From 6f7c9f1f3469aa2c6d68717e484f361441aa3503 Mon Sep 17 00:00:00 2001 From: MajorCooke Date: Wed, 17 Dec 2014 17:22:47 -0600 Subject: [PATCH] - Small adjustment for parameters here too. --- src/p_teleport.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_teleport.cpp b/src/p_teleport.cpp index df103f37f..4b728b115 100644 --- a/src/p_teleport.cpp +++ b/src/p_teleport.cpp @@ -190,7 +190,7 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, if (sourceFog && !predicting) { fixed_t fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT; - P_SpawnTeleportFog(thing, oldx, oldy, oldz, true, true, true); //Passes the actor through which then pulls the TeleFog metadate types based on properties. + P_SpawnTeleportFog(thing, oldx, oldy, oldz, true, true); //Passes the actor through which then pulls the TeleFog metadate types based on properties. } if (useFog) { @@ -198,7 +198,7 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, { fixed_t fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT; an = angle >> ANGLETOFINESHIFT; - P_SpawnTeleportFog(thing, x + 20 * finecosine[an], y + 20 * finesine[an], thing->z + fogDelta, false, true, true); + P_SpawnTeleportFog(thing, x + 20 * finecosine[an], y + 20 * finesine[an], thing->z + fogDelta, false, true); } if (thing->player)