Merge remote-tracking branch 'origin/aspectratio' into aspectratio_gzdoom

This commit is contained in:
Magnus Norddahl 2016-09-12 20:03:21 +02:00
commit 7070bded77
15 changed files with 252 additions and 147 deletions

View file

@ -1914,7 +1914,7 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
{ {
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged); SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
SetTruth(ratioMap[CheckRatio(screen->GetWidth(), screen->GetHeight())] == ratio, block, statusBar); SetTruth(ratioMap[FindRatio()] == ratio, block, statusBar);
} }
protected: protected:
enum Ratio enum Ratio
@ -1931,6 +1931,37 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
static Ratio ratioMap[5]; static Ratio ratioMap[5];
Ratio ratio; Ratio ratio;
private:
int FindRatio()
{
float aspect = ActiveRatio(screen->GetWidth(), screen->GetHeight());
static std::pair<float, int> ratioTypes[] =
{
{ 21 / 9.0f , ASPECTRATIO_16_9 },
{ 16 / 9.0f , ASPECTRATIO_16_9 },
{ 17 / 10.0f , ASPECTRATIO_17_10 },
{ 16 / 10.0f , ASPECTRATIO_16_10 },
{ 4 / 3.0f , ASPECTRATIO_4_3 },
{ 5 / 4.0f , ASPECTRATIO_5_4 },
{ 0.0f, 0 }
};
int ratio = ratioTypes[0].second;
float distance = fabs(ratioTypes[0].first - aspect);
for (int i = 1; ratioTypes[i].first != 0.0f; i++)
{
float d = fabs(ratioTypes[i].first - aspect);
if (d < distance)
{
ratio = ratioTypes[i].second;
distance = d;
}
}
return ratio;
}
}; };
CommandAspectRatio::Ratio CommandAspectRatio::ratioMap[5] = {ASPECTRATIO_4_3,ASPECTRATIO_16_9,ASPECTRATIO_16_10,ASPECTRATIO_16_10,ASPECTRATIO_5_4}; CommandAspectRatio::Ratio CommandAspectRatio::ratioMap[5] = {ASPECTRATIO_4_3,ASPECTRATIO_16_9,ASPECTRATIO_16_10,ASPECTRATIO_16_10,ASPECTRATIO_5_4};

View file

@ -1108,13 +1108,13 @@ void DrawHUD()
} }
else else
{ {
if (WidescreenRatio == 4) if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) == 4)
{ {
hudheight = hudwidth * 30 / BaseRatioSizes[WidescreenRatio][3]; // BaseRatioSizes is inverted for this mode hudheight = hudwidth * 30 / AspectMultiplier(WidescreenRatio); // BaseRatioSizes is inverted for this mode
} }
else else
{ {
hudheight = hudwidth * 30 / (48*48/BaseRatioSizes[WidescreenRatio][3]); hudheight = hudwidth * 30 / (48*48/AspectMultiplier(WidescreenRatio));
} }
} }
} }

View file

@ -299,14 +299,15 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
{ {
ST_X = 0; ST_X = 0;
ST_Y = VirticalResolution - RelTop; ST_Y = VirticalResolution - RelTop;
if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) != 4) float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
if (aspect >= 1.3f)
{ // Normal resolution { // Normal resolution
::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution); ::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
} }
else else
{ // 5:4 resolution { // 5:4 resolution
::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, BaseRatioSizes[4][1], 200)) + SCREENHEIGHT/2 ::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
+ (SCREENHEIGHT - SCREENHEIGHT * BaseRatioSizes[4][3] / 48) / 2; + (SCREENHEIGHT - SCREENHEIGHT * AspectMultiplier(aspect) / 48) / 2;
} }
Displacement = 0; Displacement = 0;
} }
@ -1035,10 +1036,10 @@ void DBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) con
void DBaseStatusBar::RefreshBackground () const void DBaseStatusBar::RefreshBackground () const
{ {
int x, x2, y, ratio; int x, x2, y;
ratio = CheckRatio (SCREENWIDTH, SCREENHEIGHT); float ratio = ActiveRatio (SCREENWIDTH, SCREENHEIGHT);
x = (!IsRatioWidescreen(ratio) || !Scaled) ? ST_X : SCREENWIDTH*(48-BaseRatioSizes[ratio][3])/(48*2); x = (ratio < 1.5f || !Scaled) ? ST_X : SCREENWIDTH*(48-AspectMultiplier(ratio))/(48*2);
y = x == ST_X && x > 0 ? ST_Y : ::ST_Y; y = x == ST_X && x > 0 ? ST_Y : ::ST_Y;
if(!CompleteBorder) if(!CompleteBorder)
@ -1058,8 +1059,8 @@ void DBaseStatusBar::RefreshBackground () const
{ {
if(!CompleteBorder) if(!CompleteBorder)
{ {
x2 = !IsRatioWidescreen(ratio) || !Scaled ? ST_X+HorizontalResolution : x2 = ratio < 1.5f || !Scaled ? ST_X+HorizontalResolution :
SCREENWIDTH - (SCREENWIDTH*(48-BaseRatioSizes[ratio][3])+48*2-1)/(48*2); SCREENWIDTH - (SCREENWIDTH*(48-AspectMultiplier(ratio))+48*2-1)/(48*2);
} }
else else
{ {

View file

@ -232,7 +232,7 @@ void R_SetVisibility(double vis)
else else
r_WallVisibility = r_BaseVisibility; r_WallVisibility = r_BaseVisibility;
r_WallVisibility = (InvZtoScale * SCREENWIDTH*BaseRatioSizes[WidescreenRatio][1] / r_WallVisibility = (InvZtoScale * SCREENWIDTH*AspectBaseHeight(WidescreenRatio) /
(viewwidth*SCREENHEIGHT*3)) * (r_WallVisibility * FocalTangent); (viewwidth*SCREENHEIGHT*3)) * (r_WallVisibility * FocalTangent);
// Prevent overflow on floors/ceilings. Note that the calculation of // Prevent overflow on floors/ceilings. Note that the calculation of
@ -295,7 +295,7 @@ CCMD (r_visibility)
// //
//========================================================================== //==========================================================================
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio) void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
{ {
int virtheight, virtwidth, virtwidth2, virtheight2; int virtheight, virtwidth, virtwidth2, virtheight2;
@ -318,22 +318,22 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
virtwidth = virtwidth2 = fullWidth; virtwidth = virtwidth2 = fullWidth;
virtheight = virtheight2 = fullHeight; virtheight = virtheight2 = fullHeight;
if (Is54Aspect(trueratio)) if (trueratio < 1.3f)
{ {
virtheight2 = virtheight2 * BaseRatioSizes[trueratio][3] / 48; virtheight2 = virtheight2 * AspectMultiplier(trueratio) / 48;
} }
else else
{ {
virtwidth2 = virtwidth2 * BaseRatioSizes[trueratio][3] / 48; virtwidth2 = virtwidth2 * AspectMultiplier(trueratio) / 48;
} }
if (Is54Aspect(WidescreenRatio)) if (WidescreenRatio < 1.3f)
{ {
virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48; virtheight = virtheight * AspectMultiplier(WidescreenRatio) / 48;
} }
else else
{ {
virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48; virtwidth = virtwidth * AspectMultiplier(WidescreenRatio) / 48;
} }
BaseYaspectMul = 320.0 * virtheight2 / (r_Yaspect * virtwidth2); BaseYaspectMul = 320.0 * virtheight2 / (r_Yaspect * virtwidth2);

View file

@ -55,7 +55,7 @@ struct FRenderer
virtual void ErrorCleanup () {} virtual void ErrorCleanup () {}
virtual void ClearBuffer(int color) = 0; virtual void ClearBuffer(int color) = 0;
virtual void Init() = 0; virtual void Init() = 0;
virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio) {} virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) {}
virtual void SetupFrame(player_t *player) {} virtual void SetupFrame(player_t *player) {}
virtual void CopyStackedViewParameters() {} virtual void CopyStackedViewParameters() {}
virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0; virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;

View file

@ -45,7 +45,7 @@
class FArchive; class FArchive;
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio); void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
void R_SetupColormap(player_t *); void R_SetupColormap(player_t *);
void R_SetupFreelook(); void R_SetupFreelook();
void R_InitRenderer(); void R_InitRenderer();
@ -275,7 +275,7 @@ void FSoftwareRenderer::ClearBuffer(int color)
// //
//=========================================================================== //===========================================================================
void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio) void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
{ {
R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio); R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
} }

View file

@ -30,7 +30,7 @@ struct FSoftwareRenderer : public FRenderer
void ErrorCleanup (); void ErrorCleanup ();
void ClearBuffer(int color); void ClearBuffer(int color);
void Init(); void Init();
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio); void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
void SetupFrame(player_t *player); void SetupFrame(player_t *player);
void CopyStackedViewParameters(); void CopyStackedViewParameters();
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov); void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov);

View file

@ -1393,7 +1393,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
} }
if (pspr->GetID() < PSP_TARGETCENTER) if (pspr->GetID() < PSP_TARGETCENTER)
{ // Move the weapon down for 1280x1024. { // Move the weapon down for 1280x1024.
vis->texturemid -= BaseRatioSizes[WidescreenRatio][2]; vis->texturemid -= AspectPspriteOffset(WidescreenRatio);
} }
vis->x1 = x1 < 0 ? 0 : x1; vis->x1 = x1 < 0 ? 0 : x1;
vis->x2 = x2 >= viewwidth ? viewwidth : x2; vis->x2 = x2 >= viewwidth ? viewwidth : x2;

View file

@ -138,7 +138,7 @@ angle_t LocalViewAngle;
int LocalViewPitch; int LocalViewPitch;
bool LocalKeyboardTurner; bool LocalKeyboardTurner;
int WidescreenRatio; float WidescreenRatio;
int setblocks; int setblocks;
int extralight; int extralight;
bool setsizeneeded; bool setsizeneeded;
@ -200,7 +200,7 @@ void R_SetViewSize (int blocks)
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight) void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
{ {
int trueratio; float trueratio;
if (windowSize >= 11) if (windowSize >= 11)
{ {
@ -220,8 +220,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
freelookviewheight = ((setblocks*fullHeight)/10)&~7; freelookviewheight = ((setblocks*fullHeight)/10)&~7;
} }
// If the screen is approximately 16:9 or 16:10, consider it widescreen. WidescreenRatio = ActiveRatio (fullWidth, fullHeight, &trueratio);
WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio);
DrawFSHUD = (windowSize == 11); DrawFSHUD = (windowSize == 11);
@ -230,13 +229,13 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
centery = viewheight/2; centery = viewheight/2;
centerx = viewwidth/2; centerx = viewwidth/2;
if (Is54Aspect(WidescreenRatio)) if (WidescreenRatio < 1.3f)
{ {
centerxwide = centerx; centerxwide = centerx;
} }
else else
{ {
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48; centerxwide = centerx * AspectMultiplier(WidescreenRatio) / 48;
} }

View file

@ -33,7 +33,7 @@ extern int validcount;
extern angle_t LocalViewAngle; // [RH] Added to consoleplayer's angle extern angle_t LocalViewAngle; // [RH] Added to consoleplayer's angle
extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's pitch extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's pitch
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
extern int WidescreenRatio; extern float WidescreenRatio;
extern double r_TicFracF; extern double r_TicFracF;
extern DWORD r_FrameTime; extern DWORD r_FrameTime;

View file

@ -863,37 +863,37 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h, void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
double vwidth, double vheight, bool vbottom, bool handleaspect) const double vwidth, double vheight, bool vbottom, bool handleaspect) const
{ {
int myratio = handleaspect ? CheckRatio (Width, Height) : 0; float myratio = handleaspect ? ActiveRatio (Width, Height) : (4.0f / 3.0f);
// if 21:9 AR, map to 16:9 for all callers. // if 21:9 AR, map to 16:9 for all callers.
// this allows for black bars and stops the stretching of fullscreen images // this allows for black bars and stops the stretching of fullscreen images
if (myratio == 6) { if (myratio > 1.7f) {
myratio = 2; myratio = 16.0f / 9.0f;
} }
double right = x + w; double right = x + w;
double bottom = y + h; double bottom = y + h;
if (myratio != 0 && myratio != 4) if (myratio > 1.4f)
{ // The target surface is either 16:9 or 16:10, so expand the { // The target surface is either 16:9 or 16:10, so expand the
// specified virtual size to avoid undesired stretching of the // specified virtual size to avoid undesired stretching of the
// image. Does not handle non-4:3 virtual sizes. I'll worry about // image. Does not handle non-4:3 virtual sizes. I'll worry about
// those if somebody expresses a desire to use them. // those if somebody expresses a desire to use them.
x = (x - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5; x = (x - vwidth * 0.5) * Width * 960 / (vwidth * AspectBaseWidth(myratio)) + Width * 0.5;
w = (right - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5 - x; w = (right - vwidth * 0.5) * Width * 960 / (vwidth * AspectBaseWidth(myratio)) + Width * 0.5 - x;
} }
else else
{ {
x = x * Width / vwidth; x = x * Width / vwidth;
w = right * Width / vwidth - x; w = right * Width / vwidth - x;
} }
if (myratio == 4) if (myratio < 1.3f)
{ // The target surface is 5:4 { // The target surface is 5:4
y = (y - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5; y = (y - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5;
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5 - y; h = (bottom - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5 - y;
if (vbottom) if (vbottom)
{ {
y += (Height - Height * BaseRatioSizes[myratio][3] / 48.0) * 0.5; y += (Height - Height * AspectMultiplier(myratio) / 48.0) * 0.5;
} }
} }
else else
@ -937,30 +937,30 @@ void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h,
void DCanvas::FillBorder (FTexture *img) void DCanvas::FillBorder (FTexture *img)
{ {
int myratio = CheckRatio (Width, Height); float myratio = ActiveRatio (Width, Height);
// if 21:9 AR, fill borders akin to 16:9, since all fullscreen // if 21:9 AR, fill borders akin to 16:9, since all fullscreen
// images are being drawn to that scale. // images are being drawn to that scale.
if (myratio == 6) { if (myratio > 1.7f) {
myratio = 2; myratio = 16 / 9.0f;
} }
if (myratio == 0) if (myratio >= 1.3f && myratio <= 1.4f)
{ // This is a 4:3 display, so no border to show { // This is a 4:3 display, so no border to show
return; return;
} }
int bordtop, bordbottom, bordleft, bordright, bord; int bordtop, bordbottom, bordleft, bordright, bord;
if (Is54Aspect(myratio)) if (myratio < 1.3f)
{ // Screen is taller than it is wide { // Screen is taller than it is wide
bordleft = bordright = 0; bordleft = bordright = 0;
bord = Height - Height * BaseRatioSizes[myratio][3] / 48; bord = Height - Height * AspectMultiplier(myratio) / 48;
bordtop = bord / 2; bordtop = bord / 2;
bordbottom = bord - bordtop; bordbottom = bord - bordtop;
} }
else else
{ // Screen is wider than it is tall { // Screen is wider than it is tall
bordtop = bordbottom = 0; bordtop = bordbottom = 0;
bord = Width - Width * BaseRatioSizes[myratio][3] / 48; bord = Width - Width * AspectMultiplier(myratio) / 48;
bordleft = bord / 2; bordleft = bord / 2;
bordright = bord - bordleft; bordright = bord - bordleft;
} }

View file

@ -725,6 +725,21 @@ void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256])
DSimpleCanvas::DSimpleCanvas (int width, int height) DSimpleCanvas::DSimpleCanvas (int width, int height)
: DCanvas (width, height) : DCanvas (width, height)
{ {
MemBuffer = nullptr;
Resize(width, height);
}
void DSimpleCanvas::Resize(int width, int height)
{
Width = width;
Height = height;
if (MemBuffer != NULL)
{
delete[] MemBuffer;
MemBuffer = NULL;
}
// Making the pitch a power of 2 is very bad for performance // Making the pitch a power of 2 is very bad for performance
// Try to maximize the number of cache lines that can be filled // Try to maximize the number of cache lines that can be filled
// for each column drawing operation by making the pitch slightly // for each column drawing operation by making the pitch slightly
@ -761,7 +776,7 @@ DSimpleCanvas::DSimpleCanvas (int width, int height)
} }
} }
MemBuffer = new BYTE[Pitch * height]; MemBuffer = new BYTE[Pitch * height];
memset (MemBuffer, 0, Pitch * height); memset(MemBuffer, 0, Pitch * height);
} }
//========================================================================== //==========================================================================
@ -1259,7 +1274,6 @@ CCMD(clean)
bool V_DoModeSetup (int width, int height, int bits) bool V_DoModeSetup (int width, int height, int bits)
{ {
DFrameBuffer *buff = I_SetMode (width, height, screen); DFrameBuffer *buff = I_SetMode (width, height, screen);
int cx1, cx2;
if (buff == NULL) if (buff == NULL)
{ {
@ -1274,6 +1288,17 @@ bool V_DoModeSetup (int width, int height, int bits)
// if D3DFB is being used for the display. // if D3DFB is being used for the display.
FFont::StaticPreloadFonts(); FFont::StaticPreloadFonts();
DisplayBits = bits;
V_UpdateModeSize(width, height);
M_RefreshModesList ();
return true;
}
void V_UpdateModeSize (int width, int height)
{
int cx1, cx2;
V_CalcCleanFacs(320, 200, width, height, &CleanXfac, &CleanYfac, &cx1, &cx2); V_CalcCleanFacs(320, 200, width, height, &CleanXfac, &CleanYfac, &cx1, &cx2);
CleanWidth = width / CleanXfac; CleanWidth = width / CleanXfac;
@ -1314,32 +1339,37 @@ bool V_DoModeSetup (int width, int height, int bits)
DisplayWidth = width; DisplayWidth = width;
DisplayHeight = height; DisplayHeight = height;
DisplayBits = bits;
R_OldBlend = ~0; R_OldBlend = ~0;
Renderer->OnModeSet(); Renderer->OnModeSet();
}
M_RefreshModesList (); void V_OutputResized (int width, int height)
{
return true; V_UpdateModeSize(width, height);
setsizeneeded = true;
if (StatusBar != NULL)
{
StatusBar->ScreenSizeChanged();
}
} }
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2) void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2)
{ {
int ratio; float ratio;
int cwidth; int cwidth;
int cheight; int cheight;
int cx1, cy1, cx2, cy2; int cx1, cy1, cx2, cy2;
ratio = CheckRatio(realwidth, realheight); ratio = ActiveRatio(realwidth, realheight);
if (Is54Aspect(ratio)) if (ratio < 1.3f)
{ {
cwidth = realwidth; cwidth = realwidth;
cheight = realheight * BaseRatioSizes[ratio][3] / 48; cheight = realheight * AspectMultiplier(ratio) / 48;
} }
else else
{ {
cwidth = realwidth * BaseRatioSizes[ratio][3] / 48; cwidth = realwidth * AspectMultiplier(ratio) / 48;
cheight = realheight; cheight = realheight;
} }
// Use whichever pair of cwidth/cheight or width/height that produces less difference // Use whichever pair of cwidth/cheight or width/height that produces less difference
@ -1573,20 +1603,10 @@ CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
} }
} }
// Tries to guess the physical dimensions of the screen based on the // Helper for ActiveRatio and CheckRatio. Returns the forced ratio type, or -1 if none.
// screen's pixel dimensions. Can return: int ActiveFakeRatio(int width, int height)
// 0: 4:3
// 1: 16:9
// 2: 16:10
// 3: 17:10
// 4: 5:4
// 5: 17:10 (redundant)
// 6: 21:9
int CheckRatio (int width, int height, int *trueratio)
{ {
int fakeratio = -1; int fakeratio = -1;
int ratio;
if ((vid_aspect >= 1) && (vid_aspect <= 6)) if ((vid_aspect >= 1) && (vid_aspect <= 6))
{ {
// [SP] User wants to force aspect ratio; let them. // [SP] User wants to force aspect ratio; let them.
@ -1608,74 +1628,98 @@ int CheckRatio (int width, int height, int *trueratio)
} }
else else
{ {
fakeratio = (height * 5/4 == width) ? 4 : 0; fakeratio = (height * 5 / 4 == width) ? 4 : 0;
} }
} }
// If the size is approximately 16:9, consider it so. return fakeratio;
if (abs (height * 16/9 - width) < 10)
{
ratio = 1;
}
// Consider 17:10 as well.
else if (abs (height * 17/10 - width) < 10)
{
ratio = 3;
}
// 16:10 has more variance in the pixel dimensions. Grr.
else if (abs (height * 16/10 - width) < 60)
{
// 320x200 and 640x400 are always 4:3, not 16:10
if ((width == 320 && height == 200) || (width == 640 && height == 400))
{
ratio = 0;
}
else
{
ratio = 2;
}
}
// Unless vid_tft is set, 1280x1024 is 4:3, not 5:4.
else if (height * 5/4 == width && vid_tft)
{
ratio = 4;
}
// test for 21:9 (actually 64:27, 21:9 is a semi-accurate ratio used in marketing)
else if (abs (height * 64/27 - width) < 30)
{
ratio = 6;
}
// Assume anything else is 4:3. (Which is probably wrong these days...)
else
{
ratio = 0;
}
if (trueratio != NULL)
{
*trueratio = ratio;
}
return (fakeratio >= 0) ? fakeratio : ratio;
} }
// First column: Base width // Active screen ratio based on cvars and size
// Second column: Base height (used for wall visibility multiplier) float ActiveRatio(int width, int height, float *trueratio)
// Third column: Psprite offset (needed for "tallscreen" modes)
// Fourth column: Width or height multiplier
// For widescreen aspect ratio x:y ...
// base_width = 240 * x / y
// multiplier = 320 / base_width
// base_height = 200 * multiplier
const int BaseRatioSizes[7][4] =
{ {
{ 960, 600, 0, 48 }, // 4:3 320, 200, multiplied by three static float forcedRatioTypes[] =
{ 1280, 450, 0, 48*3/4 }, // 16:9 426.6667, 150, multiplied by three {
{ 1152, 500, 0, 48*5/6 }, // 16:10 386, 166.6667, multiplied by three 4 / 3.0f,
{ 1224, 471, 0, 48*40/51 }, // 17:10 408, 156.8627, multiplied by three 16 / 9.0f,
{ 960, 640, (int)(6.5*FRACUNIT), 48*15/16 }, // 5:4 320, 213.3333, multiplied by three 16 / 10.0f,
{ 1224, 471, 0, 48*40/51 }, // 17:10 408, 156.8627, multiplied by three (REDUNDANT) 17 / 10.0f,
{ 1707, 338, 0, 48*9/16 } // 21:9 568.8889, 337.5, multiplied by three 5 / 4.0f,
}; 17 / 10.0f,
21 / 9.0f
};
float ratio = width / (float)height;
int fakeratio = ActiveFakeRatio(width, height);
if (trueratio)
*trueratio = ratio;
return (fakeratio != -1) ? forcedRatioTypes[fakeratio] : ratio;
}
// Tries to guess the physical dimensions of the screen based on the
// screen's pixel dimensions. Can return:
// 0: 4:3
// 1: 16:9
// 2: 16:10
// 3: 17:10
// 4: 5:4
// 5: 17:10 (redundant, never returned)
// 6: 21:9
int CheckRatio (int width, int height, int *trueratio)
{
float aspect = width / (float)height;
static std::pair<float, int> ratioTypes[] =
{
{ 21 / 9.0f , 6 },
{ 16 / 9.0f , 1 },
{ 17 / 10.0f , 3 },
{ 16 / 10.0f , 2 },
{ 4 / 3.0f , 0 },
{ 5 / 4.0f , 4 },
{ 0.0f, 0 }
};
int ratio = ratioTypes[0].second;
float distance = fabs(ratioTypes[0].first - aspect);
for (int i = 1; ratioTypes[i].first != 0.0f; i++)
{
float d = fabs(ratioTypes[i].first - aspect);
if (d < distance)
{
ratio = ratioTypes[i].second;
distance = d;
}
}
int fakeratio = ActiveFakeRatio(width, height);
if (fakeratio == -1)
fakeratio = ratio;
if (trueratio)
*trueratio = ratio;
return fakeratio;
}
int AspectBaseWidth(float aspect)
{
return (int)round(240.0f * aspect * 3.0f);
}
int AspectBaseHeight(float aspect)
{
return (int)round(200.0f * (320.0f / (240.0f * aspect)) * 3.0f);
}
int AspectPspriteOffset(float aspect)
{
return aspect < 1.3f ? (int)(6.5*FRACUNIT) : 0;
}
int AspectMultiplier(float aspect)
{
return (int)round(320.0f / (240.0f * aspect) * 48.0f);
}
void IVideo::DumpAdapters () void IVideo::DumpAdapters ()
{ {

View file

@ -47,6 +47,8 @@ extern int CleanWidth_1, CleanHeight_1, CleanXfac_1, CleanYfac_1;
extern int DisplayWidth, DisplayHeight, DisplayBits; extern int DisplayWidth, DisplayHeight, DisplayBits;
bool V_DoModeSetup (int width, int height, int bits); bool V_DoModeSetup (int width, int height, int bits);
void V_UpdateModeSize (int width, int height);
void V_OutputResized (int width, int height);
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *cx1=NULL, int *cx2=NULL); void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *cx1=NULL, int *cx2=NULL);
class FTexture; class FTexture;
@ -300,6 +302,8 @@ public:
void Unlock (); void Unlock ();
protected: protected:
void Resize(int width, int height);
BYTE *MemBuffer; BYTE *MemBuffer;
DSimpleCanvas() {} DSimpleCanvas() {}
@ -512,15 +516,15 @@ extern "C" void ASM_PatchPitch (void);
int CheckRatio (int width, int height, int *trueratio=NULL); int CheckRatio (int width, int height, int *trueratio=NULL);
static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); } static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); }
extern const int BaseRatioSizes[7][4]; inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; }
inline bool IsRatioWidescreen(int ratio) { float ActiveRatio (int width, int height, float *trueratio = NULL);
return (ratio & 3)!=0; static inline double ActiveRatio (double width, double height) { return ActiveRatio(int(width), int(height)); }
}
inline bool Is54Aspect(int ratio) { int AspectBaseWidth(float aspect);
return ratio == 4; int AspectBaseHeight(float aspect);
} int AspectPspriteOffset(float aspect);
int AspectMultiplier(float aspect);
EXTERN_CVAR(Int, uiscale); EXTERN_CVAR(Int, uiscale);

View file

@ -1220,6 +1220,24 @@ void D3DFB::Flip()
CurrRenderTexture ^= RenderTextureToggle; CurrRenderTexture ^= RenderTextureToggle;
TempRenderTexture = RenderTexture[CurrRenderTexture]; TempRenderTexture = RenderTexture[CurrRenderTexture];
} }
if (Windowed)
{
RECT box;
GetClientRect(Window, &box);
if (box.right > 0 && box.right > 0 && (Width != box.right || Height != box.bottom))
{
Resize(box.right, box.bottom);
TrueHeight = Height;
PixelDoubling = 0;
LBOffsetI = 0;
LBOffset = 0.0f;
Reset();
V_OutputResized(Width, Height);
}
}
} }
//========================================================================== //==========================================================================

View file

@ -537,10 +537,18 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
if (screen && !VidResizing) if (screen && !VidResizing)
{ {
LPMINMAXINFO mmi = (LPMINMAXINFO)lParam; LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
if (screen->IsFullscreen())
{
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() }; RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
AdjustWindowRectEx(&rect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW); AdjustWindowRectEx(&rect, WS_VISIBLE | WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
mmi->ptMinTrackSize.x = rect.right - rect.left; mmi->ptMinTrackSize.x = rect.right - rect.left;
mmi->ptMinTrackSize.y = rect.bottom - rect.top; mmi->ptMinTrackSize.y = rect.bottom - rect.top;
}
else
{
mmi->ptMinTrackSize.x = 320;
mmi->ptMinTrackSize.y = 200;
}
return 0; return 0;
} }
break; break;