diff --git a/src/g_strife/a_alienspectres.cpp b/src/g_strife/a_alienspectres.cpp index 4626891bb..2b9f499e9 100644 --- a/src/g_strife/a_alienspectres.cpp +++ b/src/g_strife/a_alienspectres.cpp @@ -106,7 +106,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath) switch (self->GetClass()->TypeName) { case NAME_AlienSpectre1: - EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, 0, 0, false); + EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, -1, 0, false); log = 95; break; @@ -180,7 +180,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath) { // Another Sigil piece. Woohoo! log = 83; } - EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false); + EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, -1, 0, false); break; default: diff --git a/src/g_strife/a_crusader.cpp b/src/g_strife/a_crusader.cpp index 6d34182f4..7ef0b24a1 100644 --- a/src/g_strife/a_crusader.cpp +++ b/src/g_strife/a_crusader.cpp @@ -80,6 +80,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_CrusaderDeath) { if (CheckBossDeath (self)) { - EV_DoFloor (DFloor::floorLowerToLowest, NULL, 667, FRACUNIT, 0, 0, 0, false); + EV_DoFloor (DFloor::floorLowerToLowest, NULL, 667, FRACUNIT, 0, -1, 0, false); } } diff --git a/src/g_strife/a_strifestuff.cpp b/src/g_strife/a_strifestuff.cpp index d51b618b7..95b0030a0 100644 --- a/src/g_strife/a_strifestuff.cpp +++ b/src/g_strife/a_strifestuff.cpp @@ -548,7 +548,7 @@ void APowerCoupling::Die (AActor *source, AActor *inflictor, int dmgflags) P_NoiseAlert (source, this); } EV_DoDoor (DDoor::doorClose, NULL, players[i].mo, 225, 2*FRACUNIT, 0, 0, 0); - EV_DoFloor (DFloor::floorLowerToHighest, NULL, 44, FRACUNIT, 0, 0, 0, false); + EV_DoFloor (DFloor::floorLowerToHighest, NULL, 44, FRACUNIT, 0, -1, 0, false); players[i].mo->GiveInventoryType (QuestItemClasses[5]); S_Sound (CHAN_VOICE, "svox/voc13", 1, ATTN_NORM); players[i].SetLogNumber (13); diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index 00e2a3dc2..20b61200f 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -3275,13 +3275,13 @@ DEFINE_ACTION_FUNCTION(AActor, A_BossDeath) { if (type == NAME_Fatso) { - EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false); + EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, -1, 0, false); return; } if (type == NAME_Arachnotron) { - EV_DoFloor (DFloor::floorRaiseByTexture, NULL, 667, FRACUNIT, 0, 0, 0, false); + EV_DoFloor (DFloor::floorRaiseByTexture, NULL, 667, FRACUNIT, 0, -1, 0, false); return; } } @@ -3290,11 +3290,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_BossDeath) switch (level.flags & LEVEL_SPECACTIONSMASK) { case LEVEL_SPECLOWERFLOOR: - EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false); + EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, -1, 0, false); return; case LEVEL_SPECLOWERFLOORTOHIGHEST: - EV_DoFloor (DFloor::floorLowerToHighest, NULL, 666, FRACUNIT, 0, 0, 0, false); + EV_DoFloor (DFloor::floorLowerToHighest, NULL, 666, FRACUNIT, 0, -1, 0, false); return; case LEVEL_SPECOPENDOOR: diff --git a/src/p_floor.cpp b/src/p_floor.cpp index f63087619..9a5a6eaf8 100644 --- a/src/p_floor.cpp +++ b/src/p_floor.cpp @@ -320,7 +320,7 @@ manual_floor: rtn = true; floor = new DFloor (sec); floor->m_Type = floortype; - floor->m_Crush = -1; + floor->m_Crush = crush; floor->m_Hexencrush = hexencrush; floor->m_Speed = speed; floor->m_ResetCount = 0; // [RH] @@ -374,7 +374,6 @@ manual_floor: break; case DFloor::floorRaiseAndCrushDoom: - floor->m_Crush = crush; case DFloor::floorRaiseToLowestCeiling: floor->m_Direction = 1; newheight = sec->FindLowestCeilingSurrounding (&spot); @@ -406,7 +405,6 @@ manual_floor: break; case DFloor::floorRaiseAndCrush: - floor->m_Crush = crush; floor->m_Direction = 1; newheight = sec->FindLowestCeilingPoint (&spot) - 8*FRACUNIT; floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight); diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index 14bcd430c..0d74b4d42 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -281,43 +281,43 @@ FUNC(LS_Generic_Door) FUNC(LS_Floor_LowerByValue) // Floor_LowerByValue (tag, speed, height) { - return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, 0, 0, false); + return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, -1, 0, false); } FUNC(LS_Floor_LowerToLowest) // Floor_LowerToLowest (tag, speed) { - return EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, 0, 0, false); + return EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, -1, 0, false); } FUNC(LS_Floor_LowerToHighest) // Floor_LowerToHighest (tag, speed, adjust, hereticlower) { - return EV_DoFloor (DFloor::floorLowerToHighest, ln, arg0, SPEED(arg1), (arg2-128)*FRACUNIT, 0, 0, false, arg3==1); + return EV_DoFloor (DFloor::floorLowerToHighest, ln, arg0, SPEED(arg1), (arg2-128)*FRACUNIT, -1, 0, false, arg3==1); } FUNC(LS_Floor_LowerToNearest) // Floor_LowerToNearest (tag, speed) { - return EV_DoFloor (DFloor::floorLowerToNearest, ln, arg0, SPEED(arg1), 0, 0, 0, false); + return EV_DoFloor (DFloor::floorLowerToNearest, ln, arg0, SPEED(arg1), 0, -1, 0, false); } FUNC(LS_Floor_RaiseByValue) // Floor_RaiseByValue (tag, speed, height) { - return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, 0, 0, false); + return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, -1, 0, false); } FUNC(LS_Floor_RaiseToHighest) // Floor_RaiseToHighest (tag, speed) { - return EV_DoFloor (DFloor::floorRaiseToHighest, ln, arg0, SPEED(arg1), 0, 0, 0, false); + return EV_DoFloor (DFloor::floorRaiseToHighest, ln, arg0, SPEED(arg1), 0, -1, 0, false); } FUNC(LS_Floor_RaiseToNearest) // Floor_RaiseToNearest (tag, speed) { - return EV_DoFloor (DFloor::floorRaiseToNearest, ln, arg0, SPEED(arg1), 0, 0, 0, false); + return EV_DoFloor (DFloor::floorRaiseToNearest, ln, arg0, SPEED(arg1), 0, -1, 0, false); } FUNC(LS_Floor_RaiseAndCrush) @@ -335,13 +335,13 @@ FUNC(LS_Floor_RaiseAndCrushDoom) FUNC(LS_Floor_RaiseByValueTimes8) // FLoor_RaiseByValueTimes8 (tag, speed, height) { - return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, 0, 0, false); + return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, -1, 0, false); } FUNC(LS_Floor_LowerByValueTimes8) // Floor_LowerByValueTimes8 (tag, speed, height) { - return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, 0, 0, false); + return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, -1, 0, false); } FUNC(LS_Floor_CrushStop) @@ -353,51 +353,51 @@ FUNC(LS_Floor_CrushStop) FUNC(LS_Floor_LowerInstant) // Floor_LowerInstant (tag, unused, height) { - return EV_DoFloor (DFloor::floorLowerInstant, ln, arg0, 0, arg2*FRACUNIT*8, 0, 0, false); + return EV_DoFloor (DFloor::floorLowerInstant, ln, arg0, 0, arg2*FRACUNIT*8, -1, 0, false); } FUNC(LS_Floor_RaiseInstant) // Floor_RaiseInstant (tag, unused, height) { - return EV_DoFloor (DFloor::floorRaiseInstant, ln, arg0, 0, arg2*FRACUNIT*8, 0, 0, false); + return EV_DoFloor (DFloor::floorRaiseInstant, ln, arg0, 0, arg2*FRACUNIT*8, -1, 0, false); } FUNC(LS_Floor_MoveToValueTimes8) // Floor_MoveToValueTimes8 (tag, speed, height, negative) { return EV_DoFloor (DFloor::floorMoveToValue, ln, arg0, SPEED(arg1), - arg2*FRACUNIT*8*(arg3?-1:1), 0, 0, false); + arg2*FRACUNIT*8*(arg3?-1:1), -1, 0, false); } FUNC(LS_Floor_MoveToValue) // Floor_MoveToValue (tag, speed, height, negative) { return EV_DoFloor (DFloor::floorMoveToValue, ln, arg0, SPEED(arg1), - arg2*FRACUNIT*(arg3?-1:1), 0, 0, false); + arg2*FRACUNIT*(arg3?-1:1), -1, 0, false); } FUNC(LS_Floor_RaiseToLowestCeiling) // Floor_RaiseToLowestCeiling (tag, speed) { - return EV_DoFloor (DFloor::floorRaiseToLowestCeiling, ln, arg0, SPEED(arg1), 0, 0, 0, false); + return EV_DoFloor (DFloor::floorRaiseToLowestCeiling, ln, arg0, SPEED(arg1), 0, -1, 0, false); } FUNC(LS_Floor_RaiseByTexture) // Floor_RaiseByTexture (tag, speed) { - return EV_DoFloor (DFloor::floorRaiseByTexture, ln, arg0, SPEED(arg1), 0, 0, 0, false); + return EV_DoFloor (DFloor::floorRaiseByTexture, ln, arg0, SPEED(arg1), 0, -1, 0, false); } FUNC(LS_Floor_RaiseByValueTxTy) // Floor_RaiseByValueTxTy (tag, speed, height) { - return EV_DoFloor (DFloor::floorRaiseAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, 0, 0, false); + return EV_DoFloor (DFloor::floorRaiseAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, -1, 0, false); } FUNC(LS_Floor_LowerToLowestTxTy) // Floor_LowerToLowestTxTy (tag, speed) { - return EV_DoFloor (DFloor::floorLowerAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, 0, 0, false); + return EV_DoFloor (DFloor::floorLowerAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, -1, 0, false); } FUNC(LS_Floor_Waggle) @@ -1764,7 +1764,7 @@ FUNC(LS_FloorAndCeiling_LowerRaise) // more or less unintuitive value for the fourth arg to trigger Boom's broken behavior if (arg3 != 1998 || !res) // (1998 for the year in which Boom was released... :P) { - res |= EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, 0, 0, false); + res |= EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, -1, 0, false); } return res; }