mirror of
https://github.com/ZDoom/gzdoom-gles.git
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Merge remote-tracking branch 'origin/aspectratio' into aspectratio_gzdoom
This commit is contained in:
commit
7070bded77
15 changed files with 252 additions and 147 deletions
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@ -1914,7 +1914,7 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
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{
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{
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SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
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SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
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SetTruth(ratioMap[CheckRatio(screen->GetWidth(), screen->GetHeight())] == ratio, block, statusBar);
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SetTruth(ratioMap[FindRatio()] == ratio, block, statusBar);
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}
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}
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protected:
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protected:
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enum Ratio
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enum Ratio
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@ -1931,6 +1931,37 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
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static Ratio ratioMap[5];
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static Ratio ratioMap[5];
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Ratio ratio;
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Ratio ratio;
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private:
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int FindRatio()
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{
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float aspect = ActiveRatio(screen->GetWidth(), screen->GetHeight());
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static std::pair<float, int> ratioTypes[] =
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{
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{ 21 / 9.0f , ASPECTRATIO_16_9 },
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{ 16 / 9.0f , ASPECTRATIO_16_9 },
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{ 17 / 10.0f , ASPECTRATIO_17_10 },
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{ 16 / 10.0f , ASPECTRATIO_16_10 },
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{ 4 / 3.0f , ASPECTRATIO_4_3 },
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{ 5 / 4.0f , ASPECTRATIO_5_4 },
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{ 0.0f, 0 }
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};
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int ratio = ratioTypes[0].second;
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float distance = fabs(ratioTypes[0].first - aspect);
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for (int i = 1; ratioTypes[i].first != 0.0f; i++)
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{
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float d = fabs(ratioTypes[i].first - aspect);
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if (d < distance)
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{
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ratio = ratioTypes[i].second;
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distance = d;
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}
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}
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return ratio;
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}
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};
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};
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CommandAspectRatio::Ratio CommandAspectRatio::ratioMap[5] = {ASPECTRATIO_4_3,ASPECTRATIO_16_9,ASPECTRATIO_16_10,ASPECTRATIO_16_10,ASPECTRATIO_5_4};
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CommandAspectRatio::Ratio CommandAspectRatio::ratioMap[5] = {ASPECTRATIO_4_3,ASPECTRATIO_16_9,ASPECTRATIO_16_10,ASPECTRATIO_16_10,ASPECTRATIO_5_4};
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@ -1108,13 +1108,13 @@ void DrawHUD()
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}
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}
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else
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else
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{
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{
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if (WidescreenRatio == 4)
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if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) == 4)
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{
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{
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hudheight = hudwidth * 30 / BaseRatioSizes[WidescreenRatio][3]; // BaseRatioSizes is inverted for this mode
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hudheight = hudwidth * 30 / AspectMultiplier(WidescreenRatio); // BaseRatioSizes is inverted for this mode
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}
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}
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else
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else
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{
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{
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hudheight = hudwidth * 30 / (48*48/BaseRatioSizes[WidescreenRatio][3]);
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hudheight = hudwidth * 30 / (48*48/AspectMultiplier(WidescreenRatio));
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}
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}
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}
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}
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}
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}
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@ -299,14 +299,15 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
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{
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{
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ST_X = 0;
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ST_X = 0;
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ST_Y = VirticalResolution - RelTop;
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ST_Y = VirticalResolution - RelTop;
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if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) != 4)
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float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
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if (aspect >= 1.3f)
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{ // Normal resolution
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{ // Normal resolution
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::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
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::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
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}
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}
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else
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else
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{ // 5:4 resolution
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{ // 5:4 resolution
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::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, BaseRatioSizes[4][1], 200)) + SCREENHEIGHT/2
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::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
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+ (SCREENHEIGHT - SCREENHEIGHT * BaseRatioSizes[4][3] / 48) / 2;
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+ (SCREENHEIGHT - SCREENHEIGHT * AspectMultiplier(aspect) / 48) / 2;
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}
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}
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Displacement = 0;
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Displacement = 0;
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}
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}
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@ -1035,10 +1036,10 @@ void DBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) con
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void DBaseStatusBar::RefreshBackground () const
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void DBaseStatusBar::RefreshBackground () const
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{
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{
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int x, x2, y, ratio;
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int x, x2, y;
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ratio = CheckRatio (SCREENWIDTH, SCREENHEIGHT);
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float ratio = ActiveRatio (SCREENWIDTH, SCREENHEIGHT);
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x = (!IsRatioWidescreen(ratio) || !Scaled) ? ST_X : SCREENWIDTH*(48-BaseRatioSizes[ratio][3])/(48*2);
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x = (ratio < 1.5f || !Scaled) ? ST_X : SCREENWIDTH*(48-AspectMultiplier(ratio))/(48*2);
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y = x == ST_X && x > 0 ? ST_Y : ::ST_Y;
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y = x == ST_X && x > 0 ? ST_Y : ::ST_Y;
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if(!CompleteBorder)
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if(!CompleteBorder)
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@ -1058,8 +1059,8 @@ void DBaseStatusBar::RefreshBackground () const
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{
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{
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if(!CompleteBorder)
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if(!CompleteBorder)
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{
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{
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x2 = !IsRatioWidescreen(ratio) || !Scaled ? ST_X+HorizontalResolution :
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x2 = ratio < 1.5f || !Scaled ? ST_X+HorizontalResolution :
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SCREENWIDTH - (SCREENWIDTH*(48-BaseRatioSizes[ratio][3])+48*2-1)/(48*2);
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SCREENWIDTH - (SCREENWIDTH*(48-AspectMultiplier(ratio))+48*2-1)/(48*2);
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}
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}
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else
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else
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{
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{
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@ -232,7 +232,7 @@ void R_SetVisibility(double vis)
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else
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else
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r_WallVisibility = r_BaseVisibility;
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r_WallVisibility = r_BaseVisibility;
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r_WallVisibility = (InvZtoScale * SCREENWIDTH*BaseRatioSizes[WidescreenRatio][1] /
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r_WallVisibility = (InvZtoScale * SCREENWIDTH*AspectBaseHeight(WidescreenRatio) /
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(viewwidth*SCREENHEIGHT*3)) * (r_WallVisibility * FocalTangent);
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(viewwidth*SCREENHEIGHT*3)) * (r_WallVisibility * FocalTangent);
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// Prevent overflow on floors/ceilings. Note that the calculation of
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// Prevent overflow on floors/ceilings. Note that the calculation of
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@ -295,7 +295,7 @@ CCMD (r_visibility)
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//
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//
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//==========================================================================
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//==========================================================================
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
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{
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{
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int virtheight, virtwidth, virtwidth2, virtheight2;
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int virtheight, virtwidth, virtwidth2, virtheight2;
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@ -318,22 +318,22 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
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virtwidth = virtwidth2 = fullWidth;
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virtwidth = virtwidth2 = fullWidth;
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virtheight = virtheight2 = fullHeight;
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virtheight = virtheight2 = fullHeight;
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if (Is54Aspect(trueratio))
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if (trueratio < 1.3f)
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{
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{
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virtheight2 = virtheight2 * BaseRatioSizes[trueratio][3] / 48;
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virtheight2 = virtheight2 * AspectMultiplier(trueratio) / 48;
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}
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}
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else
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else
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{
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{
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virtwidth2 = virtwidth2 * BaseRatioSizes[trueratio][3] / 48;
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virtwidth2 = virtwidth2 * AspectMultiplier(trueratio) / 48;
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}
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}
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if (Is54Aspect(WidescreenRatio))
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if (WidescreenRatio < 1.3f)
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{
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{
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virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
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virtheight = virtheight * AspectMultiplier(WidescreenRatio) / 48;
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}
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}
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else
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else
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{
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{
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virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48;
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virtwidth = virtwidth * AspectMultiplier(WidescreenRatio) / 48;
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}
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}
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BaseYaspectMul = 320.0 * virtheight2 / (r_Yaspect * virtwidth2);
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BaseYaspectMul = 320.0 * virtheight2 / (r_Yaspect * virtwidth2);
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@ -55,7 +55,7 @@ struct FRenderer
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virtual void ErrorCleanup () {}
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virtual void ErrorCleanup () {}
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virtual void ClearBuffer(int color) = 0;
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virtual void ClearBuffer(int color) = 0;
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virtual void Init() = 0;
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virtual void Init() = 0;
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virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio) {}
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virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) {}
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virtual void SetupFrame(player_t *player) {}
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virtual void SetupFrame(player_t *player) {}
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virtual void CopyStackedViewParameters() {}
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virtual void CopyStackedViewParameters() {}
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
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@ -45,7 +45,7 @@
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class FArchive;
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class FArchive;
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
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void R_SetupColormap(player_t *);
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void R_SetupColormap(player_t *);
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void R_SetupFreelook();
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void R_SetupFreelook();
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void R_InitRenderer();
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void R_InitRenderer();
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@ -275,7 +275,7 @@ void FSoftwareRenderer::ClearBuffer(int color)
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//
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//
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//===========================================================================
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//===========================================================================
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void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
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void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
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{
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{
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R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
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R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
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}
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}
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@ -30,7 +30,7 @@ struct FSoftwareRenderer : public FRenderer
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void ErrorCleanup ();
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void ErrorCleanup ();
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void ClearBuffer(int color);
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void ClearBuffer(int color);
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void Init();
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void Init();
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void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
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void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
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void SetupFrame(player_t *player);
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void SetupFrame(player_t *player);
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void CopyStackedViewParameters();
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void CopyStackedViewParameters();
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void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov);
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void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov);
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|
|
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@ -1393,7 +1393,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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}
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}
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if (pspr->GetID() < PSP_TARGETCENTER)
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if (pspr->GetID() < PSP_TARGETCENTER)
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{ // Move the weapon down for 1280x1024.
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{ // Move the weapon down for 1280x1024.
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vis->texturemid -= BaseRatioSizes[WidescreenRatio][2];
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vis->texturemid -= AspectPspriteOffset(WidescreenRatio);
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}
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}
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vis->x1 = x1 < 0 ? 0 : x1;
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vis->x1 = x1 < 0 ? 0 : x1;
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vis->x2 = x2 >= viewwidth ? viewwidth : x2;
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vis->x2 = x2 >= viewwidth ? viewwidth : x2;
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|
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@ -138,7 +138,7 @@ angle_t LocalViewAngle;
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int LocalViewPitch;
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int LocalViewPitch;
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bool LocalKeyboardTurner;
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bool LocalKeyboardTurner;
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|
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int WidescreenRatio;
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float WidescreenRatio;
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int setblocks;
|
int setblocks;
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int extralight;
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int extralight;
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bool setsizeneeded;
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bool setsizeneeded;
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@ -200,7 +200,7 @@ void R_SetViewSize (int blocks)
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|
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void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
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void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
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{
|
{
|
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int trueratio;
|
float trueratio;
|
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|
|
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if (windowSize >= 11)
|
if (windowSize >= 11)
|
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{
|
{
|
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|
@ -220,8 +220,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
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freelookviewheight = ((setblocks*fullHeight)/10)&~7;
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freelookviewheight = ((setblocks*fullHeight)/10)&~7;
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}
|
}
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|
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// If the screen is approximately 16:9 or 16:10, consider it widescreen.
|
WidescreenRatio = ActiveRatio (fullWidth, fullHeight, &trueratio);
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WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio);
|
|
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|
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DrawFSHUD = (windowSize == 11);
|
DrawFSHUD = (windowSize == 11);
|
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|
|
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|
@ -230,13 +229,13 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
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|
|
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centery = viewheight/2;
|
centery = viewheight/2;
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centerx = viewwidth/2;
|
centerx = viewwidth/2;
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if (Is54Aspect(WidescreenRatio))
|
if (WidescreenRatio < 1.3f)
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{
|
{
|
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centerxwide = centerx;
|
centerxwide = centerx;
|
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}
|
}
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else
|
else
|
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{
|
{
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centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
|
centerxwide = centerx * AspectMultiplier(WidescreenRatio) / 48;
|
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}
|
}
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|
|
||||||
|
|
||||||
|
|
|
@ -33,7 +33,7 @@ extern int validcount;
|
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extern angle_t LocalViewAngle; // [RH] Added to consoleplayer's angle
|
extern angle_t LocalViewAngle; // [RH] Added to consoleplayer's angle
|
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extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's pitch
|
extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's pitch
|
||||||
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
|
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
|
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extern int WidescreenRatio;
|
extern float WidescreenRatio;
|
||||||
|
|
||||||
extern double r_TicFracF;
|
extern double r_TicFracF;
|
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extern DWORD r_FrameTime;
|
extern DWORD r_FrameTime;
|
||||||
|
|
|
@ -863,37 +863,37 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
||||||
void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
|
void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
|
||||||
double vwidth, double vheight, bool vbottom, bool handleaspect) const
|
double vwidth, double vheight, bool vbottom, bool handleaspect) const
|
||||||
{
|
{
|
||||||
int myratio = handleaspect ? CheckRatio (Width, Height) : 0;
|
float myratio = handleaspect ? ActiveRatio (Width, Height) : (4.0f / 3.0f);
|
||||||
|
|
||||||
// if 21:9 AR, map to 16:9 for all callers.
|
// if 21:9 AR, map to 16:9 for all callers.
|
||||||
// this allows for black bars and stops the stretching of fullscreen images
|
// this allows for black bars and stops the stretching of fullscreen images
|
||||||
if (myratio == 6) {
|
if (myratio > 1.7f) {
|
||||||
myratio = 2;
|
myratio = 16.0f / 9.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
double right = x + w;
|
double right = x + w;
|
||||||
double bottom = y + h;
|
double bottom = y + h;
|
||||||
|
|
||||||
if (myratio != 0 && myratio != 4)
|
if (myratio > 1.4f)
|
||||||
{ // The target surface is either 16:9 or 16:10, so expand the
|
{ // The target surface is either 16:9 or 16:10, so expand the
|
||||||
// specified virtual size to avoid undesired stretching of the
|
// specified virtual size to avoid undesired stretching of the
|
||||||
// image. Does not handle non-4:3 virtual sizes. I'll worry about
|
// image. Does not handle non-4:3 virtual sizes. I'll worry about
|
||||||
// those if somebody expresses a desire to use them.
|
// those if somebody expresses a desire to use them.
|
||||||
x = (x - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5;
|
x = (x - vwidth * 0.5) * Width * 960 / (vwidth * AspectBaseWidth(myratio)) + Width * 0.5;
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w = (right - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5 - x;
|
w = (right - vwidth * 0.5) * Width * 960 / (vwidth * AspectBaseWidth(myratio)) + Width * 0.5 - x;
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||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x = x * Width / vwidth;
|
x = x * Width / vwidth;
|
||||||
w = right * Width / vwidth - x;
|
w = right * Width / vwidth - x;
|
||||||
}
|
}
|
||||||
if (myratio == 4)
|
if (myratio < 1.3f)
|
||||||
{ // The target surface is 5:4
|
{ // The target surface is 5:4
|
||||||
y = (y - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5;
|
y = (y - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5;
|
||||||
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5 - y;
|
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5 - y;
|
||||||
if (vbottom)
|
if (vbottom)
|
||||||
{
|
{
|
||||||
y += (Height - Height * BaseRatioSizes[myratio][3] / 48.0) * 0.5;
|
y += (Height - Height * AspectMultiplier(myratio) / 48.0) * 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -937,30 +937,30 @@ void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h,
|
||||||
|
|
||||||
void DCanvas::FillBorder (FTexture *img)
|
void DCanvas::FillBorder (FTexture *img)
|
||||||
{
|
{
|
||||||
int myratio = CheckRatio (Width, Height);
|
float myratio = ActiveRatio (Width, Height);
|
||||||
|
|
||||||
// if 21:9 AR, fill borders akin to 16:9, since all fullscreen
|
// if 21:9 AR, fill borders akin to 16:9, since all fullscreen
|
||||||
// images are being drawn to that scale.
|
// images are being drawn to that scale.
|
||||||
if (myratio == 6) {
|
if (myratio > 1.7f) {
|
||||||
myratio = 2;
|
myratio = 16 / 9.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (myratio == 0)
|
if (myratio >= 1.3f && myratio <= 1.4f)
|
||||||
{ // This is a 4:3 display, so no border to show
|
{ // This is a 4:3 display, so no border to show
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int bordtop, bordbottom, bordleft, bordright, bord;
|
int bordtop, bordbottom, bordleft, bordright, bord;
|
||||||
if (Is54Aspect(myratio))
|
if (myratio < 1.3f)
|
||||||
{ // Screen is taller than it is wide
|
{ // Screen is taller than it is wide
|
||||||
bordleft = bordright = 0;
|
bordleft = bordright = 0;
|
||||||
bord = Height - Height * BaseRatioSizes[myratio][3] / 48;
|
bord = Height - Height * AspectMultiplier(myratio) / 48;
|
||||||
bordtop = bord / 2;
|
bordtop = bord / 2;
|
||||||
bordbottom = bord - bordtop;
|
bordbottom = bord - bordtop;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // Screen is wider than it is tall
|
{ // Screen is wider than it is tall
|
||||||
bordtop = bordbottom = 0;
|
bordtop = bordbottom = 0;
|
||||||
bord = Width - Width * BaseRatioSizes[myratio][3] / 48;
|
bord = Width - Width * AspectMultiplier(myratio) / 48;
|
||||||
bordleft = bord / 2;
|
bordleft = bord / 2;
|
||||||
bordright = bord - bordleft;
|
bordright = bord - bordleft;
|
||||||
}
|
}
|
||||||
|
|
216
src/v_video.cpp
216
src/v_video.cpp
|
@ -725,6 +725,21 @@ void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256])
|
||||||
DSimpleCanvas::DSimpleCanvas (int width, int height)
|
DSimpleCanvas::DSimpleCanvas (int width, int height)
|
||||||
: DCanvas (width, height)
|
: DCanvas (width, height)
|
||||||
{
|
{
|
||||||
|
MemBuffer = nullptr;
|
||||||
|
Resize(width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DSimpleCanvas::Resize(int width, int height)
|
||||||
|
{
|
||||||
|
Width = width;
|
||||||
|
Height = height;
|
||||||
|
|
||||||
|
if (MemBuffer != NULL)
|
||||||
|
{
|
||||||
|
delete[] MemBuffer;
|
||||||
|
MemBuffer = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
// Making the pitch a power of 2 is very bad for performance
|
// Making the pitch a power of 2 is very bad for performance
|
||||||
// Try to maximize the number of cache lines that can be filled
|
// Try to maximize the number of cache lines that can be filled
|
||||||
// for each column drawing operation by making the pitch slightly
|
// for each column drawing operation by making the pitch slightly
|
||||||
|
@ -761,7 +776,7 @@ DSimpleCanvas::DSimpleCanvas (int width, int height)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
MemBuffer = new BYTE[Pitch * height];
|
MemBuffer = new BYTE[Pitch * height];
|
||||||
memset (MemBuffer, 0, Pitch * height);
|
memset(MemBuffer, 0, Pitch * height);
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -1259,7 +1274,6 @@ CCMD(clean)
|
||||||
bool V_DoModeSetup (int width, int height, int bits)
|
bool V_DoModeSetup (int width, int height, int bits)
|
||||||
{
|
{
|
||||||
DFrameBuffer *buff = I_SetMode (width, height, screen);
|
DFrameBuffer *buff = I_SetMode (width, height, screen);
|
||||||
int cx1, cx2;
|
|
||||||
|
|
||||||
if (buff == NULL)
|
if (buff == NULL)
|
||||||
{
|
{
|
||||||
|
@ -1274,6 +1288,17 @@ bool V_DoModeSetup (int width, int height, int bits)
|
||||||
// if D3DFB is being used for the display.
|
// if D3DFB is being used for the display.
|
||||||
FFont::StaticPreloadFonts();
|
FFont::StaticPreloadFonts();
|
||||||
|
|
||||||
|
DisplayBits = bits;
|
||||||
|
V_UpdateModeSize(width, height);
|
||||||
|
|
||||||
|
M_RefreshModesList ();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void V_UpdateModeSize (int width, int height)
|
||||||
|
{
|
||||||
|
int cx1, cx2;
|
||||||
V_CalcCleanFacs(320, 200, width, height, &CleanXfac, &CleanYfac, &cx1, &cx2);
|
V_CalcCleanFacs(320, 200, width, height, &CleanXfac, &CleanYfac, &cx1, &cx2);
|
||||||
|
|
||||||
CleanWidth = width / CleanXfac;
|
CleanWidth = width / CleanXfac;
|
||||||
|
@ -1314,32 +1339,37 @@ bool V_DoModeSetup (int width, int height, int bits)
|
||||||
|
|
||||||
DisplayWidth = width;
|
DisplayWidth = width;
|
||||||
DisplayHeight = height;
|
DisplayHeight = height;
|
||||||
DisplayBits = bits;
|
|
||||||
|
|
||||||
R_OldBlend = ~0;
|
R_OldBlend = ~0;
|
||||||
Renderer->OnModeSet();
|
Renderer->OnModeSet();
|
||||||
|
}
|
||||||
|
|
||||||
M_RefreshModesList ();
|
void V_OutputResized (int width, int height)
|
||||||
|
{
|
||||||
return true;
|
V_UpdateModeSize(width, height);
|
||||||
|
setsizeneeded = true;
|
||||||
|
if (StatusBar != NULL)
|
||||||
|
{
|
||||||
|
StatusBar->ScreenSizeChanged();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2)
|
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2)
|
||||||
{
|
{
|
||||||
int ratio;
|
float ratio;
|
||||||
int cwidth;
|
int cwidth;
|
||||||
int cheight;
|
int cheight;
|
||||||
int cx1, cy1, cx2, cy2;
|
int cx1, cy1, cx2, cy2;
|
||||||
|
|
||||||
ratio = CheckRatio(realwidth, realheight);
|
ratio = ActiveRatio(realwidth, realheight);
|
||||||
if (Is54Aspect(ratio))
|
if (ratio < 1.3f)
|
||||||
{
|
{
|
||||||
cwidth = realwidth;
|
cwidth = realwidth;
|
||||||
cheight = realheight * BaseRatioSizes[ratio][3] / 48;
|
cheight = realheight * AspectMultiplier(ratio) / 48;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cwidth = realwidth * BaseRatioSizes[ratio][3] / 48;
|
cwidth = realwidth * AspectMultiplier(ratio) / 48;
|
||||||
cheight = realheight;
|
cheight = realheight;
|
||||||
}
|
}
|
||||||
// Use whichever pair of cwidth/cheight or width/height that produces less difference
|
// Use whichever pair of cwidth/cheight or width/height that produces less difference
|
||||||
|
@ -1573,20 +1603,10 @@ CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tries to guess the physical dimensions of the screen based on the
|
// Helper for ActiveRatio and CheckRatio. Returns the forced ratio type, or -1 if none.
|
||||||
// screen's pixel dimensions. Can return:
|
int ActiveFakeRatio(int width, int height)
|
||||||
// 0: 4:3
|
|
||||||
// 1: 16:9
|
|
||||||
// 2: 16:10
|
|
||||||
// 3: 17:10
|
|
||||||
// 4: 5:4
|
|
||||||
// 5: 17:10 (redundant)
|
|
||||||
// 6: 21:9
|
|
||||||
int CheckRatio (int width, int height, int *trueratio)
|
|
||||||
{
|
{
|
||||||
int fakeratio = -1;
|
int fakeratio = -1;
|
||||||
int ratio;
|
|
||||||
|
|
||||||
if ((vid_aspect >= 1) && (vid_aspect <= 6))
|
if ((vid_aspect >= 1) && (vid_aspect <= 6))
|
||||||
{
|
{
|
||||||
// [SP] User wants to force aspect ratio; let them.
|
// [SP] User wants to force aspect ratio; let them.
|
||||||
|
@ -1608,74 +1628,98 @@ int CheckRatio (int width, int height, int *trueratio)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
fakeratio = (height * 5/4 == width) ? 4 : 0;
|
fakeratio = (height * 5 / 4 == width) ? 4 : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// If the size is approximately 16:9, consider it so.
|
return fakeratio;
|
||||||
if (abs (height * 16/9 - width) < 10)
|
|
||||||
{
|
|
||||||
ratio = 1;
|
|
||||||
}
|
|
||||||
// Consider 17:10 as well.
|
|
||||||
else if (abs (height * 17/10 - width) < 10)
|
|
||||||
{
|
|
||||||
ratio = 3;
|
|
||||||
}
|
|
||||||
// 16:10 has more variance in the pixel dimensions. Grr.
|
|
||||||
else if (abs (height * 16/10 - width) < 60)
|
|
||||||
{
|
|
||||||
// 320x200 and 640x400 are always 4:3, not 16:10
|
|
||||||
if ((width == 320 && height == 200) || (width == 640 && height == 400))
|
|
||||||
{
|
|
||||||
ratio = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ratio = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Unless vid_tft is set, 1280x1024 is 4:3, not 5:4.
|
|
||||||
else if (height * 5/4 == width && vid_tft)
|
|
||||||
{
|
|
||||||
ratio = 4;
|
|
||||||
}
|
|
||||||
// test for 21:9 (actually 64:27, 21:9 is a semi-accurate ratio used in marketing)
|
|
||||||
else if (abs (height * 64/27 - width) < 30)
|
|
||||||
{
|
|
||||||
ratio = 6;
|
|
||||||
}
|
|
||||||
// Assume anything else is 4:3. (Which is probably wrong these days...)
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ratio = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (trueratio != NULL)
|
|
||||||
{
|
|
||||||
*trueratio = ratio;
|
|
||||||
}
|
|
||||||
return (fakeratio >= 0) ? fakeratio : ratio;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// First column: Base width
|
// Active screen ratio based on cvars and size
|
||||||
// Second column: Base height (used for wall visibility multiplier)
|
float ActiveRatio(int width, int height, float *trueratio)
|
||||||
// Third column: Psprite offset (needed for "tallscreen" modes)
|
|
||||||
// Fourth column: Width or height multiplier
|
|
||||||
|
|
||||||
// For widescreen aspect ratio x:y ...
|
|
||||||
// base_width = 240 * x / y
|
|
||||||
// multiplier = 320 / base_width
|
|
||||||
// base_height = 200 * multiplier
|
|
||||||
const int BaseRatioSizes[7][4] =
|
|
||||||
{
|
{
|
||||||
{ 960, 600, 0, 48 }, // 4:3 320, 200, multiplied by three
|
static float forcedRatioTypes[] =
|
||||||
{ 1280, 450, 0, 48*3/4 }, // 16:9 426.6667, 150, multiplied by three
|
{
|
||||||
{ 1152, 500, 0, 48*5/6 }, // 16:10 386, 166.6667, multiplied by three
|
4 / 3.0f,
|
||||||
{ 1224, 471, 0, 48*40/51 }, // 17:10 408, 156.8627, multiplied by three
|
16 / 9.0f,
|
||||||
{ 960, 640, (int)(6.5*FRACUNIT), 48*15/16 }, // 5:4 320, 213.3333, multiplied by three
|
16 / 10.0f,
|
||||||
{ 1224, 471, 0, 48*40/51 }, // 17:10 408, 156.8627, multiplied by three (REDUNDANT)
|
17 / 10.0f,
|
||||||
{ 1707, 338, 0, 48*9/16 } // 21:9 568.8889, 337.5, multiplied by three
|
5 / 4.0f,
|
||||||
};
|
17 / 10.0f,
|
||||||
|
21 / 9.0f
|
||||||
|
};
|
||||||
|
|
||||||
|
float ratio = width / (float)height;
|
||||||
|
int fakeratio = ActiveFakeRatio(width, height);
|
||||||
|
|
||||||
|
if (trueratio)
|
||||||
|
*trueratio = ratio;
|
||||||
|
return (fakeratio != -1) ? forcedRatioTypes[fakeratio] : ratio;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tries to guess the physical dimensions of the screen based on the
|
||||||
|
// screen's pixel dimensions. Can return:
|
||||||
|
// 0: 4:3
|
||||||
|
// 1: 16:9
|
||||||
|
// 2: 16:10
|
||||||
|
// 3: 17:10
|
||||||
|
// 4: 5:4
|
||||||
|
// 5: 17:10 (redundant, never returned)
|
||||||
|
// 6: 21:9
|
||||||
|
int CheckRatio (int width, int height, int *trueratio)
|
||||||
|
{
|
||||||
|
float aspect = width / (float)height;
|
||||||
|
|
||||||
|
static std::pair<float, int> ratioTypes[] =
|
||||||
|
{
|
||||||
|
{ 21 / 9.0f , 6 },
|
||||||
|
{ 16 / 9.0f , 1 },
|
||||||
|
{ 17 / 10.0f , 3 },
|
||||||
|
{ 16 / 10.0f , 2 },
|
||||||
|
{ 4 / 3.0f , 0 },
|
||||||
|
{ 5 / 4.0f , 4 },
|
||||||
|
{ 0.0f, 0 }
|
||||||
|
};
|
||||||
|
|
||||||
|
int ratio = ratioTypes[0].second;
|
||||||
|
float distance = fabs(ratioTypes[0].first - aspect);
|
||||||
|
for (int i = 1; ratioTypes[i].first != 0.0f; i++)
|
||||||
|
{
|
||||||
|
float d = fabs(ratioTypes[i].first - aspect);
|
||||||
|
if (d < distance)
|
||||||
|
{
|
||||||
|
ratio = ratioTypes[i].second;
|
||||||
|
distance = d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int fakeratio = ActiveFakeRatio(width, height);
|
||||||
|
if (fakeratio == -1)
|
||||||
|
fakeratio = ratio;
|
||||||
|
|
||||||
|
if (trueratio)
|
||||||
|
*trueratio = ratio;
|
||||||
|
return fakeratio;
|
||||||
|
}
|
||||||
|
|
||||||
|
int AspectBaseWidth(float aspect)
|
||||||
|
{
|
||||||
|
return (int)round(240.0f * aspect * 3.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
int AspectBaseHeight(float aspect)
|
||||||
|
{
|
||||||
|
return (int)round(200.0f * (320.0f / (240.0f * aspect)) * 3.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
int AspectPspriteOffset(float aspect)
|
||||||
|
{
|
||||||
|
return aspect < 1.3f ? (int)(6.5*FRACUNIT) : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int AspectMultiplier(float aspect)
|
||||||
|
{
|
||||||
|
return (int)round(320.0f / (240.0f * aspect) * 48.0f);
|
||||||
|
}
|
||||||
|
|
||||||
void IVideo::DumpAdapters ()
|
void IVideo::DumpAdapters ()
|
||||||
{
|
{
|
||||||
|
|
|
@ -47,6 +47,8 @@ extern int CleanWidth_1, CleanHeight_1, CleanXfac_1, CleanYfac_1;
|
||||||
extern int DisplayWidth, DisplayHeight, DisplayBits;
|
extern int DisplayWidth, DisplayHeight, DisplayBits;
|
||||||
|
|
||||||
bool V_DoModeSetup (int width, int height, int bits);
|
bool V_DoModeSetup (int width, int height, int bits);
|
||||||
|
void V_UpdateModeSize (int width, int height);
|
||||||
|
void V_OutputResized (int width, int height);
|
||||||
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *cx1=NULL, int *cx2=NULL);
|
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *cx1=NULL, int *cx2=NULL);
|
||||||
|
|
||||||
class FTexture;
|
class FTexture;
|
||||||
|
@ -300,6 +302,8 @@ public:
|
||||||
void Unlock ();
|
void Unlock ();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
void Resize(int width, int height);
|
||||||
|
|
||||||
BYTE *MemBuffer;
|
BYTE *MemBuffer;
|
||||||
|
|
||||||
DSimpleCanvas() {}
|
DSimpleCanvas() {}
|
||||||
|
@ -512,15 +516,15 @@ extern "C" void ASM_PatchPitch (void);
|
||||||
|
|
||||||
int CheckRatio (int width, int height, int *trueratio=NULL);
|
int CheckRatio (int width, int height, int *trueratio=NULL);
|
||||||
static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); }
|
static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); }
|
||||||
extern const int BaseRatioSizes[7][4];
|
inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; }
|
||||||
|
|
||||||
inline bool IsRatioWidescreen(int ratio) {
|
float ActiveRatio (int width, int height, float *trueratio = NULL);
|
||||||
return (ratio & 3)!=0;
|
static inline double ActiveRatio (double width, double height) { return ActiveRatio(int(width), int(height)); }
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Is54Aspect(int ratio) {
|
int AspectBaseWidth(float aspect);
|
||||||
return ratio == 4;
|
int AspectBaseHeight(float aspect);
|
||||||
}
|
int AspectPspriteOffset(float aspect);
|
||||||
|
int AspectMultiplier(float aspect);
|
||||||
|
|
||||||
EXTERN_CVAR(Int, uiscale);
|
EXTERN_CVAR(Int, uiscale);
|
||||||
|
|
||||||
|
|
|
@ -1220,6 +1220,24 @@ void D3DFB::Flip()
|
||||||
CurrRenderTexture ^= RenderTextureToggle;
|
CurrRenderTexture ^= RenderTextureToggle;
|
||||||
TempRenderTexture = RenderTexture[CurrRenderTexture];
|
TempRenderTexture = RenderTexture[CurrRenderTexture];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Windowed)
|
||||||
|
{
|
||||||
|
RECT box;
|
||||||
|
GetClientRect(Window, &box);
|
||||||
|
if (box.right > 0 && box.right > 0 && (Width != box.right || Height != box.bottom))
|
||||||
|
{
|
||||||
|
Resize(box.right, box.bottom);
|
||||||
|
|
||||||
|
TrueHeight = Height;
|
||||||
|
PixelDoubling = 0;
|
||||||
|
LBOffsetI = 0;
|
||||||
|
LBOffset = 0.0f;
|
||||||
|
Reset();
|
||||||
|
|
||||||
|
V_OutputResized(Width, Height);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
|
@ -537,10 +537,18 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||||
if (screen && !VidResizing)
|
if (screen && !VidResizing)
|
||||||
{
|
{
|
||||||
LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
|
LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
|
||||||
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
|
if (screen->IsFullscreen())
|
||||||
AdjustWindowRectEx(&rect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
|
{
|
||||||
mmi->ptMinTrackSize.x = rect.right - rect.left;
|
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
|
||||||
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
|
AdjustWindowRectEx(&rect, WS_VISIBLE | WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
|
||||||
|
mmi->ptMinTrackSize.x = rect.right - rect.left;
|
||||||
|
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mmi->ptMinTrackSize.x = 320;
|
||||||
|
mmi->ptMinTrackSize.y = 200;
|
||||||
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue