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https://github.com/ZDoom/gzdoom-gles.git
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- Fixed: Hires texture replacements and auto-scaled flats require the
bWorldPanning flag. Also added some NULL pointer checks to the hires texture loading code. - Added Sector_SetFloorScale2 and Sector_SetCeilingScale2 line specials. They are mostly the same as Sector_Set*Scale but take fixed point parameters. This makes them easier to use and more precise than the old ones which offered very small fractional precision. - Changed Thing_Deactivate so that passing a tid of 0 deactivates the calling actor. - Added MeansOfDeath parameter to DamageThing. SVN r350 (trunk)
This commit is contained in:
parent
2c2261884c
commit
6fe9c98b47
5 changed files with 137 additions and 53 deletions
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@ -1,3 +1,15 @@
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October 5, 2006 (Changes by Graf Zahl)
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- Fixed: Hires texture replacements and auto-scaled flats require the
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bWorldPanning flag. Also added some NULL pointer checks to the
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hires texture loading code.
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- Added Sector_SetFloorScale2 and Sector_SetCeilingScale2 line specials.
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They are mostly the same as Sector_Set*Scale but take fixed point parameters.
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This makes them easier to use and more precise than the old ones which
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offered very small fractional precision.
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- Changed Thing_Deactivate so that passing a tid of 0 deactivates the calling
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actor.
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- Added MeansOfDeath parameter to DamageThing.
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October 4, 2006
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- Added alias parameter substitution. Instances of %x in the alias command
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string will be replaced with parameter x when the alias is executed.
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@ -916,7 +916,7 @@ FUNC(LS_Thing_ChangeTID)
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}
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FUNC(LS_DamageThing)
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// DamageThing (damage)
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// DamageThing (damage, mod)
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{
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if (it)
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{
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@ -935,11 +935,11 @@ FUNC(LS_DamageThing)
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}
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else if (arg0 > 0)
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{
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P_DamageMobj (it, NULL, NULL, arg0, MOD_UNKNOWN);
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P_DamageMobj (it, NULL, NULL, arg0, arg1);
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}
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else
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{ // If zero damage, guarantee a kill
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P_DamageMobj (it, NULL, NULL, 1000000, MOD_UNKNOWN);
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P_DamageMobj (it, NULL, NULL, 1000000, arg1);
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}
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}
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@ -1013,22 +1013,31 @@ FUNC(LS_Thing_Activate)
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FUNC(LS_Thing_Deactivate)
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// Thing_Deactivate (tid)
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{
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AActor *actor;
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FActorIterator iterator (arg0);
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int count = 0;
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actor = iterator.Next ();
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while (actor)
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if (arg0 != 0)
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{
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// Actor might removes itself as part of deactivation, so get next
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// one before we activate it.
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AActor *temp = iterator.Next ();
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actor->Deactivate (it);
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actor = temp;
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count++;
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}
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AActor *actor;
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FActorIterator iterator (arg0);
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int count = 0;
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return count != 0;
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actor = iterator.Next ();
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while (actor)
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{
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// Actor might removes itself as part of deactivation, so get next
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// one before we activate it.
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AActor *temp = iterator.Next ();
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actor->Deactivate (it);
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actor = temp;
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count++;
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}
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return count != 0;
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}
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else if (it != NULL)
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{
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it->Deactivate(it);
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return true;
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}
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return false;
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}
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static void RemoveThing(AActor * actor)
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@ -2068,6 +2077,46 @@ FUNC(LS_Sector_SetCeilingScale)
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return true;
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}
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FUNC(LS_Sector_SetFloorScale2)
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// Sector_SetFloorScale2 (tag, x-factor, y-factor)
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{
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int secnum = -1;
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if (arg1)
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arg1 = FixedDiv (FRACUNIT, arg1);
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if (arg2)
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arg2 = FixedDiv (FRACUNIT, arg2);
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while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
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{
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if (arg1)
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sectors[secnum].floor_xscale = arg1;
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if (arg2)
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sectors[secnum].floor_yscale = arg2;
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}
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return true;
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}
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FUNC(LS_Sector_SetCeilingScale2)
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// Sector_SetFloorScale2 (tag, x-factor, y-factor)
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{
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int secnum = -1;
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if (arg1)
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arg1 = FixedDiv (FRACUNIT, arg1);
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if (arg2)
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arg2 = FixedDiv (FRACUNIT, arg2);
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while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
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{
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if (arg1)
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sectors[secnum].ceiling_xscale = arg1;
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if (arg2)
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sectors[secnum].ceiling_yscale = arg2;
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}
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return true;
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}
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FUNC(LS_Sector_SetFloorScale)
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// Sector_SetFloorScale (tag, x-int, x-frac, y-int, y-frac)
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{
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@ -2829,8 +2878,8 @@ lnSpecFunc LineSpecials[256] =
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LS_NOP, // 167
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LS_NOP, // 168
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LS_NOP, // 169
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LS_NOP, // 170
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LS_NOP, // 171
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LS_Sector_SetCeilingScale2,
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LS_Sector_SetFloorScale2,
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LS_Plat_UpNearestWaitDownStay,
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LS_NoiseAlert,
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LS_SendToCommunicator,
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@ -190,12 +190,15 @@ typedef enum {
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Sector_ChangeSound = 140,
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// GZDoom/Vavoom specials (put here so that they don't accidentally redefined)
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// GZDoom/Vavoom specials (put here so that they don't get accidentally redefined)
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Sector_SetPlaneReflection = 159,
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Sector_Set3DFloor = 160,
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Sector_SetContents = 161,
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// [RH] Begin new specials for ZDoom
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Sector_SetCeilingScale2 = 170,
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Sector_SetFloorScale2 = 171,
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Plat_UpNearestWaitDownStay = 172,
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NoiseAlert = 173,
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SendToCommunicator = 174,
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@ -317,24 +317,28 @@ void FTextureManager::AddHiresTextures ()
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if (Wads.CheckNumForName (name, ns_hires) == firsttx)
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{
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FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any);
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int oldtexno = CheckForTexture(name, FTexture::TEX_Wall, TEXMAN_Overridable|TEXMAN_TryAny);
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if (oldtexno<0)
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if (newtex != NULL)
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{
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// A texture with this name does not yet exist
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newtex->UseType=FTexture::TEX_Override;
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AddTexture(newtex);
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}
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else
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{
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FTexture * oldtex = Textures[oldtexno].Texture;
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int oldtexno = CheckForTexture(name, FTexture::TEX_Wall, TEXMAN_Overridable|TEXMAN_TryAny);
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->ScaleX = 8 * newtex->GetWidth() / oldtex->GetWidth();
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newtex->ScaleY = 8 * newtex->GetHeight() / oldtex->GetHeight();
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newtex->LeftOffset = Scale(oldtex->LeftOffset, newtex->ScaleX, 8);
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newtex->TopOffset = Scale(oldtex->TopOffset, newtex->ScaleY, 8);
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ReplaceTexture(oldtexno, newtex, true);
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newtex->bWorldPanning = true;
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if (oldtexno<0)
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{
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// A texture with this name does not yet exist
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newtex->UseType=FTexture::TEX_Override;
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AddTexture(newtex);
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}
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else
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{
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FTexture * oldtex = Textures[oldtexno].Texture;
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->ScaleX = 8 * newtex->GetWidth() / oldtex->GetWidth();
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newtex->ScaleY = 8 * newtex->GetHeight() / oldtex->GetHeight();
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newtex->LeftOffset = Scale(oldtex->LeftOffset, newtex->ScaleX, 8);
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newtex->TopOffset = Scale(oldtex->TopOffset, newtex->ScaleY, 8);
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ReplaceTexture(oldtexno, newtex, true);
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}
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}
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}
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}
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FTexture * oldtex = TexMan[tex];
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FTexture * newtex = FTexture::CreateTexture (lumpnum, FTexture::TEX_Any);
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->ScaleX = 8 * newtex->GetWidth() / oldtex->GetScaledWidth();
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newtex->ScaleY = 8 * newtex->GetHeight() / oldtex->GetScaledHeight();
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newtex->LeftOffset = MulScale3(oldtex->GetScaledLeftOffset(), newtex->ScaleX);
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newtex->TopOffset = MulScale3(oldtex->GetScaledTopOffset(), newtex->ScaleY);
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ReplaceTexture(tex, newtex, true);
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if (newtex != NULL)
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{
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->bWorldPanning = true;
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newtex->ScaleX = 8 * newtex->GetWidth() / oldtex->GetScaledWidth();
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newtex->ScaleY = 8 * newtex->GetHeight() / oldtex->GetScaledHeight();
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newtex->LeftOffset = MulScale3(oldtex->GetScaledLeftOffset(), newtex->ScaleX);
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newtex->TopOffset = MulScale3(oldtex->GetScaledTopOffset(), newtex->ScaleY);
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ReplaceTexture(tex, newtex, true);
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}
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}
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}
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else if (SC_Compare("define")) // define a new "fake" texture
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{
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FTexture *newtex = FTexture::CreateTexture(lumpnum, FTexture::TEX_Override);
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->ScaleX = 8 * newtex->GetWidth() / width;
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newtex->ScaleY = 8 * newtex->GetHeight() / height;
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memcpy(newtex->Name, src, sizeof(newtex->Name));
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if (newtex != NULL)
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{
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->bWorldPanning = true;
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newtex->ScaleX = 8 * newtex->GetWidth() / width;
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newtex->ScaleY = 8 * newtex->GetHeight() / height;
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memcpy(newtex->Name, src, sizeof(newtex->Name));
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int oldtex = TexMan.CheckForTexture(src, FTexture::TEX_Override);
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if (oldtex>=0) TexMan.ReplaceTexture(oldtex, newtex, true);
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else TexMan.AddTexture(newtex);
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int oldtex = TexMan.CheckForTexture(src, FTexture::TEX_Override);
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if (oldtex>=0) TexMan.ReplaceTexture(oldtex, newtex, true);
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else TexMan.AddTexture(newtex);
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}
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}
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//else Printf("Unable to define hires texture '%s'\n", tex->Name);
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}
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@ -94,8 +94,16 @@ FTexture * FTexture::CreateTexture (int lumpnum, int usetype)
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int h = tex->GetHeight();
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// Auto-scale flats with dimensions 128x128 and 256x256
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if (w==128 && h==128) tex->ScaleX = tex->ScaleY = 16;
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else if (w==256 && h==256) tex->ScaleX = tex->ScaleY = 32;
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if (w==128 && h==128)
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{
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tex->ScaleX = tex->ScaleY = 16;
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tex->bWorldPanning = true;
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}
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else if (w==256 && h==256)
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{
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tex->ScaleX = tex->ScaleY = 32;
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tex->bWorldPanning = true;
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}
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}
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return tex;
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}
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