- Fix for DamageFactor bug w/ PowerDamage & PowerProtection

This commit is contained in:
LordMisfit 2016-09-20 14:32:40 -04:00 committed by Christoph Oelckers
parent 2d55f713c2
commit 715aa80cf2

View file

@ -1668,7 +1668,7 @@ void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bo
newdam = damage * 4; newdam = damage * 4;
} }
if (Owner != NULL && newdam > damage) S_Sound(Owner, 5, ActiveSound, 1.0f, ATTN_NONE); if (Owner != NULL && newdam > damage) S_Sound(Owner, 5, ActiveSound, 1.0f, ATTN_NONE);
newdamage = newdam; newdamage = damage = newdam;
} }
if (Inventory != NULL) Inventory->ModifyDamage(damage, damageType, newdamage, passive); if (Inventory != NULL) Inventory->ModifyDamage(damage, damageType, newdamage, passive);
} }
@ -1743,7 +1743,7 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
newdam = damage / 4; newdam = damage / 4;
} }
if (Owner != NULL && newdam < damage) S_Sound(Owner, CHAN_AUTO, ActiveSound, 1.0f, ATTN_NONE); if (Owner != NULL && newdam < damage) S_Sound(Owner, CHAN_AUTO, ActiveSound, 1.0f, ATTN_NONE);
newdamage = newdam; newdamage = damage = newdam;
} }
if (Inventory != NULL) if (Inventory != NULL)
{ {