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- Implicitly set MF2_PASSMOBJ when BounceType is used in an actor definition so that actors under
or above the bouncer can be checked for bouncing. SVN r3597 (trunk)
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@ -951,6 +951,11 @@ DEFINE_PROPERTY(bouncetype, S, Actor)
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}
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}
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defaults->BounceFlags &= ~(BOUNCE_TypeMask | BOUNCE_UseSeeSound);
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defaults->BounceFlags &= ~(BOUNCE_TypeMask | BOUNCE_UseSeeSound);
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defaults->BounceFlags |= flags[match];
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defaults->BounceFlags |= flags[match];
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if (defaults->BounceFlags & (BOUNCE_Actors | BOUNCE_AllActors))
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{
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// PASSMOBJ is irrelevant for normal missiles, but not for bouncers.
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defaults->flags2 |= MF2_PASSMOBJ;
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}
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}
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}
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//==========================================================================
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//==========================================================================
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