FMOD_OUTPUTTYPE_OSS },
#endif
{ "ALSA", FMOD_OUTPUTTYPE_ALSA },
#if !FMOD_STUDIO
{ "ESD", FMOD_OUTPUTTYPE_ESD },
#if FMOD_VERSION >= 0x43400
#endif
#if FMOD_STUDIO || FMOD_VERSION >= 0x43400
{ "PulseAudio", FMOD_OUTPUTTYPE_PULSEAUDIO },
{ "Pulse", FMOD_OUTPUTTYPE_PULSEAUDIO },
#endif
#if !FMOD_STUDIO
{ "SDL", 666 },
#endif
// Mac
{ "Core Audio", FMOD_OUTPUTTYPE_COREAUDIO },
@ -207,7 +224,7 @@ static const FEnumList SpeakerModeNames[] =
{ "Surround", FMOD_SPEAKERMODE_SURROUND },
{ "5.1", FMOD_SPEAKERMODE_5POINT1 },
{ "7.1", FMOD_SPEAKERMODE_7POINT1 },
#if FMOD_VERSION < 0x44000
#if !FMOD_STUDIO && FMOD_VERSION < 0x44000
{ "Prologic", FMOD_SPEAKERMODE_PROLOGIC },
#endif
{ "1", FMOD_SPEAKERMODE_MONO },
@ -222,7 +239,7 @@ static const FEnumList ResamplerNames[] =
{ "NoInterp", FMOD_DSP_RESAMPLER_NOINTERP },
{ "Linear", FMOD_DSP_RESAMPLER_LINEAR },
// [BL] 64-bit version of FMOD Ex 4.26 crashes with these resamplers.
#if !(defined(_M_X64) || defined(__amd64__)) || !(FMOD_VERSION >= 0x42600 && FMOD_VERSION <= 0x426FF)
#if FMOD_STUDIO || !(defined(_M_X64) || defined(__amd64__)) || !(FMOD_VERSION >= 0x42600 && FMOD_VERSION <= 0x426FF)
{ "Cubic", FMOD_DSP_RESAMPLER_CUBIC },
{ "Spline", FMOD_DSP_RESAMPLER_SPLINE },
#endif
@ -237,11 +254,13 @@ static const FEnumList SoundFormatNames[] =
{ "PCM-24", FMOD_SOUND_FORMAT_PCM24 },
{ "PCM-32", FMOD_SOUND_FORMAT_PCM32 },
{ "PCM-Float", FMOD_SOUND_FORMAT_PCMFLOAT },
#if FMOD_STUDIO && FMOD_VERSION < 0x10700
{ "GCADPCM", FMOD_SOUND_FORMAT_GCADPCM },
{ "IMAADPCM", FMOD_SOUND_FORMAT_IMAADPCM },
{ "VAG", FMOD_SOUND_FORMAT_VAG },
{ "XMA", FMOD_SOUND_FORMAT_XMA },
{ "MPEG", FMOD_SOUND_FORMAT_MPEG },
#endif
{ NULL, 0 }
};
@ -356,10 +375,13 @@ public:
Stream = stream;
// As this interface is for music, make it super-high priority.
#if FMOD_STUDIO
if (FMOD_OK == stream->getDefaults(&frequency, NULL))
stream->setDefaults(frequency, 1);
#else
if (FMOD_OK == stream->getDefaults(&frequency, NULL, NULL, NULL))
{
stream->setDefaults(frequency, 1, 0, 0);
}
#endif
}
bool Play(bool looping, float volume)
@ -371,21 +393,33 @@ public:
looping = false;
}
Stream->setMode((looping ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF) | FMOD_SOFTWARE | FMOD_2D);
#if FMOD_STUDIO
result = Owner->Sys->playSound(Stream,0, true, &Channel);
#else
result = Owner->Sys->playSound(FMOD_CHANNEL_FREE, Stream, true, &Channel);
#endif
if (result != FMOD_OK)
{
return false;
}
Channel->setChannelGroup(Owner->MusicGroup);
#if FMOD_STUDIO
Channel->setMixLevelsOutput(1, 1, 1, 1, 1, 1, 1, 1);
#else
Channel->setSpeakerMix(1, 1, 1, 1, 1, 1, 1, 1);
#endif
Channel->setVolume(volume);
// Ensure reverb is disabled.
#if FMOD_STUDIO
Channel->setReverbProperties(0,0.f);
#else
FMOD_REVERB_CHANNELPROPERTIES reverb = { 0, };
if (FMOD_OK == Channel->getReverbProperties(&reverb))
{
reverb.Room = -10000;
Channel->setReverbProperties(&reverb);
}
#endif
Channel->setPaused(false);
Ended = false;
JustStarted = true;
@ -429,7 +463,7 @@ public:
bool is;
FMOD_OPENSTATE openstate = FMOD_OPENSTATE_MAX;
bool starving;
#if FMOD_VERSION >= 0x43400
#if FMOD_STUDIO || FMOD_VERSION >= 0x43400
bool diskbusy;
#endif
@ -437,7 +471,7 @@ public:
{
return true;
}
#if FMOD_VERSION < 0x43400
#if !FMOD_STUDIO && FMOD_VERSION < 0x43400
if (FMOD_OK != Stream->getOpenState(&openstate, NULL, &starving))
#else
if (FMOD_OK != Stream->getOpenState(&openstate, NULL, &starving, &diskbusy))
@ -526,7 +560,7 @@ public:
unsigned int percentbuffered;
unsigned int position;
bool starving;
#if FMOD_VERSION >= 0x43400
#if FMOD_STUDIO || FMOD_VERSION >= 0x43400
bool diskbusy;
#endif
float volume;
@ -534,7 +568,7 @@ public:
bool paused;
bool isplaying;
#if FMOD_VERSION < 0x43400
#if !FMOD_STUDIO && FMOD_VERSION < 0x43400
if (FMOD_OK == Stream->getOpenState(&openstate, &percentbuffered, &starving))
#else
if (FMOD_OK == Stream->getOpenState(&openstate, &percentbuffered, &starving, &diskbusy))
@ -710,7 +744,9 @@ bool FMODSoundRenderer::Init()
}
const char *wrongver = NULL;
#if FMOD_VERSION >= 0x43600
#if FMOD_STUDIO
if (version < (FMOD_VERSION & 0xFFFF00))
#elif FMOD_VERSION >= 0x43600
if (version < 0x43600)
#else
if (version < 0x42000)
@ -718,7 +754,7 @@ bool FMODSoundRenderer::Init()
{
wrongver = "an old";
}
#if FMOD_VERSION < 0x42700
#if !FMOD_STUDIO && FMOD_VERSION < 0x42700
else if ((version & 0xFFFF00) > 0x42600)
#else
else if ((version & 0xFFFF00) > (FMOD_VERSION & 0xFFFF00))
@ -744,7 +780,7 @@ bool FMODSoundRenderer::Init()
Printf("Loaded FMOD version %x.%02x.%02x\n", version >> 16, (version >> 8) & 255, version & 255);
ShowedBanner = true;
}
#ifdef _WIN32
#if defined(_WIN32) && !FMOD_STUDIO
if (OSPlatform == os_WinNT4)
{
// The following was true as of FMOD 3. I don't know if it still
@ -781,7 +817,7 @@ bool FMODSoundRenderer::Init()
}
#endif
#if !defined _WIN32 && !defined __APPLE__
#if !defined _WIN32 && !defined __APPLE__ && !FMOD_STUDIO
// Try to load SDL output plugin
result = Sys->setPluginPath(progdir); // Should we really look for it in the program directory?
result = Sys->loadPlugin("liboutput_sdl.so", &OutputPlugin);
@ -812,7 +848,7 @@ bool FMODSoundRenderer::Init()
}
result = Sys->getNumDrivers(&driver);
#ifdef __unix__
#if defined(__unix__) && !FMOD_STUDIO
if (result == FMOD_OK)
{
// On Linux, FMOD defaults to OSS. If OSS is not present, it doesn't
@ -852,7 +888,11 @@ bool FMODSoundRenderer::Init()
result = Sys->setDriver(driver);
}
result = Sys->getDriver(&driver);
#if FMOD_VERSION >= 0x43600
#if FMOD_STUDIO
// We were built with an FMOD Studio that only returns the control panel frequency
result = Sys->getDriverInfo(driver, nullptr, 0, nullptr, &Driver_MinFrequency, &speakermode, nullptr);
Driver_MaxFrequency = Driver_MinFrequency;
#elif FMOD_VERSION >= 0x43600
// We were built with an FMOD that only returns the control panel frequency
result = Sys->getDriverCaps(driver, &Driver_Caps, &Driver_MinFrequency, &speakermode);
Driver_MaxFrequency = Driver_MinFrequency;
@ -865,7 +905,9 @@ bool FMODSoundRenderer::Init()
Printf(TEXTCOLOR_BLUE"Could not ascertain driver capabilities. Some things may be weird. (Error %d)\n", result);
// Fill in some default to pretend it worked. (But as long as we specify a valid driver,
// can this call actually fail?)
#if !FMOD_STUDIO
Driver_Caps = 0;
#endif
Driver_MinFrequency = 4000;
Driver_MaxFrequency = 48000;
speakermode = FMOD_SPEAKERMODE_STEREO;
@ -877,11 +919,13 @@ bool FMODSoundRenderer::Init()
{
speakermode = FMOD_SPEAKERMODE(eval);
}
#if !FMOD_STUDIO
result = Sys->setSpeakerMode(speakermode);
if (result != FMOD_OK)
{
Printf(TEXTCOLOR_BLUE"Could not set speaker mode to '%s'. (Error %d)\n", *snd_speakermode, result);
}
#endif
// Set software format
eval = Enum_NumForName(SoundFormatNames, snd_output_format);
@ -902,7 +946,11 @@ bool FMODSoundRenderer::Init()
samplerate = snd_samplerate;
if (samplerate == 0 || snd_samplerate == 0)
{ // Creative's ASIO drivers report the only supported frequency as 0!
#if FMOD_STUDIO
if (FMOD_OK != Sys->getSoftwareFormat(&samplerate, NULL, NULL))
#else
if (FMOD_OK != Sys->getSoftwareFormat(&samplerate, NULL, NULL, NULL, NULL, NULL))
#endif
{
samplerate = 48000;
}
@ -911,12 +959,26 @@ bool FMODSoundRenderer::Init()
{
Printf(TEXTCOLOR_BLUE"Sample rate %d is unsupported. Trying %d.\n", *snd_samplerate, samplerate);
}
#if FMOD_STUDIO
result = Sys->setSoftwareFormat(samplerate, speakermode, 0);
#else
result = Sys->setSoftwareFormat(samplerate, format, 0, 0, resampler);
#endif
if (result != FMOD_OK)
{
Printf(TEXTCOLOR_BLUE"Could not set mixing format. Defaults will be used. (Error %d)\n", result);
}
#if FMOD_STUDIO
FMOD_ADVANCEDSETTINGS advSettings = {};
advSettings.resamplerMethod = resampler;
result = Sys->setAdvancedSettings(&advSettings);
if (result != FMOD_OK)
{
Printf(TEXTCOLOR_BLUE"Could not set resampler method. Defaults will be used. (Error %d)\n", result);
}
#endif
// Set software channels according to snd_channels
result = Sys->setSoftwareChannels(snd_channels + NUM_EXTRA_SOFTWARE_CHANNELS);
if (result != FMOD_OK)
@ -924,6 +986,7 @@ bool FMODSoundRenderer::Init()
Printf(TEXTCOLOR_BLUE"Failed to set the preferred number of channels. (Error %d)\n", result);
}
#if !FMOD_STUDIO
if (Driver_Caps & FMOD_CAPS_HARDWARE_EMULATED)
{ // The user has the 'Acceleration' slider set to off!
// This is really bad for latency!
@ -931,7 +994,9 @@ bool FMODSoundRenderer::Init()
Printf (TEXTCOLOR_BLUE"Please turn it back on if you want decent sound.\n");
result = Sys->setDSPBufferSize(1024, 10); // At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms.
}
else if (snd_buffersize != 0 || snd_buffercount != 0)
else
#endif
if (snd_buffersize != 0 || snd_buffercount != 0)
{
int buffersize = snd_buffersize ? snd_buffersize : 1024;
int buffercount = snd_buffercount ? snd_buffercount : 4;
@ -951,7 +1016,9 @@ bool FMODSoundRenderer::Init()
if (snd_hrtf)
{
// These flags are the same thing, just with different names.
#ifdef FMOD_INIT_SOFTWARE_HRTF
#ifdef FMOD_INIT_CHANNEL_LOWPASS
initflags |= FMOD_INIT_CHANNEL_LOWPASS;
#elif defined(FMOD_INIT_SOFTWARE_HRTF)
initflags |= FMOD_INIT_SOFTWARE_HRTF;
#else
initflags |= FMOD_INIT_HRTF_LOWPASS;
@ -959,7 +1026,11 @@ bool FMODSoundRenderer::Init()
}
if (snd_profile)
{
#ifdef FMOD_INIT_PROFILE_ENABLE
initflags |= FMOD_INIT_PROFILE_ENABLE;
#else
initflags |= FMOD_INIT_ENABLE_PROFILE;
#endif
}
for (;;)
{
@ -970,14 +1041,23 @@ bool FMODSoundRenderer::Init()
// 1. The speaker mode selected isn't supported by this soundcard. Force it to stereo.
// 2. The output format is unsupported. Force it to 16-bit PCM.
// 3. ???
#if FMOD_STUDIO
result = Sys->getSoftwareFormat(nullptr, &speakermode, nullptr);
#else
result = Sys->getSpeakerMode(&speakermode);
#endif
if (result == FMOD_OK &&
speakermode != FMOD_SPEAKERMODE_STEREO &&
#if FMOD_STUDIO
FMOD_OK == Sys->setSoftwareFormat(samplerate, FMOD_SPEAKERMODE_STEREO, 0))
#else
FMOD_OK == Sys->setSpeakerMode(FMOD_SPEAKERMODE_STEREO))
#endif
{
Printf(TEXTCOLOR_RED" Buffer creation failed. Retrying with stereo output.\n");
continue;
}
#if !FMOD_STUDIO
result = Sys->getSoftwareFormat(&samplerate, &format, NULL, NULL, &resampler, NULL);
if (result == FMOD_OK &&
format != FMOD_SOUND_FORMAT_PCM16 &&
@ -986,11 +1066,21 @@ bool FMODSoundRenderer::Init()
Printf(TEXTCOLOR_RED" Buffer creation failed. Retrying with PCM-16 output.\n");
continue;
}
#endif
}
else if (result == FMOD_ERR_NET_SOCKET_ERROR && (initflags & FMOD_INIT_ENABLE_PROFILE))
else if (result == FMOD_ERR_NET_SOCKET_ERROR &&
#ifdef FMOD_INIT_PROFILE_ENABLE
(initflags & FMOD_INIT_PROFILE_ENABLE))
#else
(initflags & FMOD_INIT_ENABLE_PROFILE))
#endif
{
Printf(TEXTCOLOR_RED" Could not create socket. Retrying without profiling.\n");
#ifdef FMOD_INIT_PROFILE_ENABLE
initflags &= ~FMOD_INIT_PROFILE_ENABLE;
#else
initflags &= ~FMOD_INIT_ENABLE_PROFILE;
#endif
continue;
}
#ifdef _WIN32
@ -1066,7 +1156,11 @@ bool FMODSoundRenderer::Init()
{
FMOD::DSP *sfx_head, *pausable_head;
#if FMOD_STUDIO
result = SfxGroup->getDSP(FMOD_CHANNELCONTROL_DSP_HEAD, &sfx_head);
#else
result = SfxGroup->getDSPHead(&sfx_head);
#endif
if (result == FMOD_OK)
{
result = sfx_head->getInput(0, &pausable_head, &SfxConnection);
@ -1103,8 +1197,8 @@ bool FMODSoundRenderer::Init()
}
result = WaterLP->addInput(pausable_head, NULL);
WaterLP->setActive(false);
WaterLP->setParameter(FMOD_DSP_LOWPASS_CUTOFF, snd_waterlp);
WaterLP->setParameter(FMOD_DSP_LOWPASS_RESONANCE, 2);
WaterLP->setParameterFloat(FMOD_DSP_LOWPASS_CUTOFF, snd_waterlp);
WaterLP->setParameterFloat(FMOD_DSP_LOWPASS_RESONANCE, 2);
if (WaterReverb != NULL)
{
@ -1120,15 +1214,25 @@ bool FMODSoundRenderer::Init()
// These parameters are entirely empirical and can probably
// stand some improvement, but it sounds remarkably close
// to the old reverb unit's output.
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_LFREFERENCE, 150);
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_HFREFERENCE, 10000);
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_ROOM, 0);
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_ROOMHF, -5000);
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_DRYLEVEL, 0);
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_DECAYHFRATIO, 1);
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_DECAYTIME, 0.25f);
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_DENSITY, 100);
WaterReverb->setParameter(FMOD_DSP_SFXREVERB_DIFFUSION, 100);
#if FMOD_STUDIO
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, 150);
#else
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_LFREFERENCE, 150);
#endif
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_HFREFERENCE, 10000);
#if !FMOD_STUDIO
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_ROOM, 0);
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_ROOMHF, -5000);
#endif
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_DRYLEVEL, 0);
#if FMOD_STUDIO
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_HFDECAYRATIO, 100);
#else
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_DECAYHFRATIO, 1);
#endif
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_DECAYTIME, 0.25f);
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_DENSITY, 100);
WaterReverb->setParameterFloat(FMOD_DSP_SFXREVERB_DIFFUSION, 100);
WaterReverb->setActive(false);
}
}
@ -1154,7 +1258,11 @@ bool FMODSoundRenderer::Init()
{
FMOD::DSP *master_head;
#if FMOD_STUDIO
result = master_group->getDSP(FMOD_CHANNELCONTROL_DSP_HEAD, &master_head);
#else
result = master_group->getDSPHead(&master_head);
#endif
if (result == FMOD_OK)
{
result = master_head->getOutput(0, &ChannelGroupTargetUnit, NULL);
@ -1174,7 +1282,11 @@ bool FMODSoundRenderer::Init()
}
}
#if FMOD_STUDIO
if (FMOD_OK != Sys->getSoftwareFormat(&OutputRate, NULL, NULL))
#else
if (FMOD_OK != Sys->getSoftwareFormat(&OutputRate, NULL, NULL, NULL, NULL, NULL))
#endif
{
OutputRate = 48000; // Guess, but this should never happen.
}
@ -1272,20 +1384,35 @@ void FMODSoundRenderer::PrintStatus()
{
Printf ("Output type: " TEXTCOLOR_GREEN "%s\n", Enum_NameForNum(OutputNames, output));
}
#if FMOD_STUDIO
if (FMOD_OK == Sys->getSoftwareFormat(&samplerate, &speakermode, nullptr))
{
Printf ("Speaker mode: " TEXTCOLOR_GREEN "%s\n", Enum_NameForNum(SpeakerModeNames, speakermode));
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer sample rate: " TEXTCOLOR_GREEN "%d\n", samplerate);
}
#else
if (FMOD_OK == Sys->getSpeakerMode(&speakermode))
{
Printf ("Speaker mode: " TEXTCOLOR_GREEN "%s\n", Enum_NameForNum(SpeakerModeNames, speakermode));
}
#endif
if (FMOD_OK == Sys->getDriver(&driver))
{
char name[256];
#if FMOD_STUDIO
if (FMOD_OK != Sys->getDriverInfo(driver, name, sizeof(name), nullptr, nullptr, nullptr, nullptr))
#else
if (FMOD_OK != Sys->getDriverInfo(driver, name, sizeof(name), NULL))
#endif
{
strcpy(name, "Unknown");
}
Printf ("Driver: " TEXTCOLOR_GREEN "%d" TEXTCOLOR_NORMAL " (" TEXTCOLOR_ORANGE "%s" TEXTCOLOR_NORMAL ")\n", driver, name);
#if !FMOD_STUDIO
DumpDriverCaps(Driver_Caps, Driver_MinFrequency, Driver_MaxFrequency);
#endif
}
#if !FMOD_STUDIO
if (FMOD_OK == Sys->getSoftwareFormat(&samplerate, &format, &numoutputchannels, NULL, &resampler, NULL))
{
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer sample rate: " TEXTCOLOR_GREEN "%d\n", samplerate);
@ -1293,6 +1420,7 @@ void FMODSoundRenderer::PrintStatus()
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer channels: " TEXTCOLOR_GREEN "%d\n", numoutputchannels);
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer resampler: " TEXTCOLOR_GREEN "%s\n", Enum_NameForNum(ResamplerNames, resampler));
}
#endif
if (FMOD_OK == Sys->getDSPBufferSize(&bufferlength, &numbuffers))
{
Printf (TEXTCOLOR_LIGHTBLUE "DSP buffers: " TEXTCOLOR_GREEN "%u samples x %d\n", bufferlength, numbuffers);
@ -1305,6 +1433,7 @@ void FMODSoundRenderer::PrintStatus()
//
//==========================================================================
#if !FMOD_STUDIO
void FMODSoundRenderer::DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency)
{
Printf (TEXTCOLOR_OLIVE " Min. frequency: " TEXTCOLOR_GREEN "%d\n", minfrequency);
@ -1325,6 +1454,7 @@ void FMODSoundRenderer::DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int max
}
if (caps & FMOD_CAPS_REVERB_LIMITED) Printf(TEXTCOLOR_OLIVE " Limited reverb\n");
}
#endif
//==========================================================================
//
@ -1342,7 +1472,11 @@ void FMODSoundRenderer::PrintDriversList()
{
for (i = 0; i < numdrivers; ++i)
{
#if FMOD_STUDIO
if (FMOD_OK == Sys->getDriverInfo(i, name, sizeof(name), nullptr, nullptr, nullptr, nullptr))
#else
if (FMOD_OK == Sys->getDriverInfo(i, name, sizeof(name), NULL))
#endif
{
Printf("%d. %s\n", i, name);
}
@ -1365,7 +1499,7 @@ FString FMODSoundRenderer::GatherStats()
channels = 0;
total = update = geometry = stream = dsp = 0;
Sys->getChannelsPlaying(&channels);
#if FMOD_VERSION >= 0x42501
#if FMOD_STUDIO || FMOD_VERSION >= 0x42501
// We were built with an FMOD with the geometry parameter.
if (ActiveFMODVersion >= 0x42501)
{ // And we are running with an FMOD that includes it.
@ -1612,7 +1746,11 @@ static void SetCustomLoopPts(FMOD::Sound *sound)
//
//==========================================================================
#if FMOD_STUDIO
static FMOD_RESULT F_CALLBACK open_reader_callback(const char *name, unsigned int *filesize, void **handle, void *userdata)
#else
static FMOD_RESULT F_CALLBACK open_reader_callback(const char *name, int unicode, unsigned int *filesize, void **handle, void **userdata)
#endif
{
FileReader *reader = NULL;
if(sscanf(name, "_FileReader_%p", &reader) != 1)
@ -1623,7 +1761,9 @@ static FMOD_RESULT F_CALLBACK open_reader_callback(const char *name, int unicode
*filesize = reader->GetLength();
*handle = reader;
#if !FMOD_STUDIO
*userdata = reader;
#endif
return FMOD_OK;
}
@ -1667,10 +1807,17 @@ SoundStream *FMODSoundRenderer::OpenStream(FileReader *reader, int flags)
FString name;
InitCreateSoundExInfo(&exinfo);
#if FMOD_STUDIO
exinfo.fileuseropen = open_reader_callback;
exinfo.fileuserclose = close_reader_callback;
exinfo.fileuserread = read_reader_callback;
exinfo.fileuserseek = seek_reader_callback;
#else
exinfo.useropen = open_reader_callback;
exinfo.userclose = close_reader_callback;
exinfo.userread = read_reader_callback;
exinfo.userseek = seek_reader_callback;
#endif
mode = FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM;
if(flags & SoundStream::Loop)
@ -1775,7 +1922,11 @@ FISoundChannel *FMODSoundRenderer::StartSound(SoundHandle sfx, float vol, int pi
FMOD::Channel *chan;
float freq;
#if FMOD_STUDIO
if (FMOD_OK == ((FMOD::Sound *)sfx.data)->getDefaults(&freq, NULL))
#else
if (FMOD_OK == ((FMOD::Sound *)sfx.data)->getDefaults(&freq, NULL, NULL, NULL))
#endif
{
freq = PITCH(freq, pitch);
}
@ -1785,7 +1936,11 @@ FISoundChannel *FMODSoundRenderer::StartSound(SoundHandle sfx, float vol, int pi
}
GRolloff = NULL; // Do 2D sounds need rolloff?
#if FMOD_STUDIO
result = Sys->playSound((FMOD::Sound *)sfx.data, (flags & SNDF_NOPAUSE) ? SfxGroup : PausableSfx, true, &chan);
#else
result = Sys->playSound(FMOD_CHANNEL_FREE, (FMOD::Sound *)sfx.data, true, &chan);
#endif
if (FMOD_OK == result)
{
result = chan->getMode(&mode);
@ -1809,7 +1964,9 @@ FISoundChannel *FMODSoundRenderer::StartSound(SoundHandle sfx, float vol, int pi
mode |= FMOD_LOOP_OFF;
}
chan->setMode(mode);
#if !FMOD_STUDIO
chan->setChannelGroup((flags & SNDF_NOPAUSE) ? SfxGroup : PausableSfx);
#endif
if (freq != 0)
{
chan->setFrequency(freq);
@ -1822,12 +1979,16 @@ FISoundChannel *FMODSoundRenderer::StartSound(SoundHandle sfx, float vol, int pi
}
if (flags & SNDF_NOREVERB)
{
#if FMOD_STUDIO
chan->setReverbProperties(0,0.f);
#else
FMOD_REVERB_CHANNELPROPERTIES reverb = { 0, };
if (FMOD_OK == chan->getReverbProperties(&reverb))
{
reverb.Room = -10000;
chan->setReverbProperties(&reverb);
}
#endif
}
chan->setPaused(false);
return CommonChannelSetup(chan, reuse_chan);
@ -1852,15 +2013,26 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
FMOD_MODE mode;
FMOD::Channel *chan;
float freq;
float def_freq, def_vol, def_pan;
float def_freq;
#if !FMOD_STUDIO
float def_vol, def_pan;
#endif
int numchans;
int def_priority;
#if FMOD_STUDIO
if (FMOD_OK == ((FMOD::Sound *)sfx.data)->getDefaults(&def_freq, &def_priority))
#else
if (FMOD_OK == ((FMOD::Sound *)sfx.data)->getDefaults(&def_freq, &def_vol, &def_pan, &def_priority))
#endif
{
freq = PITCH(def_freq, pitch);
// Change the sound's default priority before playing it.
#if FMOD_STUDIO
((FMOD::Sound *)sfx.data)->setDefaults(def_freq, clamp(def_priority - priority, 1, 256));
#else
((FMOD::Sound *)sfx.data)->setDefaults(def_freq, def_vol, def_pan, clamp(def_priority - priority, 1, 256));
#endif
}
else
{
@ -1876,12 +2048,20 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
// as long as the parameters are set properly. It will first try to kick out sounds
// with the same priority level but has no problem with kicking out sounds at
// higher priority levels if it needs to.
#if FMOD_STUDIO
result = Sys->playSound((FMOD::Sound *)sfx.data, (flags & SNDF_NOPAUSE) ? SfxGroup : PausableSfx, true, &chan);
#else
result = Sys->playSound(FMOD_CHANNEL_FREE, (FMOD::Sound *)sfx.data, true, &chan);
#endif
// Then set the priority back.
if (def_priority >= 0)
{
#if FMOD_STUDIO
((FMOD::Sound *)sfx.data)->setDefaults(def_freq, def_priority);
#else
((FMOD::Sound *)sfx.data)->setDefaults(def_freq, def_vol, def_pan, def_priority);
#endif
}
if (FMOD_OK == result)
@ -1906,7 +2086,9 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
}
mode = SetChanHeadSettings(listener, chan, pos, !!(flags & SNDF_AREA), mode);
chan->setMode(mode);
#if !FMOD_STUDIO
chan->setChannelGroup((flags & SNDF_NOPAUSE) ? SfxGroup : PausableSfx);
#endif
if (mode & FMOD_3D)
{
@ -1941,12 +2123,16 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
}
if (flags & SNDF_NOREVERB)
{
#if FMOD_STUDIO
chan->setReverbProperties(0,0.f);
#else
FMOD_REVERB_CHANNELPROPERTIES reverb = { 0, };
if (FMOD_OK == chan->getReverbProperties(&reverb))
{
reverb.Room = -10000;
chan->setReverbProperties(&reverb);
}
#endif
}
chan->setPaused(false);
chan->getPriority(&def_priority);
@ -1970,7 +2156,14 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
void FMODSoundRenderer::MarkStartTime(FISoundChannel *chan)
{
#if FMOD_STUDIO
unsigned long long int dsp_time;
((FMOD::Channel *)chan->SysChannel)->getDSPClock(&dsp_time,NULL);
chan->StartTime.Lo = dsp_time & 0xFFFFFFFF;
chan->StartTime.Hi = dsp_time >> 32;
#else
Sys->getDSPClock(&chan->StartTime.Hi, &chan->StartTime.Lo);
#endif
}
//==========================================================================
@ -1990,7 +2183,14 @@ bool FMODSoundRenderer::HandleChannelDelay(FMOD::Channel *chan, FISoundChannel *
{ // Sound is being restarted, so seek it to the position
// it would be in now if it had never been evicted.
QWORD_UNION nowtime;
#if FMOD_STUDIO
unsigned long long int delay;
chan->getDelay(&delay,NULL,NULL);
nowtime.Lo = delay & 0xFFFFFFFF;
nowtime.Hi = delay >> 32;
#else
chan->getDelay(FMOD_DELAYTYPE_DSPCLOCK_START, &nowtime.Hi, &nowtime.Lo);
#endif
// If abstime is set, the sound is being restored, and
// the channel's start time is actually its seek position.
@ -2078,14 +2278,24 @@ FMOD_MODE FMODSoundRenderer::SetChanHeadSettings(SoundListener *listener, FMOD::
{ // Beyond interp_range: Normal 3D panning.
level = 1;
}
#if FMOD_STUDIO
if (chan->get3DLevel(&old_level) == FMOD_OK && old_level != level)
{ // Only set it if it's different.
chan->set3DLevel(level);
#else
if (chan->get3DPanLevel(&old_level) == FMOD_OK && old_level != level)
{ // Only set it if it's different.
chan->set3DPanLevel(level);
#endif
if (level < 1)
{ // Let the noise come from all speakers, not just the front ones.
// A centered 3D sound does not play at full volume, so neither should the 2D-panned one.
// This is sqrt(0.5), which is the result for a centered equal power panning.
#if FMOD_STUDIO
chan->setMixLevelsOutput(0.70711f,0.70711f,0.70711f,0.70711f,0.70711f,0.70711f,0.70711f,0.70711f);
#else
chan->setSpeakerMix(0.70711f,0.70711f,0.70711f,0.70711f,0.70711f,0.70711f,0.70711f,0.70711f);
#endif
}
}
return oldmode;
@ -2119,7 +2329,14 @@ FISoundChannel *FMODSoundRenderer::CommonChannelSetup(FMOD::Channel *chan, FISou
else
{
schan = S_GetChannel(chan);
#if FMOD_STUDIO
unsigned long long int time;
chan->getDelay(&time,NULL,NULL);
schan->StartTime.Lo = time & 0xFFFFFFFF;
schan->StartTime.Hi = time >> 32;
#else
chan->getDelay(FMOD_DELAYTYPE_DSPCLOCK_START, &schan->StartTime.Hi, &schan->StartTime.Lo);
#endif
}
chan->setUserData(schan);
chan->setCallback(ChannelCallback);
@ -2369,7 +2586,7 @@ void FMODSoundRenderer::UpdateListener(SoundListener *listener)
if (LastWaterLP != snd_waterlp)
{
LastWaterLP = snd_waterlp;
WaterLP->setParameter(FMOD_DSP_LOWPASS_CUTOFF, snd_waterlp);
WaterLP->setParameterFloat(FMOD_DSP_LOWPASS_CUTOFF, snd_waterlp);
}
WaterLP->setActive(true);
if (WaterReverb != NULL && snd_waterreverb)
@ -2481,7 +2698,14 @@ void FMODSoundRenderer::Sync(bool sync)
if (sync)
{
Sys->lockDSP();
#if FMOD_STUDIO
unsigned long long int clock;
SfxGroup->getDSPClock(&clock,NULL);
DSPClock.Lo = clock & 0xFFFFFFFF;
DSPClock.Hi = clock >> 32;
#else
Sys->getDSPClock(&DSPClock.Hi, &DSPClock.Lo);
#endif
}
else
{
@ -2499,7 +2723,14 @@ void FMODSoundRenderer::UpdateSounds()
{
// Any sounds played between now and the next call to this function
// will start exactly one tic from now.
#if FMOD_STUDIO
unsigned long long int clock;
SfxGroup->getDSPClock(&clock,NULL);
DSPClock.Lo = clock & 0xFFFFFFFF;
DSPClock.Hi = clock >> 32;
#else
Sys->getDSPClock(&DSPClock.Hi, &DSPClock.Lo);
#endif
DSPClock.AsOne += OutputRate / TICRATE;
Sys->update();
}
@ -2673,18 +2904,34 @@ unsigned int FMODSoundRenderer::GetSampleLength(SoundHandle sfx)
//==========================================================================
FMOD_RESULT F_CALLBACK FMODSoundRenderer::ChannelCallback
#if FMOD_STUDIO
(FMOD_CHANNELCONTROL *channel, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE type, void *data1, void *data2)
#else
(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *data1, void *data2)
#endif
{
#if FMOD_STUDIO
FMOD::ChannelControl *chan = (FMOD::ChannelControl *)channel;
#else
FMOD::Channel *chan = (FMOD::Channel *)channel;
#endif
FISoundChannel *schan;
if (chan->getUserData((void **)&schan) == FMOD_OK && schan != NULL)
{
#if FMOD_STUDIO
if (type == FMOD_CHANNELCONTROL_CALLBACK_END)
#else
if (type == FMOD_CHANNEL_CALLBACKTYPE_END)
#endif
{
S_ChannelEnded(schan);
}
#if FMOD_STUDIO
else if (type == FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE)
#else
else if (type == FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE)
#endif
{
S_ChannelVirtualChanged(schan, data1 != 0);
}
@ -2701,9 +2948,17 @@ FMOD_RESULT F_CALLBACK FMODSoundRenderer::ChannelCallback
//
//==========================================================================
#if FMOD_STUDIO
float F_CALLBACK FMODSoundRenderer::RolloffCallback(FMOD_CHANNELCONTROL *channel, float distance)
#else
float F_CALLBACK FMODSoundRenderer::RolloffCallback(FMOD_CHANNEL *channel, float distance)
#endif
{
#if FMOD_STUDIO
FMOD::ChannelControl *chan = (FMOD::ChannelControl *)channel;
#else
FMOD::Channel *chan = (FMOD::Channel *)channel;
#endif
FISoundChannel *schan;
if (GRolloff != NULL)
@ -2742,7 +2997,11 @@ void FMODSoundRenderer::DrawWaveDebug(int mode)
const spk *labels;
int labelcount;
#if FMOD_STUDIO
if (FMOD_OK != Sys->getSoftwareFormat(NULL, NULL, &numoutchans))
#else
if (FMOD_OK != Sys->getSoftwareFormat(NULL, NULL, &numoutchans, NULL, NULL, NULL))
#endif
{
return;
}
@ -2866,12 +3125,14 @@ int FMODSoundRenderer::DrawChannelGroupWaveData(FMOD::ChannelGroup *group, float
int drawn = 0;
int x = 16;
#if !FMOD_STUDIO
while (FMOD_OK == group->getWaveData(wavearray, width, drawn))
{
drawn++;
DrawWave(wavearray, x, y, width, height);
x += (width + 16) << int(skip);
}
#endif
if (drawn)
{
y += height + 16;
@ -2893,12 +3154,14 @@ int FMODSoundRenderer::DrawSystemWaveData(float *wavearray, int width, int heigh
int drawn = 0;
int x = 16;
#if !FMOD_STUDIO
while (FMOD_OK == Sys->getWaveData(wavearray, width, drawn))
{
drawn++;
DrawWave(wavearray, x, y, width, height);
x += (width + 16) << int(skip);
}
#endif
if (drawn)
{
y += height + 16;
@ -2970,12 +3233,15 @@ int FMODSoundRenderer::DrawChannelGroupSpectrum(FMOD::ChannelGroup *group, float
{
x += width + 16;
}
// TODO: FMOD Studio: Grab from DSP
#if !FMOD_STUDIO
while (FMOD_OK == group->getSpectrum(spectrumarray, SPECTRUM_SIZE, drawn, FMOD_DSP_FFT_WINDOW_TRIANGLE))
{
drawn++;
DrawSpectrum(spectrumarray, x, y, width, height);
x += (width + 16) << int(skip);
}
#endif
if (drawn)
{
y += height + 16;
@ -3001,12 +3267,15 @@ int FMODSoundRenderer::DrawSystemSpectrum(float *spectrumarray, int width, int h
{
x += width + 16;
}
// TODO: FMOD Studio: Grab from DSP
#if !FMOD_STUDIO
while (FMOD_OK == Sys->getSpectrum(spectrumarray, SPECTRUM_SIZE, drawn, FMOD_DSP_FFT_WINDOW_TRIANGLE))
{
drawn++;
DrawSpectrum(spectrumarray, x, y, width, height);
x += (width + 16) << int(skip);
}
#endif
if (drawn)
{
y += height + 16;
@ -3121,7 +3390,7 @@ short *FMODSoundRenderer::DecodeSample(int outlen, const void *coded, int sizeby
void FMODSoundRenderer::InitCreateSoundExInfo(FMOD_CREATESOUNDEXINFO *exinfo) const
{
memset(exinfo, 0, sizeof(*exinfo));
#if FMOD_VERSION >= 0x42600 && FMOD_VERSION < 0x43800
#if !FMOD_STUDIO && FMOD_VERSION >= 0x42600 && FMOD_VERSION < 0x43800
if (ActiveFMODVersion < 0x42600)
{
// This parameter was added for 4.26.00, and trying to pass it to older
@ -3145,13 +3414,32 @@ void FMODSoundRenderer::InitCreateSoundExInfo(FMOD_CREATESOUNDEXINFO *exinfo) co
FMOD_RESULT FMODSoundRenderer::SetSystemReverbProperties(const REVERB_PROPERTIES *props)
{
#if FMOD_VERSION < 0x43600
#if !FMOD_STUDIO && FMOD_VERSION < 0x43600
return Sys->setReverbProperties((const FMOD_REVERB_PROPERTIES *)props);
#else
// The reverb format changed when hardware mixing support was dropped, because
// all EAX-only properties were removed from the structure.
FMOD_REVERB_PROPERTIES fr;
#if FMOD_STUDIO
const float LateEarlyRatio = powf(10.f, (props->Reverb - props->Reflections)/2000.f);
const float EarlyAndLatePower = powf(10.f, props->Reflections/1000.f) + powf(10, props->Reverb/1000.f);
const float HFGain = powf(10.f, props->RoomHF/2000.f);
fr.DecayTime = props->DecayTime*1000.f;
fr.EarlyDelay = props->ReflectionsDelay*1000.f;
fr.LateDelay = props->ReverbDelay*1000.f;
fr.HFReference = props->HFReference;
fr.HFDecayRatio = clamp<float>(props->DecayHFRatio*100.f, 0.f, 100.f);
fr.Diffusion = props->Diffusion;
fr.Density = props->Density;
fr.LowShelfFrequency = props->DecayLFRatio;
fr.LowShelfGain = clamp<float>(props->RoomLF/100.f, -48.f, 12.f);
fr.HighCut = clamp<float>(props->RoomLF < 0 ? props->HFReference/sqrtf((1.f-HFGain)/HFGain) : 20000.f, 20.f, 20000.f);
fr.EarlyLateMix = props->Reflections > -10000.f ? LateEarlyRatio/(LateEarlyRatio + 1)*100.f : 100.f;
fr.WetLevel = clamp<float>(10*log10f(EarlyAndLatePower)+props->Room/100.f, -80.f, 20.f);
return Sys->setReverbProperties(0, &fr);
#else
fr.Instance = props->Instance;
fr.Environment = props->Environment;
fr.EnvDiffusion = props->EnvDiffusion;
@ -3175,6 +3463,7 @@ FMOD_RESULT FMODSoundRenderer::SetSystemReverbProperties(const REVERB_PROPERTIES
return Sys->setReverbProperties(&fr);
#endif
#endif
}
#endif // NO_FMOD

View file

@ -76,8 +76,13 @@ private:
QWORD_UNION DSPClock;
int OutputRate;
#if FMOD_STUDIO
static FMOD_RESULT F_CALLBACK ChannelCallback(FMOD_CHANNELCONTROL *channel, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE type, void *data1, void *data2);
static float F_CALLBACK RolloffCallback(FMOD_CHANNELCONTROL *channel, float distance);
#else
static FMOD_RESULT F_CALLBACK ChannelCallback(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *data1, void *data2);
static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance);
#endif
bool HandleChannelDelay(FMOD::Channel *chan, FISoundChannel *reuse_chan, int flags, float freq) const;
FISoundChannel *CommonChannelSetup(FMOD::Channel *chan, FISoundChannel *reuse_chan) const;
@ -89,7 +94,9 @@ private:
bool Init ();
void Shutdown ();
#if !FMOD_STUDIO
void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency);
#endif
int DrawChannelGroupOutput(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, int mode);
int DrawSystemOutput(float *wavearray, int width, int height, int y, int mode);
@ -121,7 +128,9 @@ private:
// Just for snd_status display
int Driver_MinFrequency;
int Driver_MaxFrequency;
#if !FMOD_STUDIO
FMOD_CAPS Driver_Caps;
#endif
friend class FMODStreamCapsule;
};