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- applied texture use type to special font with translation disabled
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@ -115,7 +115,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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else Chars[i].TranslatedPic = charlumps[i];
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else Chars[i].TranslatedPic = Chars[i].OriginalPic;
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Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
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}
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else
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