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- Fix for DamageFactor bug w/ PowerDamage & PowerProtection
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2d55f713c2
commit
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1 changed files with 2 additions and 2 deletions
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@ -1668,7 +1668,7 @@ void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bo
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newdam = damage * 4;
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newdam = damage * 4;
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}
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}
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if (Owner != NULL && newdam > damage) S_Sound(Owner, 5, ActiveSound, 1.0f, ATTN_NONE);
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if (Owner != NULL && newdam > damage) S_Sound(Owner, 5, ActiveSound, 1.0f, ATTN_NONE);
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newdamage = newdam;
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newdamage = damage = newdam;
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}
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}
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if (Inventory != NULL) Inventory->ModifyDamage(damage, damageType, newdamage, passive);
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if (Inventory != NULL) Inventory->ModifyDamage(damage, damageType, newdamage, passive);
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}
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}
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@ -1743,7 +1743,7 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
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newdam = damage / 4;
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newdam = damage / 4;
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}
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}
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if (Owner != NULL && newdam < damage) S_Sound(Owner, CHAN_AUTO, ActiveSound, 1.0f, ATTN_NONE);
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if (Owner != NULL && newdam < damage) S_Sound(Owner, CHAN_AUTO, ActiveSound, 1.0f, ATTN_NONE);
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newdamage = newdam;
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newdamage = damage = newdam;
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}
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}
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if (Inventory != NULL)
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if (Inventory != NULL)
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{
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{
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