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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- crossfade wipe is working again.
The other two types still need work.
This commit is contained in:
parent
29a54c33b2
commit
6e0ed3e930
3 changed files with 13 additions and 9 deletions
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@ -889,11 +889,11 @@ void D_Display ()
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screen->End2D();
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auto wipend = screen->WipeEndScreen ();
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auto wiper = Wiper::Create(wipe_type);
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wiper->SetTextures(wipe, wipend);
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wipestart = I_msTime();
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NetUpdate(); // send out any new accumulation
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/*
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do
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{
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do
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@ -903,14 +903,13 @@ void D_Display ()
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diff = (nowtime - wipestart) * 40 / 1000; // Using 35 here feels too slow.
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} while (diff < 1);
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wipestart = nowtime;
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done = screen->WipeDo (1);
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screen->Begin2D();
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done = wiper->Run(1);
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C_DrawConsole (); // console and
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M_Drawer (); // menu are drawn even on top of wipes
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screen->End2DAndUpdate ();
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NetUpdate (); // [RH] not sure this is needed anymore
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} while (!done);
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*/
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delete wiper;
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I_FreezeTime(false);
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GSnd->SetSfxPaused(false, 1);
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@ -238,8 +238,8 @@ Wiper::~Wiper()
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bool Wiper_Crossfade::Run(int ticks)
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{
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Clock += ticks;
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screen->DrawTexture(startScreen, 0, 0, TAG_DONE);
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screen->DrawTexture(endScreen, 0, 0, DTA_Alpha, clamp(Clock / 32.f, 0.f, 1.f), TAG_DONE);
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screen->DrawTexture(startScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), TAG_DONE);
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screen->DrawTexture(endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Alpha, clamp(Clock / 32.f, 0.f, 1.f), TAG_DONE);
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return Clock >= 32;
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}
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@ -274,7 +274,7 @@ Wiper_Melt::Wiper_Melt()
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bool Wiper_Melt::Run(int ticks)
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{
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bool done;
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screen->DrawTexture(endScreen, 0, 0, TAG_DONE);
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screen->DrawTexture(endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Color, PalEntry(255, 255, 0, 0), TAG_DONE);
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// Copy the old screen in vertical strips on top of the new one.
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while (ticks--)
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@ -319,7 +319,7 @@ bool Wiper_Melt::Run(int ticks)
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rect.bottom = w - dpt.y;
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if (rect.bottom > rect.top)
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{
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screen->DrawTexture(startScreen, 0, rect.top, DTA_ClipLeft, rect.left, DTA_ClipRight, rect.right, TAG_DONE);
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screen->DrawTexture(startScreen, 0, rect.top, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_ClipLeft, rect.left, DTA_ClipRight, rect.right, TAG_DONE);
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}
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}
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}
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@ -388,8 +388,8 @@ bool Wiper_Burn::Run(int ticks)
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}
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}
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screen->DrawTexture(startScreen, 0, 0, TAG_DONE);
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screen->DrawTexture(endScreen, 0, 0, DTA_Burn, true, TAG_DONE);
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screen->DrawTexture(startScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), TAG_DONE);
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screen->DrawTexture(endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Burn, true, DTA_LegacyRenderStyle, STYLE_Translucent, TAG_DONE);
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// The fire may not always stabilize, so the wipe is forced to end
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// after an arbitrary maximum time.
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@ -459,6 +459,11 @@ public:
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// Returns true if Begin2D has been called and 2D drawing is now active
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bool HasBegun2D() { return isIn2D; }
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// This is overridable in case Vulkan does it differently.
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virtual bool RenderTextureIsFlipped() const
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{
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return true;
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}
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// Report a game restart
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void InitPalette();
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