mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
- replaced another large batch of homegrown type use.
This commit is contained in:
parent
6c6bab73ad
commit
6dee9ff566
57 changed files with 653 additions and 653 deletions
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@ -1218,7 +1218,7 @@ void FParser::SF_ObjFlag(void)
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if(mo && flagnum<26) // nullptr check
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{
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DWORD tempflags = mo->flags;
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uint32_t tempflags = mo->flags;
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// remove old bit
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tempflags &= ~(1 << flagnum);
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@ -1953,7 +1953,7 @@ void FParser::SF_SectorColormap(void)
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if (t_argv[1].type==svt_string)
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{
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DWORD cm = R_ColormapNumForName(t_argv[1].value.s);
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uint32_t cm = R_ColormapNumForName(t_argv[1].value.s);
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FSSectorTagIterator itr(tagnum);
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while ((i = itr.Next()) >= 0)
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@ -1487,7 +1487,7 @@ static int ntoh_cmp(const void *a, const void *b)
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//
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//===========================================================================
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void P_WriteDemoWeaponsChunk(BYTE **demo)
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void P_WriteDemoWeaponsChunk(uint8_t **demo)
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{
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WriteWord(Weapons_ntoh.Size(), demo);
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for (unsigned int i = 1; i < Weapons_ntoh.Size(); ++i)
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@ -1505,7 +1505,7 @@ void P_WriteDemoWeaponsChunk(BYTE **demo)
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//
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//===========================================================================
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void P_ReadDemoWeaponsChunk(BYTE **demo)
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void P_ReadDemoWeaponsChunk(uint8_t **demo)
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{
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int count, i;
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PClassActor *type;
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@ -1570,7 +1570,7 @@ void Net_WriteWeapon(PClassActor *type)
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//
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//===========================================================================
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PClassActor *Net_ReadWeapon(BYTE **stream)
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PClassActor *Net_ReadWeapon(uint8_t **stream)
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{
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int index;
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@ -79,11 +79,11 @@ struct FWeaponSlots
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void P_PlaybackKeyConfWeapons(FWeaponSlots *slots);
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void Net_WriteWeapon(PClassActor *type);
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PClassActor *Net_ReadWeapon(BYTE **stream);
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PClassActor *Net_ReadWeapon(uint8_t **stream);
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void P_SetupWeapons_ntohton();
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void P_WriteDemoWeaponsChunk(BYTE **demo);
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void P_ReadDemoWeaponsChunk(BYTE **demo);
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void P_WriteDemoWeaponsChunk(uint8_t **demo);
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void P_ReadDemoWeaponsChunk(uint8_t **demo);
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class AWeapon : public AStateProvider
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@ -91,7 +91,7 @@ class AWeapon : public AStateProvider
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DECLARE_CLASS(AWeapon, AStateProvider)
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HAS_OBJECT_POINTERS
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public:
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DWORD WeaponFlags;
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uint32_t WeaponFlags;
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PClassActor *AmmoType1, *AmmoType2; // Types of ammo used by this weapon
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int AmmoGive1, AmmoGive2; // Amount of each ammo to get when picking up weapon
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int MinAmmo1, MinAmmo2; // Minimum ammo needed to switch to this weapon
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@ -87,7 +87,7 @@ public:
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void OnDestroy() override;
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void Serialize(FSerializer &arc);
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TObjPtr<AActor*> Corpse;
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DWORD Count; // Only the first corpse pointer's count is valid.
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uint32_t Count; // Only the first corpse pointer's count is valid.
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private:
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DCorpsePointer () {}
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};
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@ -104,7 +104,7 @@ CUSTOM_CVAR(Int, sv_corpsequeuesize, 64, CVAR_ARCHIVE|CVAR_SERVERINFO)
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{
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TThinkerIterator<DCorpsePointer> iterator (STAT_CORPSEPOINTER);
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DCorpsePointer *first = iterator.Next ();
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while (first != NULL && first->Count > (DWORD)self)
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while (first != NULL && first->Count > (uint32_t)self)
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{
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DCorpsePointer *next = iterator.Next ();
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first->Destroy ();
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@ -126,7 +126,7 @@ DCorpsePointer::DCorpsePointer (AActor *ptr)
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if (first != this)
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{
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if (first->Count >= (DWORD)sv_corpsequeuesize)
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if (first->Count >= (uint32_t)sv_corpsequeuesize)
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{
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DCorpsePointer *next = iterator.Next ();
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first->Destroy ();
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@ -173,7 +173,7 @@ void DBaseDecal::GetXY (side_t *wall, double &ox, double &oy) const
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oy = v1->fY() + LeftDistance * dy;
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}
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void DBaseDecal::SetShade (DWORD rgb)
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void DBaseDecal::SetShade (uint32_t rgb)
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{
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PalEntry *entry = (PalEntry *)&rgb;
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AlphaColor = rgb | (ColorMatcher.Pick (entry->r, entry->g, entry->b) << 24);
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@ -58,7 +58,7 @@ void DLightningThinker::LightningFlash ()
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{
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int i, j;
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sector_t *tempSec;
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BYTE flashLight;
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uint8_t flashLight;
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if (LightningFlashCount)
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{
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@ -28,7 +28,7 @@ public:
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void OnDestroy() override;
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FTextureID StickToWall(side_t *wall, double x, double y, F3DFloor * ffloor);
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double GetRealZ (const side_t *wall) const;
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void SetShade (DWORD rgb);
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void SetShade (uint32_t rgb);
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void SetShade (int r, int g, int b);
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void Spread (const FDecalTemplate *tpl, side_t *wall, double x, double y, double z, F3DFloor * ffloor);
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void GetXY (side_t *side, double &x, double &y) const;
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@ -39,10 +39,10 @@ public:
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double Z;
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double ScaleX, ScaleY;
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double Alpha;
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DWORD AlphaColor;
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uint32_t AlphaColor;
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int Translation;
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FTextureID PicNum;
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DWORD RenderFlags;
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uint32_t RenderFlags;
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FRenderStyle RenderStyle;
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side_t *Side;
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sector_t *Sector;
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@ -281,7 +281,7 @@ void DHUDMessage::ResetText (const char *text)
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V_FreeBrokenLines (Lines);
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}
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Lines = V_BreakLines (Font, NoWrap ? INT_MAX : width, (BYTE *)text);
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Lines = V_BreakLines (Font, NoWrap ? INT_MAX : width, (uint8_t *)text);
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NumLines = 0;
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Width = 0;
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@ -670,7 +670,7 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
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// Weapons List
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//
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//---------------------------------------------------------------------------
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FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale=NULL) // This function is also used by SBARINFO
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FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, bool *applyscale=NULL) // This function is also used by SBARINFO
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{
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FTextureID picnum, AltIcon = item->AltHUDIcon;
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FState * state=NULL, *ReadyState;
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@ -134,7 +134,7 @@ protected:
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private:
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TObjPtr<DHUDMessage*> Next;
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DWORD SBarID;
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uint32_t SBarID;
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char *SourceText;
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friend class DBaseStatusBar;
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@ -225,11 +225,11 @@ struct FMugShotFrame
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struct FMugShotState
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{
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BYTE bUsesLevels:1;
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BYTE bHealth2:1; // Health level is the 2nd character from the end.
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BYTE bHealthSpecial:1; // Like health2 only the 2nd frame gets the normal health type.
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BYTE bDirectional:1; // Faces direction of damage.
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BYTE bFinished:1;
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uint8_t bUsesLevels:1;
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uint8_t bHealth2:1; // Health level is the 2nd character from the end.
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uint8_t bHealthSpecial:1; // Like health2 only the 2nd frame gets the normal health type.
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uint8_t bDirectional:1; // Faces direction of damage.
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uint8_t bFinished:1;
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unsigned int Position;
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int Time;
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@ -433,7 +433,7 @@ void ST_LoadCrosshair(bool alwaysload=false);
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void ST_Clear();
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extern FTexture *CrosshairImage;
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FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale);
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FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, bool *applyscale);
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enum DI_Flags
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{
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@ -189,9 +189,9 @@ class SBarInfoCommand
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if (!sc.CheckToken(TK_Null)) sc.MustGetToken(TK_Identifier);
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EColorRange returnVal = CR_UNTRANSLATED;
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FString namedTranslation; //we must send in "[translation]"
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const BYTE *trans_ptr;
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const uint8_t *trans_ptr;
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namedTranslation.Format("[%s]", sc.String);
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trans_ptr = (const BYTE *)(&namedTranslation[0]);
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trans_ptr = (const uint8_t *)(&namedTranslation[0]);
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if((returnVal = V_ParseFontColor(trans_ptr, CR_UNTRANSLATED, CR_UNTRANSLATED)) == CR_UNDEFINED)
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{
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sc.ScriptError("Missing definition for color %s.", sc.String);
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@ -1379,7 +1379,7 @@ public:
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double xScale = 1.0;
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double yScale = 1.0;
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const BYTE* str = (const BYTE*) cstring;
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const uint8_t* str = (const uint8_t*) cstring;
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const EColorRange boldTranslation = EColorRange(translation ? translation - 1 : NumTextColors - 1);
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int fontcolor = translation;
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@ -344,7 +344,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
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int maxheight;
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double spawnScaleX;
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double spawnScaleY;
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DWORD flags;
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uint32_t flags;
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bool applyscale; //Set remotely from from GetInventoryIcon when selected sprite comes from Spawn state
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// I'm using imgx/imgy here so that I can inherit drawimage with drawnumber for some commands.
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SBarInfoCoordinate imgx;
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@ -2132,7 +2132,7 @@ class CommandDrawShader : public SBarInfoCommand
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DummySpan[1].TopOffset = 0;
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DummySpan[1].Length = 0;
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}
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const BYTE *GetColumn(unsigned int column, const Span **spans_out)
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const uint8_t *GetColumn(unsigned int column, const Span **spans_out)
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{
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if (spans_out != NULL)
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{
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@ -2140,10 +2140,10 @@ class CommandDrawShader : public SBarInfoCommand
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}
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return Pixels + ((column & WidthMask) << HeightBits);
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}
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const BYTE *GetPixels() { return Pixels; }
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const uint8_t *GetPixels() { return Pixels; }
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void Unload() {}
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private:
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BYTE Pixels[512];
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uint8_t Pixels[512];
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Span DummySpan[2];
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};
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@ -403,7 +403,7 @@ void DBaseStatusBar::Tick ()
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::AttachMessage (DHUDMessage *msg, DWORD id, int layer)
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void DBaseStatusBar::AttachMessage (DHUDMessage *msg, uint32_t id, int layer)
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{
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DHUDMessage *old = NULL;
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DHUDMessage **prev;
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@ -471,7 +471,7 @@ DHUDMessage *DBaseStatusBar::DetachMessage (DHUDMessage *msg)
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return NULL;
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}
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DHUDMessage *DBaseStatusBar::DetachMessage (DWORD id)
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DHUDMessage *DBaseStatusBar::DetachMessage (uint32_t id)
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{
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for (size_t i = 0; i < countof(Messages); ++i)
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{
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@ -597,10 +597,10 @@ void DBaseStatusBar::RefreshBackground () const
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void DBaseStatusBar::DrawCrosshair ()
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{
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static DWORD prevcolor = 0xffffffff;
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static uint32_t prevcolor = 0xffffffff;
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static int palettecolor = 0;
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DWORD color;
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uint32_t color;
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double size;
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int w, h;
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@ -124,12 +124,12 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
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if (desc->mPalette.IsNotEmpty() && (lumpnum = Wads.CheckNumForFullName(desc->mPalette, true)) > 0)
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{
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PalEntry *palette;
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const BYTE *orgpal;
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const uint8_t *orgpal;
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FMemLump lump;
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int i;
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lump = Wads.ReadLump (lumpnum);
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orgpal = (BYTE *)lump.GetMem();
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orgpal = (uint8_t *)lump.GetMem();
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palette = screen->GetPalette ();
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for (i = 256; i > 0; i--, orgpal += 3)
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{
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@ -721,7 +721,7 @@ void DIntermissionScreenScroller::Drawer ()
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DIntermissionController *DIntermissionController::CurrentIntermission;
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DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc, bool DeleteDesc, BYTE state)
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DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc, bool DeleteDesc, uint8_t state)
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{
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mDesc = Desc;
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mDeleteDesc = DeleteDesc;
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@ -883,7 +883,7 @@ void DIntermissionController::OnDestroy ()
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//
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//==========================================================================
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void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE state)
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void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, uint8_t state)
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{
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if (DIntermissionController::CurrentIntermission != NULL)
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{
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@ -907,7 +907,7 @@ void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE stat
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//
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//==========================================================================
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void F_StartIntermission(FName seq, BYTE state)
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void F_StartIntermission(FName seq, uint8_t state)
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{
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FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(seq);
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if (pdesc != NULL)
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@ -31,15 +31,15 @@ struct FIIntermissionPatch
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struct FCastSound
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{
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BYTE mSequence;
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BYTE mIndex;
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uint8_t mSequence;
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uint8_t mIndex;
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FString mSound;
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};
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struct FICastSound
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{
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BYTE mSequence;
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BYTE mIndex;
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uint8_t mSequence;
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uint8_t mIndex;
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FSoundID mSound;
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};
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@ -289,7 +289,7 @@ class DIntermissionController : public DObject
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bool mDeleteDesc;
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bool mFirst;
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bool mAdvance, mSentAdvance;
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BYTE mGameState;
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uint8_t mGameState;
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int mIndex;
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bool NextPage();
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@ -297,7 +297,7 @@ class DIntermissionController : public DObject
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public:
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static DIntermissionController *CurrentIntermission;
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DIntermissionController(FIntermissionDescriptor *mDesc = NULL, bool mDeleteDesc = false, BYTE state = FSTATE_ChangingLevel);
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DIntermissionController(FIntermissionDescriptor *mDesc = NULL, bool mDeleteDesc = false, uint8_t state = FSTATE_ChangingLevel);
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bool Responder (event_t *ev);
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void Ticker ();
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void Drawer ();
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@ -311,8 +311,8 @@ public:
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bool F_Responder (event_t* ev);
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void F_Ticker ();
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void F_Drawer ();
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void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE state);
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void F_StartIntermission(FName desc, BYTE state);
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void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, uint8_t state);
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void F_StartIntermission(FName desc, uint8_t state);
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void F_EndFinale ();
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void F_AdvanceIntermission();
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@ -382,10 +382,10 @@ bool FIntermissionActionCast::ParseKey(FScanner &sc)
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FCastSound *cs = &mCastSounds[mCastSounds.Reserve(1)];
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sc.MustGetToken('=');
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sc.MustGetToken(TK_StringConst);
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cs->mSequence = (BYTE)sc.MatchString(seqs);
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cs->mSequence = (uint8_t)sc.MatchString(seqs);
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sc.MustGetToken(',');
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sc.MustGetToken(TK_IntConst);
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cs->mIndex = (BYTE)sc.Number;
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cs->mIndex = (uint8_t)sc.Number;
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sc.MustGetToken(',');
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sc.MustGetToken(TK_StringConst);
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cs->mSound = sc.String;
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@ -573,7 +573,7 @@ void FMapInfoParser::ParseIntermission()
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struct EndSequence
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{
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SBYTE EndType;
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int8_t EndType;
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bool MusicLooping;
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bool PlayTheEnd;
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FString PicName;
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@ -771,7 +771,7 @@ void M_Drawer (void)
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{
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player = camera->player;
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}
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fade = PalEntry (BYTE(player->BlendA*255), BYTE(player->BlendR*255), BYTE(player->BlendG*255), BYTE(player->BlendB*255));
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fade = PalEntry (uint8_t(player->BlendA*255), uint8_t(player->BlendR*255), uint8_t(player->BlendG*255), uint8_t(player->BlendB*255));
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}
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@ -77,7 +77,7 @@ EXTERN_CVAR (Bool, vid_tft) // Defined below
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int testingmode; // Holds time to revert to old mode
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int OldWidth, OldHeight, OldBits;
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static FIntCVar DummyDepthCvar (NULL, 0, 0);
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static BYTE BitTranslate[32];
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static uint8_t BitTranslate[32];
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CUSTOM_CVAR (Int, menu_screenratios, -1, CVAR_ARCHIVE)
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{
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@ -262,7 +262,7 @@ bool F7ZFile::Open(bool quiet)
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TArray<UInt16> nameUTF16;
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TArray<char> nameASCII;
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for (DWORD i = 0; i < NumLumps; ++i)
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for (uint32_t i = 0; i < NumLumps; ++i)
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{
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// skip Directories
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if (SzArEx_IsDir(archPtr, i))
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@ -46,8 +46,8 @@
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struct GrpInfo
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{
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DWORD Magic[3];
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DWORD NumLumps;
|
||||
uint32_t Magic[3];
|
||||
uint32_t NumLumps;
|
||||
};
|
||||
|
||||
struct GrpLump
|
||||
|
@ -57,7 +57,7 @@ struct GrpLump
|
|||
struct
|
||||
{
|
||||
char Name[12];
|
||||
DWORD Size;
|
||||
uint32_t Size;
|
||||
};
|
||||
char NameWithZero[13];
|
||||
};
|
||||
|
@ -110,7 +110,7 @@ bool FGrpFile::Open(bool quiet)
|
|||
|
||||
int Position = sizeof(GrpInfo) + NumLumps * sizeof(GrpLump);
|
||||
|
||||
for(DWORD i = 0; i < NumLumps; i++)
|
||||
for(uint32_t i = 0; i < NumLumps; i++)
|
||||
{
|
||||
Lumps[i].Owner = this;
|
||||
Lumps[i].Position = Position;
|
||||
|
|
|
@ -106,7 +106,7 @@ bool FPakFile::Open(bool quiet)
|
|||
|
||||
if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
|
||||
|
||||
for(DWORD i = 0; i < NumLumps; i++)
|
||||
for(uint32_t i = 0; i < NumLumps; i++)
|
||||
{
|
||||
Lumps[i].LumpNameSetup(fileinfo[i].name);
|
||||
Lumps[i].Owner = this;
|
||||
|
|
|
@ -48,23 +48,23 @@
|
|||
struct RFFInfo
|
||||
{
|
||||
// Should be "RFF\x18"
|
||||
DWORD Magic;
|
||||
DWORD Version;
|
||||
DWORD DirOfs;
|
||||
DWORD NumLumps;
|
||||
uint32_t Magic;
|
||||
uint32_t Version;
|
||||
uint32_t DirOfs;
|
||||
uint32_t NumLumps;
|
||||
};
|
||||
|
||||
struct RFFLump
|
||||
{
|
||||
DWORD DontKnow1[4];
|
||||
DWORD FilePos;
|
||||
DWORD Size;
|
||||
DWORD DontKnow2;
|
||||
DWORD Time;
|
||||
BYTE Flags;
|
||||
uint32_t DontKnow1[4];
|
||||
uint32_t FilePos;
|
||||
uint32_t Size;
|
||||
uint32_t DontKnow2;
|
||||
uint32_t Time;
|
||||
uint8_t Flags;
|
||||
char Extension[3];
|
||||
char Name[8];
|
||||
DWORD IndexNum; // Used by .sfx, possibly others
|
||||
uint32_t IndexNum; // Used by .sfx, possibly others
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
@ -78,7 +78,7 @@ struct FRFFLump : public FUncompressedLump
|
|||
virtual FileReader *GetReader();
|
||||
virtual int FillCache();
|
||||
|
||||
DWORD IndexNum;
|
||||
uint32_t IndexNum;
|
||||
|
||||
int GetIndexNum() const { return IndexNum; }
|
||||
};
|
||||
|
@ -91,11 +91,11 @@ struct FRFFLump : public FUncompressedLump
|
|||
|
||||
void BloodCrypt (void *data, int key, int len)
|
||||
{
|
||||
int p = (BYTE)key, i;
|
||||
int p = (uint8_t)key, i;
|
||||
|
||||
for (i = 0; i < len; ++i)
|
||||
{
|
||||
((BYTE *)data)[i] ^= (unsigned char)(p+(i>>1));
|
||||
((uint8_t *)data)[i] ^= (unsigned char)(p+(i>>1));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -153,7 +153,7 @@ bool FRFFFile::Open(bool quiet)
|
|||
Lumps = new FRFFLump[NumLumps];
|
||||
|
||||
if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
|
||||
for (DWORD i = 0; i < NumLumps; ++i)
|
||||
for (uint32_t i = 0; i < NumLumps; ++i)
|
||||
{
|
||||
Lumps[i].Position = LittleLong(lumps[i].FilePos);
|
||||
Lumps[i].LumpSize = LittleLong(lumps[i].Size);
|
||||
|
@ -230,7 +230,7 @@ int FRFFLump::FillCache()
|
|||
if (Flags & LUMPF_BLOODCRYPT)
|
||||
{
|
||||
int cryptlen = MIN<int> (LumpSize, 256);
|
||||
BYTE *data = (BYTE *)Cache;
|
||||
uint8_t *data = (uint8_t *)Cache;
|
||||
|
||||
for (int i = 0; i < cryptlen; ++i)
|
||||
{
|
||||
|
|
|
@ -49,7 +49,7 @@ private:
|
|||
|
||||
FileReader &File;
|
||||
bool SawEOF;
|
||||
BYTE InBuff[BUFF_SIZE];
|
||||
uint8_t InBuff[BUFF_SIZE];
|
||||
|
||||
enum StreamState
|
||||
{
|
||||
|
@ -62,15 +62,15 @@ private:
|
|||
{
|
||||
StreamState State;
|
||||
|
||||
BYTE *In;
|
||||
uint8_t *In;
|
||||
unsigned int AvailIn;
|
||||
unsigned int InternalOut;
|
||||
|
||||
BYTE CFlags, Bits;
|
||||
uint8_t CFlags, Bits;
|
||||
|
||||
BYTE Window[WINDOW_SIZE+INTERNAL_BUFFER_SIZE];
|
||||
const BYTE *WindowData;
|
||||
BYTE *InternalBuffer;
|
||||
uint8_t Window[WINDOW_SIZE+INTERNAL_BUFFER_SIZE];
|
||||
const uint8_t *WindowData;
|
||||
uint8_t *InternalBuffer;
|
||||
} Stream;
|
||||
|
||||
void FillBuffer()
|
||||
|
@ -109,8 +109,8 @@ private:
|
|||
return false;
|
||||
Stream.AvailIn -= 2;
|
||||
|
||||
WORD pos = BigShort(*(WORD*)Stream.In);
|
||||
BYTE len = (pos & 0xF)+1;
|
||||
uint16_t pos = BigShort(*(uint16_t*)Stream.In);
|
||||
uint8_t len = (pos & 0xF)+1;
|
||||
pos >>= 4;
|
||||
Stream.In += 2;
|
||||
if(len == 1)
|
||||
|
@ -120,7 +120,7 @@ private:
|
|||
return true;
|
||||
}
|
||||
|
||||
const BYTE* copyStart = Stream.InternalBuffer-pos-1;
|
||||
const uint8_t* copyStart = Stream.InternalBuffer-pos-1;
|
||||
|
||||
// Complete overlap: Single byte repeated
|
||||
if(pos == 0)
|
||||
|
@ -182,7 +182,7 @@ public:
|
|||
long Read(void *buffer, long len)
|
||||
{
|
||||
|
||||
BYTE *Out = (BYTE*)buffer;
|
||||
uint8_t *Out = (uint8_t*)buffer;
|
||||
long AvailOut = len;
|
||||
|
||||
do
|
||||
|
@ -222,7 +222,7 @@ public:
|
|||
while(AvailOut && Stream.State != STREAM_FINAL);
|
||||
|
||||
assert(AvailOut == 0);
|
||||
return (long)(Out - (BYTE*)buffer);
|
||||
return (long)(Out - (uint8_t*)buffer);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -329,7 +329,7 @@ FWadFile::~FWadFile()
|
|||
bool FWadFile::Open(bool quiet)
|
||||
{
|
||||
wadinfo_t header;
|
||||
DWORD InfoTableOfs;
|
||||
uint32_t InfoTableOfs;
|
||||
bool isBigEndian = false; // Little endian is assumed until proven otherwise
|
||||
const long wadSize = Reader->GetLength();
|
||||
|
||||
|
@ -358,7 +358,7 @@ bool FWadFile::Open(bool quiet)
|
|||
|
||||
Lumps = new FWadFileLump[NumLumps];
|
||||
|
||||
for(DWORD i = 0; i < NumLumps; i++)
|
||||
for(uint32_t i = 0; i < NumLumps; i++)
|
||||
{
|
||||
uppercopy (Lumps[i].Name, fileinfo[i].Name);
|
||||
Lumps[i].Name[8] = 0;
|
||||
|
@ -563,7 +563,7 @@ void FWadFile::SkinHack ()
|
|||
static int namespc = ns_firstskin;
|
||||
bool skinned = false;
|
||||
bool hasmap = false;
|
||||
DWORD i;
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < NumLumps; i++)
|
||||
{
|
||||
|
@ -580,7 +580,7 @@ void FWadFile::SkinHack ()
|
|||
if (!skinned)
|
||||
{
|
||||
skinned = true;
|
||||
DWORD j;
|
||||
uint32_t j;
|
||||
|
||||
for (j = 0; j < NumLumps; j++)
|
||||
{
|
||||
|
@ -627,7 +627,7 @@ void FWadFile::SkinHack ()
|
|||
|
||||
void FWadFile::FindStrifeTeaserVoices ()
|
||||
{
|
||||
for (DWORD i = 0; i <= NumLumps; ++i)
|
||||
for (uint32_t i = 0; i <= NumLumps; ++i)
|
||||
{
|
||||
if (Lumps[i].Name[0] == 'V' &&
|
||||
Lumps[i].Name[1] == 'O' &&
|
||||
|
|
|
@ -123,23 +123,23 @@ bool FCompressedBuffer::Decompress(char *destbuffer)
|
|||
//
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
static DWORD Zip_FindCentralDir(FileReader * fin)
|
||||
static uint32_t Zip_FindCentralDir(FileReader * fin)
|
||||
{
|
||||
unsigned char buf[BUFREADCOMMENT + 4];
|
||||
DWORD FileSize;
|
||||
DWORD uBackRead;
|
||||
DWORD uMaxBack; // maximum size of global comment
|
||||
DWORD uPosFound=0;
|
||||
uint32_t FileSize;
|
||||
uint32_t uBackRead;
|
||||
uint32_t uMaxBack; // maximum size of global comment
|
||||
uint32_t uPosFound=0;
|
||||
|
||||
fin->Seek(0, SEEK_END);
|
||||
|
||||
FileSize = fin->Tell();
|
||||
uMaxBack = MIN<DWORD>(0xffff, FileSize);
|
||||
uMaxBack = MIN<uint32_t>(0xffff, FileSize);
|
||||
|
||||
uBackRead = 4;
|
||||
while (uBackRead < uMaxBack)
|
||||
{
|
||||
DWORD uReadSize, uReadPos;
|
||||
uint32_t uReadSize, uReadPos;
|
||||
int i;
|
||||
if (uBackRead + BUFREADCOMMENT > uMaxBack)
|
||||
uBackRead = uMaxBack;
|
||||
|
@ -147,7 +147,7 @@ static DWORD Zip_FindCentralDir(FileReader * fin)
|
|||
uBackRead += BUFREADCOMMENT;
|
||||
uReadPos = FileSize - uBackRead;
|
||||
|
||||
uReadSize = MIN<DWORD>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
|
||||
uReadSize = MIN<uint32_t>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
|
||||
|
||||
if (fin->Seek(uReadPos, SEEK_SET) != 0) break;
|
||||
|
||||
|
@ -182,7 +182,7 @@ FZipFile::FZipFile(const char * filename, FileReader *file)
|
|||
|
||||
bool FZipFile::Open(bool quiet)
|
||||
{
|
||||
DWORD centraldir = Zip_FindCentralDir(Reader);
|
||||
uint32_t centraldir = Zip_FindCentralDir(Reader);
|
||||
FZipEndOfCentralDirectory info;
|
||||
int skipped = 0;
|
||||
|
||||
|
@ -223,7 +223,7 @@ bool FZipFile::Open(bool quiet)
|
|||
|
||||
// Check if all files have the same prefix so that this can be stripped out.
|
||||
// This will only be done if there is either a MAPINFO, ZMAPINFO or GAMEINFO lump in the subdirectory, denoting a ZDoom mod.
|
||||
if (NumLumps > 1) for (DWORD i = 0; i < NumLumps; i++)
|
||||
if (NumLumps > 1) for (uint32_t i = 0; i < NumLumps; i++)
|
||||
{
|
||||
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
|
||||
|
||||
|
@ -292,7 +292,7 @@ bool FZipFile::Open(bool quiet)
|
|||
|
||||
dirptr = (char*)directory;
|
||||
lump_p = Lumps;
|
||||
for (DWORD i = 0; i < NumLumps; i++)
|
||||
for (uint32_t i = 0; i < NumLumps; i++)
|
||||
{
|
||||
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
|
||||
|
||||
|
@ -348,7 +348,7 @@ bool FZipFile::Open(bool quiet)
|
|||
lump_p->Owner = this;
|
||||
// The start of the Reader will be determined the first time it is accessed.
|
||||
lump_p->Flags = LUMPF_ZIPFILE | LUMPFZIP_NEEDFILESTART;
|
||||
lump_p->Method = BYTE(zip_fh->Method);
|
||||
lump_p->Method = uint8_t(zip_fh->Method);
|
||||
lump_p->GPFlags = zip_fh->Flags;
|
||||
lump_p->CRC32 = zip_fh->CRC32;
|
||||
lump_p->CompressedSize = LittleLong(zip_fh->CompressedSize);
|
||||
|
|
|
@ -16,8 +16,8 @@ enum
|
|||
|
||||
struct FZipLump : public FResourceLump
|
||||
{
|
||||
WORD GPFlags;
|
||||
BYTE Method;
|
||||
uint16_t GPFlags;
|
||||
uint8_t Method;
|
||||
int CompressedSize;
|
||||
int Position;
|
||||
unsigned CRC32;
|
||||
|
|
|
@ -204,7 +204,7 @@ FCompressedBuffer FResourceLump::GetRawData()
|
|||
{
|
||||
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
|
||||
memcpy(cbuf.mBuffer, CacheLump(), LumpSize);
|
||||
cbuf.mCRC32 = crc32(0, (BYTE*)cbuf.mBuffer, LumpSize);
|
||||
cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
|
||||
ReleaseCache();
|
||||
return cbuf;
|
||||
}
|
||||
|
@ -365,7 +365,7 @@ void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
|
|||
// Filter out lumps using the same names as the Autoload.* sections
|
||||
// in the ini file use. We reduce the maximum lump concidered after
|
||||
// each one so that we don't risk refiltering already filtered lumps.
|
||||
DWORD max = NumLumps;
|
||||
uint32_t max = NumLumps;
|
||||
max -= FilterLumpsByGameType(gameinfo.gametype, lumps, lumpsize, max);
|
||||
|
||||
long len;
|
||||
|
@ -390,10 +390,10 @@ void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, DWORD max)
|
||||
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
|
||||
{
|
||||
FString filter;
|
||||
DWORD start, end;
|
||||
uint32_t start, end;
|
||||
|
||||
if (filtername.IsEmpty())
|
||||
{
|
||||
|
@ -402,11 +402,11 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
|
|||
filter << "filter/" << filtername << '/';
|
||||
if (FindPrefixRange(filter, lumps, lumpsize, max, start, end))
|
||||
{
|
||||
void *from = (BYTE *)lumps + start * lumpsize;
|
||||
void *from = (uint8_t *)lumps + start * lumpsize;
|
||||
|
||||
// Remove filter prefix from every name
|
||||
void *lump_p = from;
|
||||
for (DWORD i = start; i < end; ++i, lump_p = (BYTE *)lump_p + lumpsize)
|
||||
for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
|
||||
{
|
||||
FResourceLump *lump = (FResourceLump *)lump_p;
|
||||
assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
|
||||
|
@ -415,17 +415,17 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
|
|||
|
||||
// Move filtered lumps to the end of the lump list.
|
||||
size_t count = (end - start) * lumpsize;
|
||||
void *to = (BYTE *)lumps + NumLumps * lumpsize - count;
|
||||
void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
|
||||
assert (to >= from);
|
||||
|
||||
if (from != to)
|
||||
{
|
||||
// Copy filtered lumps to a temporary buffer.
|
||||
BYTE *filteredlumps = new BYTE[count];
|
||||
uint8_t *filteredlumps = new uint8_t[count];
|
||||
memcpy(filteredlumps, from, count);
|
||||
|
||||
// Shift lumps left to make room for the filtered ones at the end.
|
||||
memmove(from, (BYTE *)from + count, (NumLumps - end) * lumpsize);
|
||||
memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
|
||||
|
||||
// Copy temporary buffer to newly freed space.
|
||||
memcpy(to, filteredlumps, count);
|
||||
|
@ -445,7 +445,7 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, DWORD max)
|
||||
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, uint32_t max)
|
||||
{
|
||||
static const struct { int match; const char *name; } blanket[] =
|
||||
{
|
||||
|
@ -479,16 +479,16 @@ int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max)
|
||||
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
|
||||
{
|
||||
DWORD start, end;
|
||||
uint32_t start, end;
|
||||
if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
|
||||
{
|
||||
// Since the resource lumps may contain non-POD data besides the
|
||||
// full name, we "delete" them by erasing their names so they
|
||||
// can't be found.
|
||||
void *stop = (BYTE *)lumps + end * lumpsize;
|
||||
for (void *p = (BYTE *)lumps + start * lumpsize; p < stop; p = (BYTE *)p + lumpsize)
|
||||
void *stop = (uint8_t *)lumps + end * lumpsize;
|
||||
for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
|
||||
{
|
||||
FResourceLump *lump = (FResourceLump *)p;
|
||||
lump->FullName = 0;
|
||||
|
@ -508,9 +508,9 @@ void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, DWORD maxlump, DWORD &start, DWORD &end)
|
||||
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
|
||||
{
|
||||
DWORD min, max, mid, inside;
|
||||
uint32_t min, max, mid, inside;
|
||||
FResourceLump *lump;
|
||||
int cmp;
|
||||
|
||||
|
@ -518,14 +518,14 @@ bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize
|
|||
|
||||
// Pretend that our range starts at 1 instead of 0 so that we can avoid
|
||||
// unsigned overflow if the range starts at the first lump.
|
||||
lumps = (BYTE *)lumps - lumpsize;
|
||||
lumps = (uint8_t *)lumps - lumpsize;
|
||||
|
||||
// Binary search to find any match at all.
|
||||
min = 1, max = maxlump;
|
||||
while (min <= max)
|
||||
{
|
||||
mid = min + (max - min) / 2;
|
||||
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
|
||||
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
|
||||
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
|
||||
if (cmp == 0)
|
||||
break;
|
||||
|
@ -545,7 +545,7 @@ bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize
|
|||
while (min <= max)
|
||||
{
|
||||
mid = min + (max - min) / 2;
|
||||
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
|
||||
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
|
||||
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
|
||||
// Go left on matches and right on misses.
|
||||
if (cmp == 0)
|
||||
|
@ -560,7 +560,7 @@ bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize
|
|||
while (min <= max)
|
||||
{
|
||||
mid = min + (max - min) / 2;
|
||||
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
|
||||
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
|
||||
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
|
||||
// Go right on matches and left on misses.
|
||||
if (cmp == 0)
|
||||
|
|
|
@ -40,11 +40,11 @@ struct FResourceLump
|
|||
{
|
||||
char Name[9];
|
||||
|
||||
DWORD dwName; // These are for accessing the first 4 or 8 chars of
|
||||
uint32_t dwName; // These are for accessing the first 4 or 8 chars of
|
||||
QWORD qwName; // Name as a unit without breaking strict aliasing rules
|
||||
};
|
||||
BYTE Flags;
|
||||
SBYTE RefCount;
|
||||
uint8_t Flags;
|
||||
int8_t RefCount;
|
||||
char * Cache;
|
||||
FResourceFile * Owner;
|
||||
FTexture * LinkedTexture;
|
||||
|
@ -84,7 +84,7 @@ public:
|
|||
FileReader *Reader;
|
||||
const char *Filename;
|
||||
protected:
|
||||
DWORD NumLumps;
|
||||
uint32_t NumLumps;
|
||||
|
||||
FResourceFile(const char *filename, FileReader *r);
|
||||
|
||||
|
@ -92,21 +92,21 @@ protected:
|
|||
void PostProcessArchive(void *lumps, size_t lumpsize);
|
||||
|
||||
private:
|
||||
DWORD FirstLump;
|
||||
uint32_t FirstLump;
|
||||
|
||||
int FilterLumps(FString filtername, void *lumps, size_t lumpsize, DWORD max);
|
||||
int FilterLumpsByGameType(int gametype, void *lumps, size_t lumpsize, DWORD max);
|
||||
bool FindPrefixRange(FString filter, void *lumps, size_t lumpsize, DWORD max, DWORD &start, DWORD &end);
|
||||
void JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max);
|
||||
int FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max);
|
||||
int FilterLumpsByGameType(int gametype, void *lumps, size_t lumpsize, uint32_t max);
|
||||
bool FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t max, uint32_t &start, uint32_t &end);
|
||||
void JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max);
|
||||
|
||||
public:
|
||||
static FResourceFile *OpenResourceFile(const char *filename, FileReader *file, bool quiet = false, bool containeronly = false);
|
||||
static FResourceFile *OpenDirectory(const char *filename, bool quiet = false);
|
||||
virtual ~FResourceFile();
|
||||
FileReader *GetReader() const { return Reader; }
|
||||
DWORD LumpCount() const { return NumLumps; }
|
||||
DWORD GetFirstLump() const { return FirstLump; }
|
||||
void SetFirstLump(DWORD f) { FirstLump = f; }
|
||||
uint32_t LumpCount() const { return NumLumps; }
|
||||
uint32_t GetFirstLump() const { return FirstLump; }
|
||||
void SetFirstLump(uint32_t f) { FirstLump = f; }
|
||||
|
||||
virtual void FindStrifeTeaserVoices ();
|
||||
virtual bool Open(bool quiet) = 0;
|
||||
|
|
|
@ -2466,7 +2466,7 @@ FxExpression *FxAssign::Resolve(FCompileContext &ctx)
|
|||
|
||||
ExpEmit FxAssign::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
static const BYTE loadops[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
|
||||
static const uint8_t loadops[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
|
||||
assert(Base->ValueType->GetRegType() == Right->ValueType->GetRegType());
|
||||
|
||||
ExpEmit pointer = Base->Emit(build);
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
|
||||
struct VMRemap
|
||||
{
|
||||
BYTE altOp, kReg, kType;
|
||||
uint8_t altOp, kReg, kType;
|
||||
};
|
||||
|
||||
|
||||
|
@ -563,7 +563,7 @@ size_t VMFunctionBuilder::GetAddress()
|
|||
|
||||
size_t VMFunctionBuilder::Emit(int opcode, int opa, int opb, int opc)
|
||||
{
|
||||
static BYTE opcodes[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
|
||||
static uint8_t opcodes[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
|
||||
|
||||
assert(opcode >= 0 && opcode < NUM_OPS);
|
||||
assert(opa >= 0);
|
||||
|
|
|
@ -331,7 +331,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
|
|||
{
|
||||
sc.ScriptError ("DoomEdNum must be in the range [-1,32767]");
|
||||
}
|
||||
bag.Info->DoomEdNum = (SWORD)sc.Number;
|
||||
bag.Info->DoomEdNum = (int16_t)sc.Number;
|
||||
}
|
||||
else if (sc.Compare ("SpawnNum"))
|
||||
{
|
||||
|
@ -340,7 +340,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
|
|||
{
|
||||
sc.ScriptError ("SpawnNum must be in the range [0,255]");
|
||||
}
|
||||
bag.Info->SpawnID = (BYTE)sc.Number;
|
||||
bag.Info->SpawnID = (uint8_t)sc.Number;
|
||||
}
|
||||
else if (sc.Compare ("Sprite") || (
|
||||
(def == DEF_BreakableDecoration || def == DEF_Projectile) &&
|
||||
|
|
|
@ -610,7 +610,7 @@ void ParseFunctionParameters(FScanner &sc, PClassActor *cls, TArray<FxExpression
|
|||
PFunction *afd, FString statestring, FStateDefinitions *statedef)
|
||||
{
|
||||
const TArray<PType *> ¶ms = afd->Variants[0].Proto->ArgumentTypes;
|
||||
const TArray<DWORD> ¶mflags = afd->Variants[0].ArgFlags;
|
||||
const TArray<uint32_t> ¶mflags = afd->Variants[0].ArgFlags;
|
||||
int numparams = (int)params.Size();
|
||||
int pnum = 0;
|
||||
bool zeroparm;
|
||||
|
|
|
@ -79,7 +79,7 @@ PSymbolConstString::PSymbolConstString(FName name, const FString &str)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
unsigned PFunction::AddVariant(PPrototype *proto, TArray<DWORD> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags, int useflags)
|
||||
unsigned PFunction::AddVariant(PPrototype *proto, TArray<uint32_t> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags, int useflags)
|
||||
{
|
||||
Variant variant;
|
||||
|
||||
|
|
|
@ -101,7 +101,7 @@ FScriptPosition & GetStateSource(FState *state)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PStruct *cls, DWORD funcflags, int useflags)
|
||||
void SetImplicitArgs(TArray<PType *> *args, TArray<uint32_t> *argflags, TArray<FName> *argnames, PStruct *cls, uint32_t funcflags, int useflags)
|
||||
{
|
||||
// Must be called before adding any other arguments.
|
||||
assert(args == nullptr || args->Size() == 0);
|
||||
|
|
|
@ -52,7 +52,7 @@ struct FStateDefine
|
|||
FName Label;
|
||||
TArray<FStateDefine> Children;
|
||||
FState *State;
|
||||
BYTE DefineFlags;
|
||||
uint8_t DefineFlags;
|
||||
};
|
||||
|
||||
class FStateDefinitions
|
||||
|
@ -83,7 +83,7 @@ public:
|
|||
lastlabel = -1;
|
||||
}
|
||||
|
||||
void SetStateLabel(const char *statename, FState *state, BYTE defflags = SDF_STATE);
|
||||
void SetStateLabel(const char *statename, FState *state, uint8_t defflags = SDF_STATE);
|
||||
void AddStateLabel(const char *statename);
|
||||
int GetStateLabelIndex (FName statename);
|
||||
void InstallStates(PClassActor *info, AActor *defaults);
|
||||
|
@ -159,7 +159,7 @@ void ParseFunctionParameters(FScanner &sc, PClassActor *cls, TArray<FxExpression
|
|||
FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &endswithret);
|
||||
class FxVMFunctionCall *ParseAction(FScanner &sc, FState state, FString statestring, Baggage &bag);
|
||||
FName CheckCastKludges(FName in);
|
||||
void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PStruct *cls, DWORD funcflags, int useflags);
|
||||
void SetImplicitArgs(TArray<PType *> *args, TArray<uint32_t> *argflags, TArray<FName> *argnames, PStruct *cls, uint32_t funcflags, int useflags);
|
||||
PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags);
|
||||
PFunction *FindClassMemberFunction(PStruct *cls, PStruct *funccls, FName name, FScriptPosition &sc, bool *error);
|
||||
void CreateDamageFunction(PNamespace *ns, const VersionInfo &ver, PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate, int lumpnum);
|
||||
|
|
|
@ -123,7 +123,7 @@ void ModActorFlag(AActor *actor, FFlagDef *fd, bool set)
|
|||
if (fd->fieldsize == 4)
|
||||
#endif
|
||||
{
|
||||
DWORD *flagvar = (DWORD *)((char *)actor + fd->structoffset);
|
||||
uint32_t *flagvar = (uint32_t *)((char *)actor + fd->structoffset);
|
||||
if (set)
|
||||
{
|
||||
*flagvar |= fd->flagbit;
|
||||
|
@ -136,7 +136,7 @@ void ModActorFlag(AActor *actor, FFlagDef *fd, bool set)
|
|||
#ifdef __BIG_ENDIAN__
|
||||
else if (fd->fieldsize == 2)
|
||||
{
|
||||
WORD *flagvar = (WORD *)((char *)actor + fd->structoffset);
|
||||
uint16_t *flagvar = (uint16_t *)((char *)actor + fd->structoffset);
|
||||
if (set)
|
||||
{
|
||||
*flagvar |= fd->flagbit;
|
||||
|
@ -149,7 +149,7 @@ void ModActorFlag(AActor *actor, FFlagDef *fd, bool set)
|
|||
else
|
||||
{
|
||||
assert(fd->fieldsize == 1);
|
||||
BYTE *flagvar = (BYTE *)((char *)actor + fd->structoffset);
|
||||
uint8_t *flagvar = (uint8_t *)((char *)actor + fd->structoffset);
|
||||
if (set)
|
||||
{
|
||||
*flagvar |= fd->flagbit;
|
||||
|
@ -245,17 +245,17 @@ INTBOOL CheckActorFlag(const AActor *owner, FFlagDef *fd)
|
|||
if (fd->fieldsize == 4)
|
||||
#endif
|
||||
{
|
||||
return fd->flagbit & *(DWORD *)(((char*)owner) + fd->structoffset);
|
||||
return fd->flagbit & *(uint32_t *)(((char*)owner) + fd->structoffset);
|
||||
}
|
||||
#ifdef __BIG_ENDIAN__
|
||||
else if (fd->fieldsize == 2)
|
||||
{
|
||||
return fd->flagbit & *(WORD *)(((char*)owner) + fd->structoffset);
|
||||
return fd->flagbit & *(uint16_t *)(((char*)owner) + fd->structoffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(fd->fieldsize == 1);
|
||||
return fd->flagbit & *(BYTE *)(((char*)owner) + fd->structoffset);
|
||||
return fd->flagbit & *(uint8_t *)(((char*)owner) + fd->structoffset);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -520,7 +520,7 @@ DEFINE_INFO_PROPERTY(spawnid, I, Actor)
|
|||
{
|
||||
I_Error ("SpawnID must be in the range [0,65535]");
|
||||
}
|
||||
else info->SpawnID=(WORD)id;
|
||||
else info->SpawnID=(uint16_t)id;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -533,7 +533,7 @@ DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
|
|||
PROP_INT_PARM(id2, 2);
|
||||
|
||||
if (convid <= 0 || convid > 65535) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
|
||||
else info->ConversationID=(WORD)convid;
|
||||
else info->ConversationID=(uint16_t)convid;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -2507,7 +2507,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
|
|||
{
|
||||
PROP_DOUBLE_PARM(a, 2);
|
||||
|
||||
color.a = BYTE(255 * clamp<double>(a, 0.f, 1.f));
|
||||
color.a = uint8_t(255 * clamp<double>(a, 0.f, 1.f));
|
||||
defaults->DamageFade = color;
|
||||
}
|
||||
else
|
||||
|
@ -2515,7 +2515,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
|
|||
PROP_DOUBLE_PARM(a, 2);
|
||||
PROP_STRING_PARM(type, 3);
|
||||
|
||||
color.a = BYTE(255 * clamp<double>(a, 0.f, 1.f));
|
||||
color.a = uint8_t(255 * clamp<double>(a, 0.f, 1.f));
|
||||
PainFlashes.Push(std::make_tuple(info, type, color));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -704,7 +704,7 @@ class VMFunction
|
|||
public:
|
||||
bool Unsafe = false;
|
||||
int VarFlags = 0; // [ZZ] this replaces 5+ bool fields
|
||||
BYTE ImplicitArgs = 0; // either 0 for static, 1 for method or 3 for action
|
||||
uint8_t ImplicitArgs = 0; // either 0 for static, 1 for method or 3 for action
|
||||
unsigned VirtualIndex = ~0u;
|
||||
FName Name;
|
||||
TArray<VMValue> DefaultArgs;
|
||||
|
|
|
@ -2292,7 +2292,7 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
|
|||
}
|
||||
else
|
||||
{
|
||||
(*afd->VMPointer)->ImplicitArgs = BYTE(implicitargs);
|
||||
(*afd->VMPointer)->ImplicitArgs = uint8_t(implicitargs);
|
||||
}
|
||||
}
|
||||
SetImplicitArgs(&args, &argflags, &argnames, c->Type(), varflags, useflags);
|
||||
|
|
|
@ -64,14 +64,14 @@ void AddInclude(ZCC_ExprConstant *node)
|
|||
|
||||
struct TokenMapEntry
|
||||
{
|
||||
SWORD TokenType;
|
||||
WORD TokenName;
|
||||
TokenMapEntry(SWORD a, WORD b)
|
||||
int16_t TokenType;
|
||||
uint16_t TokenName;
|
||||
TokenMapEntry(int16_t a, uint16_t b)
|
||||
: TokenType(a), TokenName(b)
|
||||
{ }
|
||||
};
|
||||
static TMap<SWORD, TokenMapEntry> TokenMap;
|
||||
static SWORD BackTokenMap[YYERRORSYMBOL]; // YYERRORSYMBOL immediately follows the terminals described by the grammar
|
||||
static TMap<int16_t, TokenMapEntry> TokenMap;
|
||||
static int16_t BackTokenMap[YYERRORSYMBOL]; // YYERRORSYMBOL immediately follows the terminals described by the grammar
|
||||
|
||||
#define TOKENDEF2(sc, zcc, name) { TokenMapEntry tme(zcc, name); TokenMap.Insert(sc, tme); } BackTokenMap[zcc] = sc
|
||||
#define TOKENDEF(sc, zcc) TOKENDEF2(sc, zcc, NAME_None)
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#endif
|
||||
|
||||
/** a parity check vector which certificate the period of 2^{MEXP} */
|
||||
static const DWORD parity[4] = { PARITY1, PARITY2, PARITY3, PARITY4 };
|
||||
static const uint32_t parity[4] = { PARITY1, PARITY2, PARITY3, PARITY4 };
|
||||
|
||||
/*----------------
|
||||
STATIC FUNCTIONS
|
||||
|
@ -37,8 +37,8 @@ STATIC FUNCTIONS
|
|||
inline static int idxof(int i);
|
||||
inline static void rshift128(w128_t *out, w128_t const *in, int shift);
|
||||
inline static void lshift128(w128_t *out, w128_t const *in, int shift);
|
||||
inline static DWORD func1(DWORD x);
|
||||
inline static DWORD func2(DWORD x);
|
||||
inline static uint32_t func1(uint32_t x);
|
||||
inline static uint32_t func2(uint32_t x);
|
||||
#if defined(BIG_ENDIAN64) && !defined(ONLY64)
|
||||
inline static void swap(w128_t *array, int size);
|
||||
#endif
|
||||
|
@ -89,10 +89,10 @@ inline static void rshift128(w128_t *out, w128_t const *in, int shift) {
|
|||
oh = th >> (shift * 8);
|
||||
ol = tl >> (shift * 8);
|
||||
ol |= th << (64 - shift * 8);
|
||||
out->u[0] = (DWORD)(ol >> 32);
|
||||
out->u[1] = (DWORD)ol;
|
||||
out->u[2] = (DWORD)(oh >> 32);
|
||||
out->u[3] = (DWORD)oh;
|
||||
out->u[0] = (uint32_t)(ol >> 32);
|
||||
out->u[1] = (uint32_t)ol;
|
||||
out->u[2] = (uint32_t)(oh >> 32);
|
||||
out->u[3] = (uint32_t)oh;
|
||||
}
|
||||
#else
|
||||
inline static void rshift128(w128_t *out, w128_t const *in, int shift) {
|
||||
|
@ -104,10 +104,10 @@ inline static void rshift128(w128_t *out, w128_t const *in, int shift) {
|
|||
oh = th >> (shift * 8);
|
||||
ol = tl >> (shift * 8);
|
||||
ol |= th << (64 - shift * 8);
|
||||
out->u[1] = (DWORD)(ol >> 32);
|
||||
out->u[0] = (DWORD)ol;
|
||||
out->u[3] = (DWORD)(oh >> 32);
|
||||
out->u[2] = (DWORD)oh;
|
||||
out->u[1] = (uint32_t)(ol >> 32);
|
||||
out->u[0] = (uint32_t)ol;
|
||||
out->u[3] = (uint32_t)(oh >> 32);
|
||||
out->u[2] = (uint32_t)oh;
|
||||
}
|
||||
#endif
|
||||
/**
|
||||
|
@ -128,10 +128,10 @@ inline static void lshift128(w128_t *out, w128_t const *in, int shift) {
|
|||
oh = th << (shift * 8);
|
||||
ol = tl << (shift * 8);
|
||||
oh |= tl >> (64 - shift * 8);
|
||||
out->u[0] = (DWORD)(ol >> 32);
|
||||
out->u[1] = (DWORD)ol;
|
||||
out->u[2] = (DWORD)(oh >> 32);
|
||||
out->u[3] = (DWORD)oh;
|
||||
out->u[0] = (uint32_t)(ol >> 32);
|
||||
out->u[1] = (uint32_t)ol;
|
||||
out->u[2] = (uint32_t)(oh >> 32);
|
||||
out->u[3] = (uint32_t)oh;
|
||||
}
|
||||
#else
|
||||
inline static void lshift128(w128_t *out, w128_t const *in, int shift) {
|
||||
|
@ -143,10 +143,10 @@ inline static void lshift128(w128_t *out, w128_t const *in, int shift) {
|
|||
oh = th << (shift * 8);
|
||||
ol = tl << (shift * 8);
|
||||
oh |= tl >> (64 - shift * 8);
|
||||
out->u[1] = (DWORD)(ol >> 32);
|
||||
out->u[0] = (DWORD)ol;
|
||||
out->u[3] = (DWORD)(oh >> 32);
|
||||
out->u[2] = (DWORD)oh;
|
||||
out->u[1] = (uint32_t)(ol >> 32);
|
||||
out->u[0] = (uint32_t)ol;
|
||||
out->u[3] = (uint32_t)(oh >> 32);
|
||||
out->u[2] = (uint32_t)oh;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -264,7 +264,7 @@ void FRandom::GenRandArray(w128_t *array, int size)
|
|||
#if defined(BIG_ENDIAN64) && !defined(ONLY64) && !defined(HAVE_ALTIVEC)
|
||||
inline static void swap(w128_t *array, int size) {
|
||||
int i;
|
||||
DWORD x, y;
|
||||
uint32_t x, y;
|
||||
|
||||
for (i = 0; i < size; i++) {
|
||||
x = array[i].u[0];
|
||||
|
@ -282,9 +282,9 @@ inline static void swap(w128_t *array, int size) {
|
|||
* @param x 32-bit integer
|
||||
* @return 32-bit integer
|
||||
*/
|
||||
static DWORD func1(DWORD x)
|
||||
static uint32_t func1(uint32_t x)
|
||||
{
|
||||
return (x ^ (x >> 27)) * (DWORD)1664525UL;
|
||||
return (x ^ (x >> 27)) * (uint32_t)1664525UL;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -293,9 +293,9 @@ static DWORD func1(DWORD x)
|
|||
* @param x 32-bit integer
|
||||
* @return 32-bit integer
|
||||
*/
|
||||
static DWORD func2(DWORD x)
|
||||
static uint32_t func2(uint32_t x)
|
||||
{
|
||||
return (x ^ (x >> 27)) * (DWORD)1566083941UL;
|
||||
return (x ^ (x >> 27)) * (uint32_t)1566083941UL;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -305,7 +305,7 @@ void FRandom::PeriodCertification()
|
|||
{
|
||||
int inner = 0;
|
||||
int i, j;
|
||||
DWORD work;
|
||||
uint32_t work;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
inner ^= sfmt.u[idxof(i)] & parity[i];
|
||||
|
@ -360,7 +360,7 @@ int FRandom::GetMinArraySize64()
|
|||
*/
|
||||
unsigned int FRandom::GenRand32()
|
||||
{
|
||||
DWORD r;
|
||||
uint32_t r;
|
||||
|
||||
assert(initialized);
|
||||
if (idx >= SFMT::N32)
|
||||
|
@ -382,7 +382,7 @@ unsigned int FRandom::GenRand32()
|
|||
QWORD FRandom::GenRand64()
|
||||
{
|
||||
#if defined(BIG_ENDIAN64) && !defined(ONLY64)
|
||||
DWORD r1, r2;
|
||||
uint32_t r1, r2;
|
||||
#else
|
||||
QWORD r;
|
||||
#endif
|
||||
|
@ -433,7 +433,7 @@ QWORD FRandom::GenRand64()
|
|||
* memory. Mac OSX doesn't have these functions, but \b malloc of OSX
|
||||
* returns the pointer to the aligned memory block.
|
||||
*/
|
||||
void FRandom::FillArray32(DWORD *array, int size)
|
||||
void FRandom::FillArray32(uint32_t *array, int size)
|
||||
{
|
||||
assert(initialized);
|
||||
assert(idx == SFMT::N32);
|
||||
|
@ -491,7 +491,7 @@ void FRandom::FillArray64(QWORD *array, int size)
|
|||
*
|
||||
* @param seed a 32-bit integer used as the seed.
|
||||
*/
|
||||
void FRandom::InitGenRand(DWORD seed)
|
||||
void FRandom::InitGenRand(uint32_t seed)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -515,10 +515,10 @@ void FRandom::InitGenRand(DWORD seed)
|
|||
* @param init_key the array of 32-bit integers, used as a seed.
|
||||
* @param key_length the length of init_key.
|
||||
*/
|
||||
void FRandom::InitByArray(DWORD *init_key, int key_length)
|
||||
void FRandom::InitByArray(uint32_t *init_key, int key_length)
|
||||
{
|
||||
int i, j, count;
|
||||
DWORD r;
|
||||
uint32_t r;
|
||||
int lag;
|
||||
int mid;
|
||||
int size = SFMT::N * 4;
|
||||
|
|
|
@ -67,7 +67,7 @@
|
|||
/** 128-bit data structure */
|
||||
union w128_t {
|
||||
vector unsigned int s;
|
||||
DWORD u[4];
|
||||
uint32_t u[4];
|
||||
QWORD u64[2];
|
||||
};
|
||||
|
||||
|
@ -77,7 +77,7 @@ union w128_t {
|
|||
/** 128-bit data structure */
|
||||
union w128_t {
|
||||
__m128i si;
|
||||
DWORD u[4];
|
||||
uint32_t u[4];
|
||||
QWORD u64[2];
|
||||
};
|
||||
|
||||
|
@ -85,7 +85,7 @@ union w128_t {
|
|||
|
||||
/** 128-bit data structure */
|
||||
union w128_t {
|
||||
DWORD u[4];
|
||||
uint32_t u[4];
|
||||
QWORD u64[2];
|
||||
};
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@ FAnimDef *FTextureManager::AddAnim (FAnimDef *anim)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FAnimDef *FTextureManager::AddSimpleAnim (FTextureID picnum, int animcount, DWORD speedmin, DWORD speedrange)
|
||||
FAnimDef *FTextureManager::AddSimpleAnim (FTextureID picnum, int animcount, uint32_t speedmin, uint32_t speedrange)
|
||||
{
|
||||
if (AreTexturesCompatible(picnum, picnum + (animcount - 1)))
|
||||
{
|
||||
|
@ -187,11 +187,11 @@ void FTextureManager::InitAnimated (void)
|
|||
{
|
||||
FMemLump animatedlump = Wads.ReadLump (lumpnum);
|
||||
int animatedlen = Wads.LumpLength(lumpnum);
|
||||
const BYTE *animdefs = (const BYTE *)animatedlump.GetMem();
|
||||
const BYTE *anim_p;
|
||||
const uint8_t *animdefs = (const uint8_t *)animatedlump.GetMem();
|
||||
const uint8_t *anim_p;
|
||||
FTextureID pic1, pic2;
|
||||
int animtype;
|
||||
DWORD animspeed;
|
||||
uint32_t animspeed;
|
||||
|
||||
// Init animation
|
||||
animtype = FAnimDef::ANIM_Forward;
|
||||
|
@ -349,7 +349,7 @@ void FTextureManager::ParseAnim (FScanner &sc, int usetype)
|
|||
int defined = 0;
|
||||
bool optional = false, missing = false;
|
||||
FAnimDef *ani = NULL;
|
||||
BYTE type = FAnimDef::ANIM_Forward;
|
||||
uint8_t type = FAnimDef::ANIM_Forward;
|
||||
|
||||
sc.MustGetString ();
|
||||
if (sc.Compare ("optional"))
|
||||
|
@ -467,7 +467,7 @@ FAnimDef *FTextureManager::ParseRangeAnim (FScanner &sc, FTextureID picnum, int
|
|||
{
|
||||
int type;
|
||||
FTextureID framenum;
|
||||
DWORD min, max;
|
||||
uint32_t min, max;
|
||||
|
||||
type = FAnimDef::ANIM_Forward;
|
||||
framenum = ParseFramenum (sc, picnum, usetype, missing);
|
||||
|
@ -507,7 +507,7 @@ FAnimDef *FTextureManager::ParseRangeAnim (FScanner &sc, FTextureID picnum, int
|
|||
void FTextureManager::ParsePicAnim (FScanner &sc, FTextureID picnum, int usetype, bool missing, TArray<FAnimDef::FAnimFrame> &frames)
|
||||
{
|
||||
FTextureID framenum;
|
||||
DWORD min = 1, max = 1;
|
||||
uint32_t min = 1, max = 1;
|
||||
|
||||
framenum = ParseFramenum (sc, picnum, usetype, missing);
|
||||
ParseTime (sc, min, max);
|
||||
|
@ -561,20 +561,20 @@ FTextureID FTextureManager::ParseFramenum (FScanner &sc, FTextureID basepicnum,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::ParseTime (FScanner &sc, DWORD &min, DWORD &max)
|
||||
void FTextureManager::ParseTime (FScanner &sc, uint32_t &min, uint32_t &max)
|
||||
{
|
||||
sc.MustGetString ();
|
||||
if (sc.Compare ("tics"))
|
||||
{
|
||||
sc.MustGetFloat ();
|
||||
min = max = DWORD(sc.Float * 1000 / 35);
|
||||
min = max = uint32_t(sc.Float * 1000 / 35);
|
||||
}
|
||||
else if (sc.Compare ("rand"))
|
||||
{
|
||||
sc.MustGetFloat ();
|
||||
min = DWORD(sc.Float * 1000 / 35);
|
||||
min = uint32_t(sc.Float * 1000 / 35);
|
||||
sc.MustGetFloat ();
|
||||
max = DWORD(sc.Float * 1000 / 35);
|
||||
max = uint32_t(sc.Float * 1000 / 35);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -876,7 +876,7 @@ FDoorAnimation *FTextureManager::FindAnimatedDoor (FTextureID picnum)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FAnimDef::SetSwitchTime (DWORD mstime)
|
||||
void FAnimDef::SetSwitchTime (uint32_t mstime)
|
||||
{
|
||||
int speedframe = bDiscrete ? CurFrame : 0;
|
||||
|
||||
|
@ -917,7 +917,7 @@ void FTextureManager::SetTranslation (FTextureID fromtexnum, FTextureID totexnum
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::UpdateAnimations (DWORD mstime)
|
||||
void FTextureManager::UpdateAnimations (uint32_t mstime)
|
||||
{
|
||||
for (unsigned int j = 0; j < mAnimations.Size(); ++j)
|
||||
{
|
||||
|
@ -955,7 +955,7 @@ void FTextureManager::UpdateAnimations (DWORD mstime)
|
|||
// select a random frame other than the current one
|
||||
if (anim->NumFrames > 1)
|
||||
{
|
||||
WORD rndFrame = (WORD)pr_animatepictures(anim->NumFrames - 1);
|
||||
uint16_t rndFrame = (uint16_t)pr_animatepictures(anim->NumFrames - 1);
|
||||
if (rndFrame >= anim->CurFrame) rndFrame++;
|
||||
anim->CurFrame = rndFrame;
|
||||
}
|
||||
|
|
|
@ -51,15 +51,15 @@ class FAutomapTexture : public FTexture
|
|||
public:
|
||||
~FAutomapTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
void MakeTexture ();
|
||||
|
||||
FAutomapTexture (int lumpnum);
|
||||
|
||||
private:
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span DummySpan[2];
|
||||
};
|
||||
|
||||
|
@ -89,7 +89,7 @@ FAutomapTexture::FAutomapTexture (int lumpnum)
|
|||
: FTexture(NULL, lumpnum), Pixels(NULL)
|
||||
{
|
||||
Width = 320;
|
||||
Height = WORD(Wads.LumpLength(lumpnum) / 320);
|
||||
Height = uint16_t(Wads.LumpLength(lumpnum) / 320);
|
||||
CalcBitSize ();
|
||||
|
||||
DummySpan[0].TopOffset = 0;
|
||||
|
@ -134,9 +134,9 @@ void FAutomapTexture::MakeTexture ()
|
|||
{
|
||||
int x, y;
|
||||
FMemLump data = Wads.ReadLump (SourceLump);
|
||||
const BYTE *indata = (const BYTE *)data.GetMem();
|
||||
const uint8_t *indata = (const uint8_t *)data.GetMem();
|
||||
|
||||
Pixels = new BYTE[Width * Height];
|
||||
Pixels = new uint8_t[Width * Height];
|
||||
|
||||
for (x = 0; x < Width; ++x)
|
||||
{
|
||||
|
@ -153,7 +153,7 @@ void FAutomapTexture::MakeTexture ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FAutomapTexture::GetPixels ()
|
||||
const uint8_t *FAutomapTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -168,7 +168,7 @@ const BYTE *FAutomapTexture::GetPixels ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FAutomapTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FAutomapTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
|
|
@ -273,26 +273,26 @@ void FBackdropTexture::Render()
|
|||
|
||||
int x, y;
|
||||
|
||||
const DWORD a1add = DEGREES(0.5);
|
||||
const DWORD a2add = DEGREES(359);
|
||||
const DWORD a3add = DEGREES(5 / 7.f);
|
||||
const DWORD a4add = DEGREES(358.66666);
|
||||
const uint32_t a1add = DEGREES(0.5);
|
||||
const uint32_t a2add = DEGREES(359);
|
||||
const uint32_t a3add = DEGREES(5 / 7.f);
|
||||
const uint32_t a4add = DEGREES(358.66666);
|
||||
|
||||
const DWORD t1add = DEGREES(358);
|
||||
const DWORD t2add = DEGREES(357.16666);
|
||||
const DWORD t3add = DEGREES(2.285);
|
||||
const DWORD t4add = DEGREES(359.33333);
|
||||
const DWORD x1add = 5 * 524288;
|
||||
const DWORD x2add = 0u - 13 * 524288;
|
||||
const DWORD z1add = 3 * 524288;
|
||||
const DWORD z2add = 4 * 524288;
|
||||
const uint32_t t1add = DEGREES(358);
|
||||
const uint32_t t2add = DEGREES(357.16666);
|
||||
const uint32_t t3add = DEGREES(2.285);
|
||||
const uint32_t t4add = DEGREES(359.33333);
|
||||
const uint32_t x1add = 5 * 524288;
|
||||
const uint32_t x2add = 0u - 13 * 524288;
|
||||
const uint32_t z1add = 3 * 524288;
|
||||
const uint32_t z2add = 4 * 524288;
|
||||
|
||||
|
||||
DWORD a1, a2, a3, a4;
|
||||
uint32_t a1, a2, a3, a4;
|
||||
int32_t c1, c2, c3, c4;
|
||||
DWORD tx, ty, tc, ts;
|
||||
DWORD ux, uy, uc, us;
|
||||
DWORD ltx, lty, lux, luy;
|
||||
uint32_t tx, ty, tc, ts;
|
||||
uint32_t ux, uy, uc, us;
|
||||
uint32_t ltx, lty, lux, luy;
|
||||
|
||||
from = Pixels;
|
||||
|
||||
|
|
|
@ -46,12 +46,12 @@
|
|||
//
|
||||
//===========================================================================
|
||||
template<class TSrc, class TDest, class TBlend>
|
||||
void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf,
|
||||
BYTE tr, BYTE tg, BYTE tb)
|
||||
void iCopyColors(uint8_t *pout, const uint8_t *pin, int count, int step, FCopyInfo *inf,
|
||||
uint8_t tr, uint8_t tg, uint8_t tb)
|
||||
{
|
||||
int i;
|
||||
int fac;
|
||||
BYTE r,g,b;
|
||||
uint8_t r,g,b;
|
||||
int gray;
|
||||
int a;
|
||||
|
||||
|
@ -184,7 +184,7 @@ void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *in
|
|||
}
|
||||
}
|
||||
|
||||
typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf, BYTE r, BYTE g, BYTE b);
|
||||
typedef void (*CopyFunc)(uint8_t *pout, const uint8_t *pin, int count, int step, FCopyInfo *inf, uint8_t r, uint8_t g, uint8_t b);
|
||||
|
||||
#define COPY_FUNCS(op) \
|
||||
{ \
|
||||
|
@ -219,7 +219,7 @@ static const CopyFunc copyfuncs[][10]={
|
|||
//
|
||||
//===========================================================================
|
||||
bool ClipCopyPixelRect(const FClipRect *cr, int &originx, int &originy,
|
||||
const BYTE *&patch, int &srcwidth, int &srcheight,
|
||||
const uint8_t *&patch, int &srcwidth, int &srcheight,
|
||||
int &pstep_x, int &pstep_y, int rotate)
|
||||
{
|
||||
int pixxoffset;
|
||||
|
@ -371,13 +371,13 @@ bool FClipRect::Intersect(int ix, int iy, int iw, int ih)
|
|||
// True Color texture copy function
|
||||
//
|
||||
//===========================================================================
|
||||
void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
|
||||
void FBitmap::CopyPixelDataRGB(int originx, int originy, const uint8_t *patch, int srcwidth,
|
||||
int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf,
|
||||
int r, int g, int b)
|
||||
{
|
||||
if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
|
||||
{
|
||||
BYTE *buffer = data + 4 * originx + Pitch * originy;
|
||||
uint8_t *buffer = data + 4 * originx + Pitch * originy;
|
||||
int op = inf==NULL? OP_COPY : inf->op;
|
||||
for (int y=0;y<srcheight;y++)
|
||||
{
|
||||
|
@ -388,7 +388,7 @@ void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int
|
|||
|
||||
|
||||
template<class TDest, class TBlend>
|
||||
void iCopyPaletted(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch,
|
||||
void iCopyPaletted(uint8_t *buffer, const uint8_t * patch, int srcwidth, int srcheight, int Pitch,
|
||||
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
|
||||
{
|
||||
int x,y,pos;
|
||||
|
@ -412,7 +412,7 @@ void iCopyPaletted(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight
|
|||
}
|
||||
}
|
||||
|
||||
typedef void (*CopyPalettedFunc)(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch,
|
||||
typedef void (*CopyPalettedFunc)(uint8_t *buffer, const uint8_t * patch, int srcwidth, int srcheight, int Pitch,
|
||||
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf);
|
||||
|
||||
|
||||
|
@ -435,18 +435,18 @@ static const CopyPalettedFunc copypalettedfuncs[]=
|
|||
// Paletted to True Color texture copy function
|
||||
//
|
||||
//===========================================================================
|
||||
void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
|
||||
void FBitmap::CopyPixelData(int originx, int originy, const uint8_t * patch, int srcwidth, int srcheight,
|
||||
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
|
||||
{
|
||||
if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
|
||||
{
|
||||
BYTE *buffer = data + 4*originx + Pitch*originy;
|
||||
uint8_t *buffer = data + 4*originx + Pitch*originy;
|
||||
PalEntry penew[256];
|
||||
|
||||
memset(penew, 0, sizeof(penew));
|
||||
if (inf && inf->blend)
|
||||
{
|
||||
iCopyColors<cPalEntry, cBGRA, bCopy>((BYTE*)penew, (const BYTE*)palette, 256, 4, inf, 0, 0, 0);
|
||||
iCopyColors<cPalEntry, cBGRA, bCopy>((uint8_t*)penew, (const uint8_t*)palette, 256, 4, inf, 0, 0, 0);
|
||||
palette = penew;
|
||||
}
|
||||
|
||||
|
@ -462,7 +462,7 @@ void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int sr
|
|||
//===========================================================================
|
||||
void FBitmap::Zero()
|
||||
{
|
||||
BYTE *buffer = data;
|
||||
uint8_t *buffer = data;
|
||||
for (int y = ClipRect.y; y < ClipRect.height; ++y)
|
||||
{
|
||||
memset(buffer + ClipRect.x, 0, ClipRect.width*4);
|
||||
|
|
|
@ -59,7 +59,7 @@ enum
|
|||
class FBitmap
|
||||
{
|
||||
protected:
|
||||
BYTE *data;
|
||||
uint8_t *data;
|
||||
int Width;
|
||||
int Height;
|
||||
int Pitch;
|
||||
|
@ -77,7 +77,7 @@ public:
|
|||
ClipRect.x = ClipRect.y = ClipRect.width = ClipRect.height = 0;
|
||||
}
|
||||
|
||||
FBitmap(BYTE *buffer, int pitch, int width, int height)
|
||||
FBitmap(uint8_t *buffer, int pitch, int width, int height)
|
||||
{
|
||||
data = buffer;
|
||||
|
||||
|
@ -107,7 +107,7 @@ public:
|
|||
Pitch = w*4;
|
||||
Width = w;
|
||||
Height = h;
|
||||
data = new BYTE[4*w*h];
|
||||
data = new uint8_t[4*w*h];
|
||||
memset(data, 0, 4*w*h);
|
||||
FreeBuffer = true;
|
||||
ClipRect.x = ClipRect.y = 0;
|
||||
|
@ -131,12 +131,12 @@ public:
|
|||
return Pitch;
|
||||
}
|
||||
|
||||
const BYTE *GetPixels() const
|
||||
const uint8_t *GetPixels() const
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
BYTE *GetPixels()
|
||||
uint8_t *GetPixels()
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
@ -164,17 +164,17 @@ public:
|
|||
void Zero();
|
||||
|
||||
|
||||
virtual void CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
|
||||
virtual void CopyPixelDataRGB(int originx, int originy, const uint8_t *patch, int srcwidth,
|
||||
int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf = NULL,
|
||||
/* for PNG tRNS */ int r=0, int g=0, int b=0);
|
||||
virtual void CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
|
||||
virtual void CopyPixelData(int originx, int originy, const uint8_t * patch, int srcwidth, int srcheight,
|
||||
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf = NULL);
|
||||
|
||||
|
||||
};
|
||||
|
||||
bool ClipCopyPixelRect(const FClipRect *cr, int &originx, int &originy,
|
||||
const BYTE *&patch, int &srcwidth, int &srcheight,
|
||||
const uint8_t *&patch, int &srcwidth, int &srcheight,
|
||||
int &step_x, int &step_y, int rotate);
|
||||
|
||||
//===========================================================================
|
||||
|
@ -188,7 +188,7 @@ struct cRGB
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -197,7 +197,7 @@ struct cRGBT
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE r, BYTE g, BYTE b) { return (p[0] != r || p[1] != g || p[2] != b) ? 255 : 0; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t r, uint8_t g, uint8_t b) { return (p[0] != r || p[1] != g || p[2] != b) ? 255 : 0; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -213,7 +213,7 @@ struct cRGBA
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return p[3]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return p[3]; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -222,7 +222,7 @@ struct cIA
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return p[1]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return p[1]; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return p[0]; }
|
||||
};
|
||||
|
||||
|
@ -231,7 +231,7 @@ struct cCMYK
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[3] - (((256-p[0])*p[3]) >> 8); }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[3] - (((256-p[1])*p[3]) >> 8); }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[3] - (((256-p[2])*p[3]) >> 8); }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -240,7 +240,7 @@ struct cBGR
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -256,7 +256,7 @@ struct cBGRA
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return p[3]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return p[3]; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -272,7 +272,7 @@ struct cARGB
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[3]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return p[0]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return p[0]; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[1]*77 + p[2]*143 + p[3]*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -281,16 +281,16 @@ struct cI16
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return p[1]; }
|
||||
};
|
||||
|
||||
struct cRGB555
|
||||
{
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return (((*(WORD*)p)&0x1f)<<3); }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return (((*(WORD*)p)&0x3e0)>>2); }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return (((*(WORD*)p)&0x7c00)>>7); }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return (((*(uint16_t*)p)&0x1f)<<3); }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return (((*(uint16_t*)p)&0x3e0)>>2); }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return (((*(uint16_t*)p)&0x7c00)>>7); }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -299,7 +299,7 @@ struct cPalEntry
|
|||
static __forceinline unsigned char R(const unsigned char * p) { return ((PalEntry*)p)->r; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return ((PalEntry*)p)->g; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return ((PalEntry*)p)->b; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return ((PalEntry*)p)->a; }
|
||||
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return ((PalEntry*)p)->a; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
};
|
||||
|
||||
|
@ -353,71 +353,71 @@ struct FCopyInfo
|
|||
|
||||
struct bOverwrite
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return true; }
|
||||
};
|
||||
|
||||
struct bCopy
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bCopyNewAlpha
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = (s*i->alpha) >> BLENDBITS; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = (s*i->alpha) >> BLENDBITS; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bCopyAlpha
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bOverlay
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = MAX(s,d); }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = MAX(s,d); }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bBlend
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (d*i->invalpha + s*i->alpha) >> BLENDBITS; }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (d*i->invalpha + s*i->alpha) >> BLENDBITS; }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bAdd
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MIN<int>((d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 255); }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MIN<int>((d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 255); }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bSubtract
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MAX<int>((d*BLENDUNIT - s*i->alpha) >> BLENDBITS, 0); }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MAX<int>((d*BLENDUNIT - s*i->alpha) >> BLENDBITS, 0); }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bReverseSubtract
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MAX<int>((-d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 0); }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MAX<int>((-d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 0); }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bModulate
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (s*d)/255; }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*d)/255; }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
|
|
|
@ -104,42 +104,42 @@
|
|||
|
||||
struct DDPIXELFORMAT
|
||||
{
|
||||
DWORD Size; // Must be 32
|
||||
DWORD Flags;
|
||||
DWORD FourCC;
|
||||
DWORD RGBBitCount;
|
||||
DWORD RBitMask, GBitMask, BBitMask;
|
||||
DWORD RGBAlphaBitMask;
|
||||
uint32_t Size; // Must be 32
|
||||
uint32_t Flags;
|
||||
uint32_t FourCC;
|
||||
uint32_t RGBBitCount;
|
||||
uint32_t RBitMask, GBitMask, BBitMask;
|
||||
uint32_t RGBAlphaBitMask;
|
||||
};
|
||||
|
||||
struct DDCAPS2
|
||||
{
|
||||
DWORD Caps1, Caps2;
|
||||
DWORD Reserved[2];
|
||||
uint32_t Caps1, Caps2;
|
||||
uint32_t Reserved[2];
|
||||
};
|
||||
|
||||
struct DDSURFACEDESC2
|
||||
{
|
||||
DWORD Size; // Must be 124. DevIL claims some writers set it to 'DDS ' instead.
|
||||
DWORD Flags;
|
||||
DWORD Height;
|
||||
DWORD Width;
|
||||
uint32_t Size; // Must be 124. DevIL claims some writers set it to 'DDS ' instead.
|
||||
uint32_t Flags;
|
||||
uint32_t Height;
|
||||
uint32_t Width;
|
||||
union
|
||||
{
|
||||
int32_t Pitch;
|
||||
DWORD LinearSize;
|
||||
uint32_t LinearSize;
|
||||
};
|
||||
DWORD Depth;
|
||||
DWORD MipMapCount;
|
||||
DWORD Reserved1[11];
|
||||
uint32_t Depth;
|
||||
uint32_t MipMapCount;
|
||||
uint32_t Reserved1[11];
|
||||
DDPIXELFORMAT PixelFormat;
|
||||
DDCAPS2 Caps;
|
||||
DWORD Reserved2;
|
||||
uint32_t Reserved2;
|
||||
};
|
||||
|
||||
struct DDSFileHeader
|
||||
{
|
||||
DWORD Magic;
|
||||
uint32_t Magic;
|
||||
DDSURFACEDESC2 Desc;
|
||||
};
|
||||
|
||||
|
@ -156,32 +156,32 @@ public:
|
|||
FDDSTexture (FileReader &lump, int lumpnum, void *surfdesc);
|
||||
~FDDSTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
|
||||
protected:
|
||||
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
DWORD Format;
|
||||
uint32_t Format;
|
||||
|
||||
DWORD RMask, GMask, BMask, AMask;
|
||||
BYTE RShiftL, GShiftL, BShiftL, AShiftL;
|
||||
BYTE RShiftR, GShiftR, BShiftR, AShiftR;
|
||||
uint32_t RMask, GMask, BMask, AMask;
|
||||
uint8_t RShiftL, GShiftL, BShiftL, AShiftL;
|
||||
uint8_t RShiftR, GShiftR, BShiftR, AShiftR;
|
||||
|
||||
int32_t Pitch;
|
||||
DWORD LinearSize;
|
||||
uint32_t LinearSize;
|
||||
|
||||
static void CalcBitShift (DWORD mask, BYTE *lshift, BYTE *rshift);
|
||||
static void CalcBitShift (uint32_t mask, uint8_t *lshift, uint8_t *rshift);
|
||||
|
||||
void MakeTexture ();
|
||||
void ReadRGB (FWadLump &lump, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT1 (FWadLump &lump, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
|
||||
void ReadRGB (FWadLump &lump, uint8_t *tcbuf = NULL);
|
||||
void DecompressDXT1 (FWadLump &lump, uint8_t *tcbuf = NULL);
|
||||
void DecompressDXT3 (FWadLump &lump, bool premultiplied, uint8_t *tcbuf = NULL);
|
||||
void DecompressDXT5 (FWadLump &lump, bool premultiplied, uint8_t *tcbuf = NULL);
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
|
@ -224,7 +224,7 @@ FTexture *DDSTexture_TryCreate (FileReader &data, int lumpnum)
|
|||
union
|
||||
{
|
||||
DDSURFACEDESC2 surfdesc;
|
||||
DWORD byteswapping[sizeof(DDSURFACEDESC2) / 4];
|
||||
uint32_t byteswapping[sizeof(DDSURFACEDESC2) / 4];
|
||||
};
|
||||
|
||||
if (!CheckDDS(data)) return NULL;
|
||||
|
@ -233,7 +233,7 @@ FTexture *DDSTexture_TryCreate (FileReader &data, int lumpnum)
|
|||
data.Read (&surfdesc, sizeof(surfdesc));
|
||||
|
||||
#ifdef __BIG_ENDIAN__
|
||||
// Every single element of the header is a DWORD
|
||||
// Every single element of the header is a uint32_t
|
||||
for (unsigned int i = 0; i < sizeof(DDSURFACEDESC2) / 4; ++i)
|
||||
{
|
||||
byteswapping[i] = LittleLong(byteswapping[i]);
|
||||
|
@ -293,8 +293,8 @@ FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
|
|||
TopOffset = 0;
|
||||
bMasked = false;
|
||||
|
||||
Width = WORD(surf->Width);
|
||||
Height = WORD(surf->Height);
|
||||
Width = uint16_t(surf->Width);
|
||||
Height = uint16_t(surf->Height);
|
||||
CalcBitSize ();
|
||||
|
||||
if (surf->PixelFormat.Flags & DDPF_FOURCC)
|
||||
|
@ -345,9 +345,9 @@ FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::CalcBitShift (DWORD mask, BYTE *lshiftp, BYTE *rshiftp)
|
||||
void FDDSTexture::CalcBitShift (uint32_t mask, uint8_t *lshiftp, uint8_t *rshiftp)
|
||||
{
|
||||
BYTE shift;
|
||||
uint8_t shift;
|
||||
|
||||
if (mask == 0)
|
||||
{
|
||||
|
@ -433,7 +433,7 @@ FTextureFormat FDDSTexture::GetFormat()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -467,7 +467,7 @@ const BYTE *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FDDSTexture::GetPixels ()
|
||||
const uint8_t *FDDSTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -486,7 +486,7 @@ void FDDSTexture::MakeTexture ()
|
|||
{
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
|
||||
Pixels = new BYTE[Width*Height];
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
|
||||
lump.Seek (sizeof(DDSURFACEDESC2) + 4, SEEK_SET);
|
||||
|
||||
|
@ -514,27 +514,27 @@ void FDDSTexture::MakeTexture ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
|
||||
void FDDSTexture::ReadRGB (FWadLump &lump, uint8_t *tcbuf)
|
||||
{
|
||||
DWORD x, y;
|
||||
DWORD amask = AMask == 0 ? 0 : 0x80000000 >> AShiftL;
|
||||
BYTE *linebuff = new BYTE[Pitch];
|
||||
uint32_t x, y;
|
||||
uint32_t amask = AMask == 0 ? 0 : 0x80000000 >> AShiftL;
|
||||
uint8_t *linebuff = new uint8_t[Pitch];
|
||||
|
||||
for (y = Height; y > 0; --y)
|
||||
{
|
||||
BYTE *buffp = linebuff;
|
||||
BYTE *pixelp = tcbuf? tcbuf + 4*y*Height : Pixels + y;
|
||||
uint8_t *buffp = linebuff;
|
||||
uint8_t *pixelp = tcbuf? tcbuf + 4*y*Height : Pixels + y;
|
||||
lump.Read (linebuff, Pitch);
|
||||
for (x = Width; x > 0; --x)
|
||||
{
|
||||
DWORD c;
|
||||
uint32_t c;
|
||||
if (Format == 4)
|
||||
{
|
||||
c = LittleLong(*(DWORD *)buffp); buffp += 4;
|
||||
c = LittleLong(*(uint32_t *)buffp); buffp += 4;
|
||||
}
|
||||
else if (Format == 2)
|
||||
{
|
||||
c = LittleShort(*(WORD *)buffp); buffp += 2;
|
||||
c = LittleShort(*(uint16_t *)buffp); buffp += 2;
|
||||
}
|
||||
else if (Format == 3)
|
||||
{
|
||||
|
@ -548,9 +548,9 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
|
|||
{
|
||||
if (amask == 0 || (c & amask))
|
||||
{
|
||||
DWORD r = (c & RMask) << RShiftL; r |= r >> RShiftR;
|
||||
DWORD g = (c & GMask) << GShiftL; g |= g >> GShiftR;
|
||||
DWORD b = (c & BMask) << BShiftL; b |= b >> BShiftR;
|
||||
uint32_t r = (c & RMask) << RShiftL; r |= r >> RShiftR;
|
||||
uint32_t g = (c & GMask) << GShiftL; g |= g >> GShiftR;
|
||||
uint32_t b = (c & BMask) << BShiftL; b |= b >> BShiftR;
|
||||
*pixelp = RGB256k.RGB[r >> 26][g >> 26][b >> 26];
|
||||
}
|
||||
else
|
||||
|
@ -562,14 +562,14 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
|
|||
}
|
||||
else
|
||||
{
|
||||
DWORD r = (c & RMask) << RShiftL; r |= r >> RShiftR;
|
||||
DWORD g = (c & GMask) << GShiftL; g |= g >> GShiftR;
|
||||
DWORD b = (c & BMask) << BShiftL; b |= b >> BShiftR;
|
||||
DWORD a = (c & AMask) << AShiftL; a |= a >> AShiftR;
|
||||
pixelp[0] = (BYTE)(r>>24);
|
||||
pixelp[1] = (BYTE)(g>>24);
|
||||
pixelp[2] = (BYTE)(b>>24);
|
||||
pixelp[3] = (BYTE)(a>>24);
|
||||
uint32_t r = (c & RMask) << RShiftL; r |= r >> RShiftR;
|
||||
uint32_t g = (c & GMask) << GShiftL; g |= g >> GShiftR;
|
||||
uint32_t b = (c & BMask) << BShiftL; b |= b >> BShiftR;
|
||||
uint32_t a = (c & AMask) << AShiftL; a |= a >> AShiftR;
|
||||
pixelp[0] = (uint8_t)(r>>24);
|
||||
pixelp[1] = (uint8_t)(g>>24);
|
||||
pixelp[2] = (uint8_t)(b>>24);
|
||||
pixelp[3] = (uint8_t)(a>>24);
|
||||
pixelp+=4;
|
||||
}
|
||||
}
|
||||
|
@ -583,13 +583,13 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
|
||||
void FDDSTexture::DecompressDXT1 (FWadLump &lump, uint8_t *tcbuf)
|
||||
{
|
||||
const long blocklinelen = ((Width + 3) >> 2) << 3;
|
||||
BYTE *blockbuff = new BYTE[blocklinelen];
|
||||
BYTE *block;
|
||||
uint8_t *blockbuff = new uint8_t[blocklinelen];
|
||||
uint8_t *block;
|
||||
PalEntry color[4];
|
||||
BYTE palcol[4];
|
||||
uint8_t palcol[4];
|
||||
int ox, oy, x, y, i;
|
||||
|
||||
color[0].a = 255;
|
||||
|
@ -602,7 +602,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
|
|||
block = blockbuff;
|
||||
for (ox = 0; ox < Width; ox += 4)
|
||||
{
|
||||
WORD color16[2] = { LittleShort(((WORD *)block)[0]), LittleShort(((WORD *)block)[1]) };
|
||||
uint16_t color16[2] = { LittleShort(((uint16_t *)block)[0]), LittleShort(((uint16_t *)block)[1]) };
|
||||
|
||||
// Convert color from R5G6B5 to R8G8B8.
|
||||
for (i = 1; i >= 0; --i)
|
||||
|
@ -646,7 +646,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
|
|||
{
|
||||
break;
|
||||
}
|
||||
BYTE yslice = block[4 + y];
|
||||
uint8_t yslice = block[4 + y];
|
||||
for (x = 0; x < 4; ++x)
|
||||
{
|
||||
if (ox + x >= Width)
|
||||
|
@ -660,7 +660,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
|
|||
}
|
||||
else
|
||||
{
|
||||
BYTE * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
|
||||
uint8_t * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
|
||||
tcp[0] = color[ci].r;
|
||||
tcp[1] = color[ci].g;
|
||||
tcp[2] = color[ci].b;
|
||||
|
@ -681,13 +681,13 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf)
|
||||
void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, uint8_t *tcbuf)
|
||||
{
|
||||
const long blocklinelen = ((Width + 3) >> 2) << 4;
|
||||
BYTE *blockbuff = new BYTE[blocklinelen];
|
||||
BYTE *block;
|
||||
uint8_t *blockbuff = new uint8_t[blocklinelen];
|
||||
uint8_t *block;
|
||||
PalEntry color[4];
|
||||
BYTE palcol[4];
|
||||
uint8_t palcol[4];
|
||||
int ox, oy, x, y, i;
|
||||
|
||||
for (oy = 0; oy < Height; oy += 4)
|
||||
|
@ -696,7 +696,7 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
block = blockbuff;
|
||||
for (ox = 0; ox < Width; ox += 4)
|
||||
{
|
||||
WORD color16[2] = { LittleShort(((WORD *)block)[4]), LittleShort(((WORD *)block)[5]) };
|
||||
uint16_t color16[2] = { LittleShort(((uint16_t *)block)[4]), LittleShort(((uint16_t *)block)[5]) };
|
||||
|
||||
// Convert color from R5G6B5 to R8G8B8.
|
||||
for (i = 1; i >= 0; --i)
|
||||
|
@ -726,8 +726,8 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
{
|
||||
break;
|
||||
}
|
||||
BYTE yslice = block[12 + y];
|
||||
WORD yalphaslice = LittleShort(((WORD *)block)[y]);
|
||||
uint8_t yslice = block[12 + y];
|
||||
uint16_t yalphaslice = LittleShort(((uint16_t *)block)[y]);
|
||||
for (x = 0; x < 4; ++x)
|
||||
{
|
||||
if (ox + x >= Width)
|
||||
|
@ -741,7 +741,7 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
}
|
||||
else
|
||||
{
|
||||
BYTE * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
|
||||
uint8_t * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
|
||||
int c = (yslice >> (x + x)) & 3;
|
||||
tcp[0] = color[c].r;
|
||||
tcp[1] = color[c].g;
|
||||
|
@ -763,14 +763,14 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf)
|
||||
void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, uint8_t *tcbuf)
|
||||
{
|
||||
const long blocklinelen = ((Width + 3) >> 2) << 4;
|
||||
BYTE *blockbuff = new BYTE[blocklinelen];
|
||||
BYTE *block;
|
||||
uint8_t *blockbuff = new uint8_t[blocklinelen];
|
||||
uint8_t *block;
|
||||
PalEntry color[4];
|
||||
BYTE palcol[4];
|
||||
DWORD yalphaslice = 0;
|
||||
uint8_t palcol[4];
|
||||
uint32_t yalphaslice = 0;
|
||||
int ox, oy, x, y, i;
|
||||
|
||||
for (oy = 0; oy < Height; oy += 4)
|
||||
|
@ -779,8 +779,8 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
block = blockbuff;
|
||||
for (ox = 0; ox < Width; ox += 4)
|
||||
{
|
||||
WORD color16[2] = { LittleShort(((WORD *)block)[4]), LittleShort(((WORD *)block)[5]) };
|
||||
BYTE alpha[8];
|
||||
uint16_t color16[2] = { LittleShort(((uint16_t *)block)[4]), LittleShort(((uint16_t *)block)[5]) };
|
||||
uint8_t alpha[8];
|
||||
|
||||
// Calculate the eight alpha values.
|
||||
alpha[0] = block[0];
|
||||
|
@ -840,7 +840,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
{
|
||||
yalphaslice >>= 12;
|
||||
}
|
||||
BYTE yslice = block[12 + y];
|
||||
uint8_t yslice = block[12 + y];
|
||||
for (x = 0; x < 4; ++x)
|
||||
{
|
||||
if (ox + x >= Width)
|
||||
|
@ -854,7 +854,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
}
|
||||
else
|
||||
{
|
||||
BYTE * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
|
||||
uint8_t * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
|
||||
int c = (yslice >> (x + x)) & 3;
|
||||
tcp[0] = color[c].r;
|
||||
tcp[1] = color[c].g;
|
||||
|
@ -879,7 +879,7 @@ int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
{
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
|
||||
BYTE *TexBuffer = new BYTE[4*Width*Height];
|
||||
uint8_t *TexBuffer = new uint8_t[4*Width*Height];
|
||||
|
||||
lump.Seek (sizeof(DDSURFACEDESC2) + 4, SEEK_SET);
|
||||
|
||||
|
|
|
@ -50,12 +50,12 @@ class FEmptyTexture : public FTexture
|
|||
public:
|
||||
FEmptyTexture (int lumpnum);
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload() {}
|
||||
|
||||
protected:
|
||||
BYTE Pixels[1];
|
||||
uint8_t Pixels[1];
|
||||
Span DummySpans[1];
|
||||
};
|
||||
|
||||
|
@ -103,7 +103,7 @@ FEmptyTexture::FEmptyTexture (int lumpnum)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FEmptyTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FEmptyTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (spans_out != NULL)
|
||||
{
|
||||
|
@ -118,7 +118,7 @@ const BYTE *FEmptyTexture::GetColumn (unsigned int column, const Span **spans_ou
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FEmptyTexture::GetPixels ()
|
||||
const uint8_t *FEmptyTexture::GetPixels ()
|
||||
{
|
||||
return Pixels;
|
||||
}
|
||||
|
|
|
@ -51,12 +51,12 @@ public:
|
|||
FFlatTexture (int lumpnum);
|
||||
~FFlatTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
protected:
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
|
||||
|
@ -146,7 +146,7 @@ void FFlatTexture::Unload ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FFlatTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FFlatTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -176,7 +176,7 @@ const BYTE *FFlatTexture::GetColumn (unsigned int column, const Span **spans_out
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FFlatTexture::GetPixels ()
|
||||
const uint8_t *FFlatTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -194,7 +194,7 @@ const BYTE *FFlatTexture::GetPixels ()
|
|||
void FFlatTexture::MakeTexture ()
|
||||
{
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
Pixels = new BYTE[Width*Height];
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
long numread = lump.Read (Pixels, Width*Height);
|
||||
if (numread < Width*Height)
|
||||
{
|
||||
|
|
|
@ -51,26 +51,26 @@ class FIMGZTexture : public FTexture
|
|||
{
|
||||
struct ImageHeader
|
||||
{
|
||||
BYTE Magic[4];
|
||||
WORD Width;
|
||||
WORD Height;
|
||||
SWORD LeftOffset;
|
||||
SWORD TopOffset;
|
||||
BYTE Compression;
|
||||
BYTE Reserved[11];
|
||||
uint8_t Magic[4];
|
||||
uint16_t Width;
|
||||
uint16_t Height;
|
||||
int16_t LeftOffset;
|
||||
int16_t TopOffset;
|
||||
uint8_t Compression;
|
||||
uint8_t Reserved[11];
|
||||
};
|
||||
|
||||
public:
|
||||
FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t);
|
||||
FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int16_t t);
|
||||
~FIMGZTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
protected:
|
||||
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
void MakeTexture ();
|
||||
|
@ -85,9 +85,9 @@ protected:
|
|||
|
||||
FTexture *IMGZTexture_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
DWORD magic = 0;
|
||||
WORD w, h;
|
||||
SWORD l, t;
|
||||
uint32_t magic = 0;
|
||||
uint16_t w, h;
|
||||
int16_t l, t;
|
||||
|
||||
file.Seek(0, SEEK_SET);
|
||||
if (file.Read(&magic, 4) != 4) return NULL;
|
||||
|
@ -102,7 +102,7 @@ FTexture *IMGZTexture_TryCreate(FileReader & file, int lumpnum)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FIMGZTexture::FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t)
|
||||
FIMGZTexture::FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int16_t t)
|
||||
: FTexture(NULL, lumpnum), Pixels(0), Spans(0)
|
||||
{
|
||||
Wads.GetLumpName (Name, lumpnum);
|
||||
|
@ -150,7 +150,7 @@ void FIMGZTexture::Unload ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FIMGZTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FIMGZTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -184,7 +184,7 @@ const BYTE *FIMGZTexture::GetColumn (unsigned int column, const Span **spans_out
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FIMGZTexture::GetPixels ()
|
||||
const uint8_t *FIMGZTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -203,7 +203,7 @@ void FIMGZTexture::MakeTexture ()
|
|||
{
|
||||
FMemLump lump = Wads.ReadLump (SourceLump);
|
||||
const ImageHeader *imgz = (const ImageHeader *)lump.GetMem();
|
||||
const BYTE *data = (const BYTE *)&imgz[1];
|
||||
const uint8_t *data = (const uint8_t *)&imgz[1];
|
||||
|
||||
if (Width != 0xFFFF)
|
||||
{
|
||||
|
@ -213,12 +213,12 @@ void FIMGZTexture::MakeTexture ()
|
|||
TopOffset = LittleShort(imgz->TopOffset);
|
||||
}
|
||||
|
||||
BYTE *dest_p;
|
||||
uint8_t *dest_p;
|
||||
int dest_adv = Height;
|
||||
int dest_rew = Width * Height - 1;
|
||||
|
||||
CalcBitSize ();
|
||||
Pixels = new BYTE[Width*Height];
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
dest_p = Pixels;
|
||||
|
||||
// Convert the source image from row-major to column-major format
|
||||
|
@ -239,7 +239,7 @@ void FIMGZTexture::MakeTexture ()
|
|||
{
|
||||
// IMGZ compression is the same RLE used by IFF ILBM files
|
||||
int runlen = 0, setlen = 0;
|
||||
BYTE setval = 0; // Shut up, GCC
|
||||
uint8_t setval = 0; // Shut up, GCC
|
||||
|
||||
for (int y = Height; y != 0; --y)
|
||||
{
|
||||
|
@ -247,7 +247,7 @@ void FIMGZTexture::MakeTexture ()
|
|||
{
|
||||
if (runlen != 0)
|
||||
{
|
||||
BYTE color = *data;
|
||||
uint8_t color = *data;
|
||||
*dest_p = color;
|
||||
dest_p += dest_adv;
|
||||
data++;
|
||||
|
@ -263,7 +263,7 @@ void FIMGZTexture::MakeTexture ()
|
|||
}
|
||||
else
|
||||
{
|
||||
SBYTE code = *data++;
|
||||
int8_t code = *data++;
|
||||
if (code >= 0)
|
||||
{
|
||||
runlen = code + 1;
|
||||
|
|
|
@ -185,8 +185,8 @@ public:
|
|||
FJPEGTexture (int lumpnum, int width, int height);
|
||||
~FJPEGTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
|
@ -194,7 +194,7 @@ public:
|
|||
|
||||
protected:
|
||||
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
void MakeTexture ();
|
||||
|
@ -212,9 +212,9 @@ FTexture *JPEGTexture_TryCreate(FileReader & data, int lumpnum)
|
|||
{
|
||||
union
|
||||
{
|
||||
DWORD dw;
|
||||
WORD w[2];
|
||||
BYTE b[4];
|
||||
uint32_t dw;
|
||||
uint16_t w[2];
|
||||
uint8_t b[4];
|
||||
} first4bytes;
|
||||
|
||||
data.Seek(0, SEEK_SET);
|
||||
|
@ -319,7 +319,7 @@ FTextureFormat FJPEGTexture::GetFormat()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FJPEGTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FJPEGTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -349,7 +349,7 @@ const BYTE *FJPEGTexture::GetColumn (unsigned int column, const Span **spans_out
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FJPEGTexture::GetPixels ()
|
||||
const uint8_t *FJPEGTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -372,7 +372,7 @@ void FJPEGTexture::MakeTexture ()
|
|||
jpeg_decompress_struct cinfo;
|
||||
jpeg_error_mgr jerr;
|
||||
|
||||
Pixels = new BYTE[Width * Height];
|
||||
Pixels = new uint8_t[Width * Height];
|
||||
memset (Pixels, 0xBA, Width * Height);
|
||||
|
||||
cinfo.err = jpeg_std_error(&jerr);
|
||||
|
@ -394,13 +394,13 @@ void FJPEGTexture::MakeTexture ()
|
|||
jpeg_start_decompress(&cinfo);
|
||||
|
||||
int y = 0;
|
||||
buff = new BYTE[cinfo.output_width * cinfo.output_components];
|
||||
buff = new uint8_t[cinfo.output_width * cinfo.output_components];
|
||||
|
||||
while (cinfo.output_scanline < cinfo.output_height)
|
||||
{
|
||||
int num_scanlines = jpeg_read_scanlines(&cinfo, &buff, 1);
|
||||
BYTE *in = buff;
|
||||
BYTE *out = Pixels + y;
|
||||
uint8_t *in = buff;
|
||||
uint8_t *out = Pixels + y;
|
||||
switch (cinfo.out_color_space)
|
||||
{
|
||||
case JCS_RGB:
|
||||
|
@ -496,12 +496,12 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FC
|
|||
jpeg_start_decompress(&cinfo);
|
||||
|
||||
int yc = 0;
|
||||
buff = new BYTE[cinfo.output_height * cinfo.output_width * cinfo.output_components];
|
||||
buff = new uint8_t[cinfo.output_height * cinfo.output_width * cinfo.output_components];
|
||||
|
||||
|
||||
while (cinfo.output_scanline < cinfo.output_height)
|
||||
{
|
||||
BYTE * ptr = buff + cinfo.output_width * cinfo.output_components * yc;
|
||||
uint8_t * ptr = buff + cinfo.output_width * cinfo.output_components * yc;
|
||||
jpeg_read_scanlines(&cinfo, &ptr, 1);
|
||||
yc++;
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@
|
|||
// all and only while initing the textures is beyond me.
|
||||
|
||||
#ifdef ALPHA
|
||||
#define SAFESHORT(s) ((short)(((BYTE *)&(s))[0] + ((BYTE *)&(s))[1] * 256))
|
||||
#define SAFESHORT(s) ((short)(((uint8_t *)&(s))[0] + ((uint8_t *)&(s))[1] * 256))
|
||||
#else
|
||||
#define SAFESHORT(s) LittleShort(s)
|
||||
#endif
|
||||
|
@ -78,11 +78,11 @@
|
|||
//
|
||||
struct mappatch_t
|
||||
{
|
||||
SWORD originx;
|
||||
SWORD originy;
|
||||
SWORD patch;
|
||||
SWORD stepdir;
|
||||
SWORD colormap;
|
||||
int16_t originx;
|
||||
int16_t originy;
|
||||
int16_t patch;
|
||||
int16_t stepdir;
|
||||
int16_t colormap;
|
||||
};
|
||||
|
||||
//
|
||||
|
@ -91,14 +91,14 @@ struct mappatch_t
|
|||
//
|
||||
struct maptexture_t
|
||||
{
|
||||
BYTE name[8];
|
||||
WORD Flags; // [RH] Was unused
|
||||
BYTE ScaleX; // [RH] Scaling (8 is normal)
|
||||
BYTE ScaleY; // [RH] Same as above
|
||||
SWORD width;
|
||||
SWORD height;
|
||||
BYTE columndirectory[4]; // OBSOLETE
|
||||
SWORD patchcount;
|
||||
uint8_t name[8];
|
||||
uint16_t Flags; // [RH] Was unused
|
||||
uint8_t ScaleX; // [RH] Scaling (8 is normal)
|
||||
uint8_t ScaleY; // [RH] Same as above
|
||||
int16_t width;
|
||||
int16_t height;
|
||||
uint8_t columndirectory[4]; // OBSOLETE
|
||||
int16_t patchcount;
|
||||
mappatch_t patches[1];
|
||||
};
|
||||
|
||||
|
@ -108,9 +108,9 @@ struct maptexture_t
|
|||
|
||||
struct strifemappatch_t
|
||||
{
|
||||
SWORD originx;
|
||||
SWORD originy;
|
||||
SWORD patch;
|
||||
int16_t originx;
|
||||
int16_t originy;
|
||||
int16_t patch;
|
||||
};
|
||||
|
||||
//
|
||||
|
@ -119,13 +119,13 @@ struct strifemappatch_t
|
|||
//
|
||||
struct strifemaptexture_t
|
||||
{
|
||||
BYTE name[8];
|
||||
WORD Flags; // [RH] Was unused
|
||||
BYTE ScaleX; // [RH] Scaling (8 is normal)
|
||||
BYTE ScaleY; // [RH] Same as above
|
||||
SWORD width;
|
||||
SWORD height;
|
||||
SWORD patchcount;
|
||||
uint8_t name[8];
|
||||
uint16_t Flags; // [RH] Was unused
|
||||
uint8_t ScaleX; // [RH] Scaling (8 is normal)
|
||||
uint8_t ScaleY; // [RH] Same as above
|
||||
int16_t width;
|
||||
int16_t height;
|
||||
int16_t patchcount;
|
||||
strifemappatch_t patches[1];
|
||||
};
|
||||
|
||||
|
@ -155,8 +155,8 @@ public:
|
|||
FMultiPatchTexture (FScanner &sc, int usetype);
|
||||
~FMultiPatchTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
FTextureFormat GetFormat();
|
||||
bool UseBasePalette() ;
|
||||
void Unload ();
|
||||
|
@ -169,15 +169,15 @@ public:
|
|||
void ResolvePatches();
|
||||
|
||||
protected:
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span **Spans;
|
||||
int DefinitionLump;
|
||||
|
||||
struct TexPart
|
||||
{
|
||||
SWORD OriginX, OriginY;
|
||||
BYTE Rotate;
|
||||
BYTE op;
|
||||
int16_t OriginX, OriginY;
|
||||
uint8_t Rotate;
|
||||
uint8_t op;
|
||||
FRemapTable *Translation;
|
||||
PalEntry Blend;
|
||||
FTexture *Texture;
|
||||
|
@ -367,7 +367,7 @@ void FMultiPatchTexture::Unload ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FMultiPatchTexture::GetPixels ()
|
||||
const uint8_t *FMultiPatchTexture::GetPixels ()
|
||||
{
|
||||
if (bRedirect)
|
||||
{
|
||||
|
@ -386,7 +386,7 @@ const BYTE *FMultiPatchTexture::GetPixels ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (bRedirect)
|
||||
{
|
||||
|
@ -425,7 +425,7 @@ const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spa
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
BYTE *GetBlendMap(PalEntry blend, BYTE *blendwork)
|
||||
uint8_t *GetBlendMap(PalEntry blend, uint8_t *blendwork)
|
||||
{
|
||||
|
||||
switch (blend.a==0 ? int(blend) : -1)
|
||||
|
@ -485,10 +485,10 @@ void FMultiPatchTexture::MakeTexture ()
|
|||
// Add a little extra space at the end if the texture's height is not
|
||||
// a power of 2, in case somebody accidentally makes it repeat vertically.
|
||||
int numpix = Width * Height + (1 << HeightBits) - Height;
|
||||
BYTE blendwork[256];
|
||||
uint8_t blendwork[256];
|
||||
bool hasTranslucent = false;
|
||||
|
||||
Pixels = new BYTE[numpix];
|
||||
Pixels = new uint8_t[numpix];
|
||||
memset (Pixels, 0, numpix);
|
||||
|
||||
for (int i = 0; i < NumParts; ++i)
|
||||
|
@ -505,7 +505,7 @@ void FMultiPatchTexture::MakeTexture ()
|
|||
{
|
||||
if (Parts[i].Texture->bHasCanvas) continue; // cannot use camera textures as patch.
|
||||
|
||||
BYTE *trans = Parts[i].Translation ? Parts[i].Translation->Remap : NULL;
|
||||
uint8_t *trans = Parts[i].Translation ? Parts[i].Translation->Remap : NULL;
|
||||
{
|
||||
if (Parts[i].Blend != 0)
|
||||
{
|
||||
|
@ -520,13 +520,13 @@ void FMultiPatchTexture::MakeTexture ()
|
|||
{
|
||||
// In case there are translucent patches let's do the composition in
|
||||
// True color to keep as much precision as possible before downconverting to the palette.
|
||||
BYTE *buffer = new BYTE[Width * Height * 4];
|
||||
uint8_t *buffer = new uint8_t[Width * Height * 4];
|
||||
memset(buffer, 0, Width * Height * 4);
|
||||
FillBuffer(buffer, Width * 4, Height, TEX_RGB);
|
||||
for(int y = 0; y < Height; y++)
|
||||
{
|
||||
BYTE *in = buffer + Width * y * 4;
|
||||
BYTE *out = Pixels + y;
|
||||
uint8_t *in = buffer + Width * y * 4;
|
||||
uint8_t *out = Pixels + y;
|
||||
for (int x = 0; x < Width; x++)
|
||||
{
|
||||
if (*out == 0 && in[3] != 0)
|
||||
|
@ -823,7 +823,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
{
|
||||
FPatchLookup *patchlookup = NULL;
|
||||
int i;
|
||||
DWORD numpatches;
|
||||
uint32_t numpatches;
|
||||
|
||||
if (firstdup == 0)
|
||||
{
|
||||
|
@ -844,7 +844,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
|
||||
// Check whether the amount of names reported is correct.
|
||||
int lumplength = Wads.LumpLength(patcheslump);
|
||||
if (numpatches > DWORD((lumplength-4)/8))
|
||||
if (numpatches > uint32_t((lumplength-4)/8))
|
||||
{
|
||||
Printf("PNAMES lump is shorter than required (%u entries reported but only %d bytes (%d entries) long\n",
|
||||
numpatches, lumplength, (lumplength-4)/8);
|
||||
|
@ -855,7 +855,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
// Catalog the patches these textures use so we know which
|
||||
// textures they represent.
|
||||
patchlookup = new FPatchLookup[numpatches];
|
||||
for (DWORD i = 0; i < numpatches; ++i)
|
||||
for (uint32_t i = 0; i < numpatches; ++i)
|
||||
{
|
||||
char pname[9];
|
||||
pnames.Read(pname, 8);
|
||||
|
@ -865,16 +865,16 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
}
|
||||
|
||||
bool isStrife = false;
|
||||
const DWORD *maptex, *directory;
|
||||
DWORD maxoff;
|
||||
const uint32_t *maptex, *directory;
|
||||
uint32_t maxoff;
|
||||
int numtextures;
|
||||
DWORD offset = 0; // Shut up, GCC!
|
||||
uint32_t offset = 0; // Shut up, GCC!
|
||||
|
||||
maptex = (const DWORD *)lumpdata;
|
||||
maptex = (const uint32_t *)lumpdata;
|
||||
numtextures = LittleLong(*maptex);
|
||||
maxoff = lumpsize;
|
||||
|
||||
if (maxoff < DWORD(numtextures+1)*4)
|
||||
if (maxoff < uint32_t(numtextures+1)*4)
|
||||
{
|
||||
Printf ("Texture directory is too short");
|
||||
delete[] patchlookup;
|
||||
|
@ -892,7 +892,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
return;
|
||||
}
|
||||
|
||||
maptexture_t *tex = (maptexture_t *)((BYTE *)maptex + offset);
|
||||
maptexture_t *tex = (maptexture_t *)((uint8_t *)maptex + offset);
|
||||
|
||||
// There is bizzarely a Doom editing tool that writes to the
|
||||
// first two elements of columndirectory, so I can't check those.
|
||||
|
@ -915,7 +915,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
// The very first texture is just a dummy. Copy its dimensions to texture 0.
|
||||
// It still needs to be created in case someone uses it by name.
|
||||
offset = LittleLong(directory[1]);
|
||||
const maptexture_t *tex = (const maptexture_t *)((const BYTE *)maptex + offset);
|
||||
const maptexture_t *tex = (const maptexture_t *)((const uint8_t *)maptex + offset);
|
||||
FDummyTexture *tex0 = static_cast<FDummyTexture *>(Textures[0].Texture);
|
||||
tex0->SetSize (SAFESHORT(tex->width), SAFESHORT(tex->height));
|
||||
}
|
||||
|
@ -939,7 +939,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
}
|
||||
if (j + 1 == firstdup)
|
||||
{
|
||||
FMultiPatchTexture *tex = new FMultiPatchTexture ((const BYTE *)maptex + offset, patchlookup, numpatches, isStrife, deflumpnum);
|
||||
FMultiPatchTexture *tex = new FMultiPatchTexture ((const uint8_t *)maptex + offset, patchlookup, numpatches, isStrife, deflumpnum);
|
||||
if (i == 1 && texture1)
|
||||
{
|
||||
tex->UseType = FTexture::TEX_FirstDefined;
|
||||
|
|
|
@ -44,8 +44,8 @@
|
|||
// posts are runs of non masked source pixels
|
||||
struct column_t
|
||||
{
|
||||
BYTE topdelta; // -1 is the last post in a column
|
||||
BYTE length; // length data bytes follows
|
||||
uint8_t topdelta; // -1 is the last post in a column
|
||||
uint8_t length; // length data bytes follows
|
||||
};
|
||||
|
||||
|
||||
|
@ -61,12 +61,12 @@ public:
|
|||
FPatchTexture (int lumpnum, patch_t *header);
|
||||
~FPatchTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
protected:
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span **Spans;
|
||||
bool hackflag;
|
||||
|
||||
|
@ -85,7 +85,7 @@ static bool CheckIfPatch(FileReader & file)
|
|||
{
|
||||
if (file.GetLength() < 13) return false; // minimum length of a valid Doom patch
|
||||
|
||||
BYTE *data = new BYTE[file.GetLength()];
|
||||
uint8_t *data = new uint8_t[file.GetLength()];
|
||||
file.Seek(0, SEEK_SET);
|
||||
file.Read(data, file.GetLength());
|
||||
|
||||
|
@ -105,12 +105,12 @@ static bool CheckIfPatch(FileReader & file)
|
|||
|
||||
for (x = 0; x < width; ++x)
|
||||
{
|
||||
DWORD ofs = LittleLong(foo->columnofs[x]);
|
||||
if (ofs == (DWORD)width * 4 + 8)
|
||||
uint32_t ofs = LittleLong(foo->columnofs[x]);
|
||||
if (ofs == (uint32_t)width * 4 + 8)
|
||||
{
|
||||
gapAtStart = false;
|
||||
}
|
||||
else if (ofs >= (DWORD)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!)
|
||||
else if (ofs >= (uint32_t)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!)
|
||||
{
|
||||
delete [] data;
|
||||
return false;
|
||||
|
@ -192,7 +192,7 @@ void FPatchTexture::Unload ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPatchTexture::GetPixels ()
|
||||
const uint8_t *FPatchTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -207,7 +207,7 @@ const BYTE *FPatchTexture::GetPixels ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -244,7 +244,7 @@ const BYTE *FPatchTexture::GetColumn (unsigned int column, const Span **spans_ou
|
|||
|
||||
void FPatchTexture::MakeTexture ()
|
||||
{
|
||||
BYTE *remap, remaptable[256];
|
||||
uint8_t *remap, remaptable[256];
|
||||
int numspans;
|
||||
const column_t *maxcol;
|
||||
int x;
|
||||
|
@ -252,7 +252,7 @@ void FPatchTexture::MakeTexture ()
|
|||
FMemLump lump = Wads.ReadLump (SourceLump);
|
||||
const patch_t *patch = (const patch_t *)lump.GetMem();
|
||||
|
||||
maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3);
|
||||
maxcol = (const column_t *)((const uint8_t *)patch + Wads.LumpLength (SourceLump) - 3);
|
||||
|
||||
// Check for badly-sized patches
|
||||
#if 0 // Such textures won't be created so there's no need to check here
|
||||
|
@ -284,13 +284,13 @@ void FPatchTexture::MakeTexture ()
|
|||
|
||||
if (hackflag)
|
||||
{
|
||||
Pixels = new BYTE[Width * Height];
|
||||
BYTE *out;
|
||||
Pixels = new uint8_t[Width * Height];
|
||||
uint8_t *out;
|
||||
|
||||
// Draw the image to the buffer
|
||||
for (x = 0, out = Pixels; x < Width; ++x)
|
||||
{
|
||||
const BYTE *in = (const BYTE *)patch + LittleLong(patch->columnofs[x]) + 3;
|
||||
const uint8_t *in = (const uint8_t *)patch + LittleLong(patch->columnofs[x]) + 3;
|
||||
|
||||
for (int y = Height; y > 0; --y)
|
||||
{
|
||||
|
@ -307,14 +307,14 @@ void FPatchTexture::MakeTexture ()
|
|||
|
||||
numspans = Width;
|
||||
|
||||
Pixels = new BYTE[numpix];
|
||||
Pixels = new uint8_t[numpix];
|
||||
memset (Pixels, 0, numpix);
|
||||
|
||||
// Draw the image to the buffer
|
||||
for (x = 0; x < Width; ++x)
|
||||
{
|
||||
BYTE *outtop = Pixels + x*Height;
|
||||
const column_t *column = (const column_t *)((const BYTE *)patch + LittleLong(patch->columnofs[x]));
|
||||
uint8_t *outtop = Pixels + x*Height;
|
||||
const column_t *column = (const column_t *)((const uint8_t *)patch + LittleLong(patch->columnofs[x]));
|
||||
int top = -1;
|
||||
|
||||
while (column < maxcol && column->topdelta != 0xFF)
|
||||
|
@ -329,7 +329,7 @@ void FPatchTexture::MakeTexture ()
|
|||
}
|
||||
|
||||
int len = column->length;
|
||||
BYTE *out = outtop + top;
|
||||
uint8_t *out = outtop + top;
|
||||
|
||||
if (len != 0)
|
||||
{
|
||||
|
@ -341,14 +341,14 @@ void FPatchTexture::MakeTexture ()
|
|||
{
|
||||
numspans++;
|
||||
|
||||
const BYTE *in = (const BYTE *)column + 3;
|
||||
const uint8_t *in = (const uint8_t *)column + 3;
|
||||
for (int i = 0; i < len; ++i)
|
||||
{
|
||||
out[i] = remap[in[i]];
|
||||
}
|
||||
}
|
||||
}
|
||||
column = (const column_t *)((const BYTE *)column + column->length + 4);
|
||||
column = (const column_t *)((const uint8_t *)column + column->length + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -367,19 +367,19 @@ void FPatchTexture::HackHack (int newheight)
|
|||
// one post, where each post has a supposed length of 0.
|
||||
FMemLump lump = Wads.ReadLump (SourceLump);
|
||||
const patch_t *realpatch = (patch_t *)lump.GetMem();
|
||||
const DWORD *cofs = realpatch->columnofs;
|
||||
const uint32_t *cofs = realpatch->columnofs;
|
||||
int x, x2 = LittleShort(realpatch->width);
|
||||
|
||||
if (LittleShort(realpatch->height) == 256)
|
||||
{
|
||||
for (x = 0; x < x2; ++x)
|
||||
{
|
||||
const column_t *col = (column_t*)((BYTE*)realpatch+LittleLong(cofs[x]));
|
||||
const column_t *col = (column_t*)((uint8_t*)realpatch+LittleLong(cofs[x]));
|
||||
if (col->topdelta != 0 || col->length != 0)
|
||||
{
|
||||
break; // It's not bad!
|
||||
}
|
||||
col = (column_t *)((BYTE *)col + 256 + 4);
|
||||
col = (column_t *)((uint8_t *)col + 256 + 4);
|
||||
if (col->topdelta != 0xFF)
|
||||
{
|
||||
break; // More than one post in a column!
|
||||
|
|
|
@ -53,24 +53,24 @@
|
|||
|
||||
struct PCXHeader
|
||||
{
|
||||
BYTE manufacturer;
|
||||
BYTE version;
|
||||
BYTE encoding;
|
||||
BYTE bitsPerPixel;
|
||||
uint8_t manufacturer;
|
||||
uint8_t version;
|
||||
uint8_t encoding;
|
||||
uint8_t bitsPerPixel;
|
||||
|
||||
WORD xmin, ymin;
|
||||
WORD xmax, ymax;
|
||||
WORD horzRes, vertRes;
|
||||
uint16_t xmin, ymin;
|
||||
uint16_t xmax, ymax;
|
||||
uint16_t horzRes, vertRes;
|
||||
|
||||
BYTE palette[48];
|
||||
BYTE reserved;
|
||||
BYTE numColorPlanes;
|
||||
uint8_t palette[48];
|
||||
uint8_t reserved;
|
||||
uint8_t numColorPlanes;
|
||||
|
||||
WORD bytesPerScanLine;
|
||||
WORD paletteType;
|
||||
WORD horzSize, vertSize;
|
||||
uint16_t bytesPerScanLine;
|
||||
uint16_t paletteType;
|
||||
uint16_t horzSize, vertSize;
|
||||
|
||||
BYTE padding[54];
|
||||
uint8_t padding[54];
|
||||
|
||||
} FORCE_PACKED;
|
||||
#pragma pack()
|
||||
|
@ -87,8 +87,8 @@ public:
|
|||
FPCXTexture (int lumpnum, PCXHeader &);
|
||||
~FPCXTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
|
||||
|
@ -96,13 +96,13 @@ public:
|
|||
bool UseBasePalette();
|
||||
|
||||
protected:
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
void ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes);
|
||||
void ReadPCX1bit (uint8_t *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX4bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX8bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX24bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr, int planes);
|
||||
|
||||
virtual void MakeTexture ();
|
||||
|
||||
|
@ -210,7 +210,7 @@ FTextureFormat FPCXTexture::GetFormat()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -240,7 +240,7 @@ const BYTE *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPCXTexture::GetPixels ()
|
||||
const uint8_t *FPCXTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -255,19 +255,19 @@ const BYTE *FPCXTexture::GetPixels ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
||||
void FPCXTexture::ReadPCX1bit (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
|
||||
{
|
||||
int y, i, bytes;
|
||||
int rle_count = 0;
|
||||
BYTE rle_value = 0;
|
||||
uint8_t rle_value = 0;
|
||||
|
||||
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
|
||||
uint8_t * srcp = new uint8_t[lump.GetLength() - sizeof(PCXHeader)];
|
||||
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
|
||||
BYTE * src = srcp;
|
||||
uint8_t * src = srcp;
|
||||
|
||||
for (y = 0; y < Height; ++y)
|
||||
{
|
||||
BYTE * ptr = &dst[y * Width];
|
||||
uint8_t * ptr = &dst[y * Width];
|
||||
|
||||
bytes = hdr->bytesPerScanLine;
|
||||
|
||||
|
@ -303,26 +303,26 @@ void FPCXTexture::ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
||||
void FPCXTexture::ReadPCX4bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
|
||||
{
|
||||
int rle_count = 0, rle_value = 0;
|
||||
int x, y, c;
|
||||
int bytes;
|
||||
BYTE * line = new BYTE[hdr->bytesPerScanLine];
|
||||
BYTE * colorIndex = new BYTE[Width];
|
||||
uint8_t * line = new uint8_t[hdr->bytesPerScanLine];
|
||||
uint8_t * colorIndex = new uint8_t[Width];
|
||||
|
||||
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
|
||||
uint8_t * srcp = new uint8_t[lump.GetLength() - sizeof(PCXHeader)];
|
||||
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
|
||||
BYTE * src = srcp;
|
||||
uint8_t * src = srcp;
|
||||
|
||||
for (y = 0; y < Height; ++y)
|
||||
{
|
||||
BYTE * ptr = &dst[y * Width];
|
||||
memset (ptr, 0, Width * sizeof (BYTE));
|
||||
uint8_t * ptr = &dst[y * Width];
|
||||
memset (ptr, 0, Width * sizeof (uint8_t));
|
||||
|
||||
for (c = 0; c < 4; ++c)
|
||||
{
|
||||
BYTE * pLine = line;
|
||||
uint8_t * pLine = line;
|
||||
|
||||
bytes = hdr->bytesPerScanLine;
|
||||
|
||||
|
@ -366,18 +366,18 @@ void FPCXTexture::ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
||||
void FPCXTexture::ReadPCX8bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
|
||||
{
|
||||
int rle_count = 0, rle_value = 0;
|
||||
int y, bytes;
|
||||
|
||||
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
|
||||
uint8_t * srcp = new uint8_t[lump.GetLength() - sizeof(PCXHeader)];
|
||||
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
|
||||
BYTE * src = srcp;
|
||||
uint8_t * src = srcp;
|
||||
|
||||
for (y = 0; y < Height; ++y)
|
||||
{
|
||||
BYTE * ptr = &dst[y * Width];
|
||||
uint8_t * ptr = &dst[y * Width];
|
||||
|
||||
bytes = hdr->bytesPerScanLine;
|
||||
while (bytes--)
|
||||
|
@ -408,22 +408,22 @@ void FPCXTexture::ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes)
|
||||
void FPCXTexture::ReadPCX24bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr, int planes)
|
||||
{
|
||||
int rle_count = 0, rle_value = 0;
|
||||
int y, c;
|
||||
int bytes;
|
||||
|
||||
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
|
||||
uint8_t * srcp = new uint8_t[lump.GetLength() - sizeof(PCXHeader)];
|
||||
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
|
||||
BYTE * src = srcp;
|
||||
uint8_t * src = srcp;
|
||||
|
||||
for (y = 0; y < Height; ++y)
|
||||
{
|
||||
/* for each color plane */
|
||||
for (c = 0; c < planes; ++c)
|
||||
{
|
||||
BYTE * ptr = &dst[y * Width * planes];
|
||||
uint8_t * ptr = &dst[y * Width * planes];
|
||||
bytes = hdr->bytesPerScanLine;
|
||||
|
||||
while (bytes--)
|
||||
|
@ -442,7 +442,7 @@ void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, i
|
|||
}
|
||||
|
||||
rle_count--;
|
||||
ptr[c] = (BYTE)rle_value;
|
||||
ptr[c] = (uint8_t)rle_value;
|
||||
ptr += planes;
|
||||
}
|
||||
}
|
||||
|
@ -458,7 +458,7 @@ void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, i
|
|||
|
||||
void FPCXTexture::MakeTexture()
|
||||
{
|
||||
BYTE PaletteMap[256];
|
||||
uint8_t PaletteMap[256];
|
||||
PCXHeader header;
|
||||
int bitcount;
|
||||
|
||||
|
@ -467,7 +467,7 @@ void FPCXTexture::MakeTexture()
|
|||
lump.Read(&header, sizeof(header));
|
||||
|
||||
bitcount = header.bitsPerPixel * header.numColorPlanes;
|
||||
Pixels = new BYTE[Width*Height];
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
|
||||
if (bitcount < 24)
|
||||
{
|
||||
|
@ -492,14 +492,14 @@ void FPCXTexture::MakeTexture()
|
|||
}
|
||||
else if (bitcount == 8)
|
||||
{
|
||||
BYTE c;
|
||||
uint8_t c;
|
||||
lump.Seek(-769, SEEK_END);
|
||||
lump >> c;
|
||||
//if (c !=0x0c) memcpy(PaletteMap, GrayMap, 256); // Fallback for files without palette
|
||||
//else
|
||||
for(int i=0;i<256;i++)
|
||||
{
|
||||
BYTE r,g,b;
|
||||
uint8_t r,g,b;
|
||||
lump >> r >> g >> b;
|
||||
PaletteMap[i] = ColorMatcher.Pick(r,g,b);
|
||||
}
|
||||
|
@ -512,17 +512,17 @@ void FPCXTexture::MakeTexture()
|
|||
}
|
||||
else
|
||||
{
|
||||
BYTE *newpix = new BYTE[Width*Height];
|
||||
uint8_t *newpix = new uint8_t[Width*Height];
|
||||
FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
|
||||
BYTE *oldpix = Pixels;
|
||||
uint8_t *oldpix = Pixels;
|
||||
Pixels = newpix;
|
||||
delete[] oldpix;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BYTE * buffer = new BYTE[Width*Height * 3];
|
||||
BYTE * row = buffer;
|
||||
uint8_t * buffer = new uint8_t[Width*Height * 3];
|
||||
uint8_t * row = buffer;
|
||||
ReadPCX24bits (buffer, lump, &header, 3);
|
||||
for(int y=0; y<Height; y++)
|
||||
{
|
||||
|
@ -549,7 +549,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
PalEntry pe[256];
|
||||
PCXHeader header;
|
||||
int bitcount;
|
||||
BYTE * Pixels;
|
||||
uint8_t * Pixels;
|
||||
|
||||
FWadLump lump = Wads.OpenLumpNum(SourceLump);
|
||||
|
||||
|
@ -559,7 +559,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
|
||||
if (bitcount < 24)
|
||||
{
|
||||
Pixels = new BYTE[Width*Height];
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
if (bitcount < 8)
|
||||
{
|
||||
for (int i=0;i<16;i++)
|
||||
|
@ -581,7 +581,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
}
|
||||
else if (bitcount == 8)
|
||||
{
|
||||
BYTE c;
|
||||
uint8_t c;
|
||||
lump.Seek(-769, SEEK_END);
|
||||
lump >> c;
|
||||
c=0x0c; // Apparently there's many non-compliant PCXs out there...
|
||||
|
@ -591,7 +591,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
}
|
||||
else for(int i=0;i<256;i++)
|
||||
{
|
||||
BYTE r,g,b;
|
||||
uint8_t r,g,b;
|
||||
lump >> r >> g >> b;
|
||||
pe[i] = PalEntry(255, r,g,b);
|
||||
}
|
||||
|
@ -602,7 +602,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
}
|
||||
else
|
||||
{
|
||||
Pixels = new BYTE[Width*Height * 3];
|
||||
Pixels = new uint8_t[Width*Height * 3];
|
||||
ReadPCX24bits (Pixels, lump, &header, 3);
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB, inf);
|
||||
}
|
||||
|
|
|
@ -51,11 +51,11 @@
|
|||
class FPNGTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
|
||||
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, uint8_t bitdepth, uint8_t colortype, uint8_t interlace);
|
||||
~FPNGTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
|
@ -64,19 +64,19 @@ public:
|
|||
protected:
|
||||
|
||||
FString SourceFile;
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span **Spans;
|
||||
FileReader *fr;
|
||||
|
||||
BYTE BitDepth;
|
||||
BYTE ColorType;
|
||||
BYTE Interlace;
|
||||
uint8_t BitDepth;
|
||||
uint8_t ColorType;
|
||||
uint8_t Interlace;
|
||||
bool HaveTrans;
|
||||
WORD NonPaletteTrans[3];
|
||||
uint16_t NonPaletteTrans[3];
|
||||
|
||||
BYTE *PaletteMap;
|
||||
uint8_t *PaletteMap;
|
||||
int PaletteSize;
|
||||
DWORD StartOfIDAT;
|
||||
uint32_t StartOfIDAT;
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
|
@ -94,13 +94,13 @@ FTexture *PNGTexture_TryCreate(FileReader & data, int lumpnum)
|
|||
{
|
||||
union
|
||||
{
|
||||
DWORD dw;
|
||||
WORD w[2];
|
||||
BYTE b[4];
|
||||
uint32_t dw;
|
||||
uint16_t w[2];
|
||||
uint8_t b[4];
|
||||
} first4bytes;
|
||||
|
||||
DWORD width, height;
|
||||
BYTE bitdepth, colortype, compression, filter, interlace;
|
||||
uint32_t width, height;
|
||||
uint8_t bitdepth, colortype, compression, filter, interlace;
|
||||
|
||||
// This is most likely a PNG, but make sure. (Note that if the
|
||||
// first 4 bytes match, but later bytes don't, we assume it's
|
||||
|
@ -159,8 +159,8 @@ FTexture *PNGTexture_TryCreate(FileReader & data, int lumpnum)
|
|||
|
||||
FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
|
||||
{
|
||||
DWORD width, height;
|
||||
BYTE bitdepth, colortype, compression, filter, interlace;
|
||||
uint32_t width, height;
|
||||
uint8_t bitdepth, colortype, compression, filter, interlace;
|
||||
|
||||
if (M_FindPNGChunk(png, MAKE_ID('I','H','D','R')) == 0)
|
||||
{
|
||||
|
@ -196,18 +196,18 @@ FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
|
|||
//==========================================================================
|
||||
|
||||
FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height,
|
||||
BYTE depth, BYTE colortype, BYTE interlace)
|
||||
uint8_t depth, uint8_t colortype, uint8_t interlace)
|
||||
: FTexture(NULL, lumpnum), SourceFile(filename), Pixels(0), Spans(0),
|
||||
BitDepth(depth), ColorType(colortype), Interlace(interlace), HaveTrans(false),
|
||||
PaletteMap(0), PaletteSize(0), StartOfIDAT(0)
|
||||
{
|
||||
union
|
||||
{
|
||||
DWORD palette[256];
|
||||
BYTE pngpal[256][3];
|
||||
uint32_t palette[256];
|
||||
uint8_t pngpal[256][3];
|
||||
} p;
|
||||
BYTE trans[256];
|
||||
DWORD len, id;
|
||||
uint8_t trans[256];
|
||||
uint32_t len, id;
|
||||
int i;
|
||||
|
||||
if (lumpnum == -1) fr = &lump;
|
||||
|
@ -241,7 +241,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
|
|||
case MAKE_ID('g','r','A','b'):
|
||||
// This is like GRAB found in an ILBM, except coordinates use 4 bytes
|
||||
{
|
||||
DWORD hotx, hoty;
|
||||
uint32_t hotx, hoty;
|
||||
int ihotx, ihoty;
|
||||
|
||||
lump.Read(&hotx, 4);
|
||||
|
@ -280,9 +280,9 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
|
|||
lump.Read (trans, len);
|
||||
HaveTrans = true;
|
||||
// Save for colortype 2
|
||||
NonPaletteTrans[0] = WORD(trans[0] * 256 + trans[1]);
|
||||
NonPaletteTrans[1] = WORD(trans[2] * 256 + trans[3]);
|
||||
NonPaletteTrans[2] = WORD(trans[4] * 256 + trans[5]);
|
||||
NonPaletteTrans[0] = uint16_t(trans[0] * 256 + trans[1]);
|
||||
NonPaletteTrans[1] = uint16_t(trans[2] * 256 + trans[3]);
|
||||
NonPaletteTrans[2] = uint16_t(trans[4] * 256 + trans[5]);
|
||||
break;
|
||||
|
||||
case MAKE_ID('a','l','P','h'):
|
||||
|
@ -310,7 +310,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
|
|||
{
|
||||
bMasked = true;
|
||||
PaletteSize = 256;
|
||||
PaletteMap = new BYTE[256];
|
||||
PaletteMap = new uint8_t[256];
|
||||
memcpy (PaletteMap, GrayMap, 256);
|
||||
PaletteMap[NonPaletteTrans[0]] = 0;
|
||||
}
|
||||
|
@ -322,7 +322,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
|
|||
break;
|
||||
|
||||
case 3: // Paletted
|
||||
PaletteMap = new BYTE[PaletteSize];
|
||||
PaletteMap = new uint8_t[PaletteSize];
|
||||
GPalette.MakeRemap (p.palette, PaletteMap, trans, PaletteSize);
|
||||
for (i = 0; i < PaletteSize; ++i)
|
||||
{
|
||||
|
@ -407,7 +407,7 @@ FTextureFormat FPNGTexture::GetFormat()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPNGTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FPNGTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -441,7 +441,7 @@ const BYTE *FPNGTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPNGTexture::GetPixels ()
|
||||
const uint8_t *FPNGTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -469,14 +469,14 @@ void FPNGTexture::MakeTexture ()
|
|||
lump = fr;// new FileReader(SourceFile.GetChars());
|
||||
}
|
||||
|
||||
Pixels = new BYTE[Width*Height];
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
if (StartOfIDAT == 0)
|
||||
{
|
||||
memset (Pixels, 0x99, Width*Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD len, id;
|
||||
uint32_t len, id;
|
||||
lump->Seek (StartOfIDAT, SEEK_SET);
|
||||
lump->Read(&len, 4);
|
||||
lump->Read(&id, 4);
|
||||
|
@ -498,7 +498,7 @@ void FPNGTexture::MakeTexture ()
|
|||
}
|
||||
else
|
||||
{
|
||||
BYTE *newpix = new BYTE[Width*Height];
|
||||
uint8_t *newpix = new uint8_t[Width*Height];
|
||||
if (PaletteMap != NULL)
|
||||
{
|
||||
FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
|
||||
|
@ -507,7 +507,7 @@ void FPNGTexture::MakeTexture ()
|
|||
{
|
||||
FlipNonSquareBlock (newpix, Pixels, Width, Height, Width);
|
||||
}
|
||||
BYTE *oldpix = Pixels;
|
||||
uint8_t *oldpix = Pixels;
|
||||
Pixels = newpix;
|
||||
delete[] oldpix;
|
||||
}
|
||||
|
@ -515,8 +515,8 @@ void FPNGTexture::MakeTexture ()
|
|||
else /* RGB and/or Alpha present */
|
||||
{
|
||||
int bytesPerPixel = ColorType == 2 ? 3 : ColorType == 4 ? 2 : 4;
|
||||
BYTE *tempix = new BYTE[Width * Height * bytesPerPixel];
|
||||
BYTE *in, *out;
|
||||
uint8_t *tempix = new uint8_t[Width * Height * bytesPerPixel];
|
||||
uint8_t *in, *out;
|
||||
int x, y, pitch, backstep;
|
||||
|
||||
M_ReadIDAT (lump, tempix, Width, Height, Width*bytesPerPixel, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
|
||||
|
@ -616,7 +616,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
{
|
||||
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
|
||||
PalEntry pe[256];
|
||||
DWORD len, id;
|
||||
uint32_t len, id;
|
||||
FileReader *lump;
|
||||
static char bpp[] = {1, 0, 3, 1, 2, 0, 4};
|
||||
int pixwidth = Width * bpp[ColorType];
|
||||
|
@ -656,7 +656,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
case MAKE_ID('t','R','N','S'):
|
||||
if (ColorType == 3)
|
||||
{
|
||||
for(DWORD i = 0; i < len; i++)
|
||||
for(uint32_t i = 0; i < len; i++)
|
||||
{
|
||||
(*lump) >> pe[i].a;
|
||||
if (pe[i].a != 0 && pe[i].a != 255)
|
||||
|
@ -681,7 +681,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
transpal = true;
|
||||
}
|
||||
|
||||
BYTE * Pixels = new BYTE[pixwidth * Height];
|
||||
uint8_t * Pixels = new uint8_t[pixwidth * Height];
|
||||
|
||||
lump->Seek (StartOfIDAT, SEEK_SET);
|
||||
lump->Read(&len, 4);
|
||||
|
|
|
@ -52,12 +52,12 @@ public:
|
|||
FRawPageTexture (int lumpnum);
|
||||
~FRawPageTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
protected:
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
static const Span DummySpans[2];
|
||||
|
||||
void MakeTexture ();
|
||||
|
@ -97,8 +97,8 @@ static bool CheckIfRaw(FileReader & data)
|
|||
|
||||
for (x = 0; x < width; ++x)
|
||||
{
|
||||
DWORD ofs = LittleLong(foo->columnofs[x]);
|
||||
if (ofs == (DWORD)width * 4 + 8)
|
||||
uint32_t ofs = LittleLong(foo->columnofs[x]);
|
||||
if (ofs == (uint32_t)width * 4 + 8)
|
||||
{
|
||||
gapAtStart = false;
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ static bool CheckIfRaw(FileReader & data)
|
|||
else
|
||||
{
|
||||
// Ensure this column does not extend beyond the end of the patch
|
||||
const BYTE *foo2 = (const BYTE *)foo;
|
||||
const uint8_t *foo2 = (const uint8_t *)foo;
|
||||
while (ofs < 64000)
|
||||
{
|
||||
if (foo2[ofs] == 255)
|
||||
|
@ -214,7 +214,7 @@ void FRawPageTexture::Unload ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FRawPageTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FRawPageTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -237,7 +237,7 @@ const BYTE *FRawPageTexture::GetColumn (unsigned int column, const Span **spans_
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FRawPageTexture::GetPixels ()
|
||||
const uint8_t *FRawPageTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -255,11 +255,11 @@ const BYTE *FRawPageTexture::GetPixels ()
|
|||
void FRawPageTexture::MakeTexture ()
|
||||
{
|
||||
FMemLump lump = Wads.ReadLump (SourceLump);
|
||||
const BYTE *source = (const BYTE *)lump.GetMem();
|
||||
const BYTE *source_p = source;
|
||||
BYTE *dest_p;
|
||||
const uint8_t *source = (const uint8_t *)lump.GetMem();
|
||||
const uint8_t *source_p = source;
|
||||
uint8_t *dest_p;
|
||||
|
||||
Pixels = new BYTE[Width*Height];
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
dest_p = Pixels;
|
||||
|
||||
// Convert the source image from row-major to column-major format
|
||||
|
|
|
@ -764,7 +764,7 @@ void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname)
|
|||
void FTextureManager::AddPatches (int lumpnum)
|
||||
{
|
||||
FWadLump *file = Wads.ReopenLumpNum (lumpnum);
|
||||
DWORD numpatches, i;
|
||||
uint32_t numpatches, i;
|
||||
char name[9];
|
||||
|
||||
*file >> numpatches;
|
||||
|
@ -1181,7 +1181,7 @@ int FTextureManager::CountLumpTextures (int lumpnum)
|
|||
if (lumpnum >= 0)
|
||||
{
|
||||
FWadLump file = Wads.OpenLumpNum (lumpnum);
|
||||
DWORD numtex;
|
||||
uint32_t numtex;
|
||||
|
||||
file >> numtex;
|
||||
return int(numtex) >= 0 ? numtex : 0;
|
||||
|
|
|
@ -53,19 +53,19 @@
|
|||
|
||||
struct TGAHeader
|
||||
{
|
||||
BYTE id_len;
|
||||
BYTE has_cm;
|
||||
BYTE img_type;
|
||||
SWORD cm_first;
|
||||
SWORD cm_length;
|
||||
BYTE cm_size;
|
||||
uint8_t id_len;
|
||||
uint8_t has_cm;
|
||||
uint8_t img_type;
|
||||
int16_t cm_first;
|
||||
int16_t cm_length;
|
||||
uint8_t cm_size;
|
||||
|
||||
SWORD x_origin;
|
||||
SWORD y_origin;
|
||||
SWORD width;
|
||||
SWORD height;
|
||||
BYTE bpp;
|
||||
BYTE img_desc;
|
||||
int16_t x_origin;
|
||||
int16_t y_origin;
|
||||
int16_t width;
|
||||
int16_t height;
|
||||
uint8_t bpp;
|
||||
uint8_t img_desc;
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
@ -82,8 +82,8 @@ public:
|
|||
FTGATexture (int lumpnum, TGAHeader *);
|
||||
~FTGATexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const uint8_t *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
|
||||
|
@ -91,10 +91,10 @@ public:
|
|||
bool UseBasePalette();
|
||||
|
||||
protected:
|
||||
BYTE *Pixels;
|
||||
uint8_t *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
void ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel);
|
||||
void ReadCompressed(FileReader &lump, uint8_t * buffer, int bytesperpixel);
|
||||
|
||||
virtual void MakeTexture ();
|
||||
|
||||
|
@ -200,7 +200,7 @@ FTextureFormat FTGATexture::GetFormat()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
const uint8_t *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -234,7 +234,7 @@ const BYTE *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FTGATexture::GetPixels ()
|
||||
const uint8_t *FTGATexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
|
@ -249,10 +249,10 @@ const BYTE *FTGATexture::GetPixels ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTGATexture::ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel)
|
||||
void FTGATexture::ReadCompressed(FileReader &lump, uint8_t * buffer, int bytesperpixel)
|
||||
{
|
||||
BYTE b;
|
||||
BYTE data[4];
|
||||
uint8_t b;
|
||||
uint8_t data[4];
|
||||
int Size = Width * Height;
|
||||
|
||||
while (Size > 0)
|
||||
|
@ -288,14 +288,14 @@ void FTGATexture::ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpi
|
|||
|
||||
void FTGATexture::MakeTexture ()
|
||||
{
|
||||
BYTE PaletteMap[256];
|
||||
uint8_t PaletteMap[256];
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
TGAHeader hdr;
|
||||
WORD w;
|
||||
BYTE r,g,b,a;
|
||||
BYTE * buffer;
|
||||
uint16_t w;
|
||||
uint8_t r,g,b,a;
|
||||
uint8_t * buffer;
|
||||
|
||||
Pixels = new BYTE[Width*Height];
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
lump.Read(&hdr, sizeof(hdr));
|
||||
lump.Seek(hdr.id_len, SEEK_CUR);
|
||||
|
||||
|
@ -339,7 +339,7 @@ void FTGATexture::MakeTexture ()
|
|||
}
|
||||
|
||||
int Size = Width * Height * (hdr.bpp>>3);
|
||||
buffer = new BYTE[Size];
|
||||
buffer = new uint8_t[Size];
|
||||
|
||||
if (hdr.img_type < 4) // uncompressed
|
||||
{
|
||||
|
@ -350,7 +350,7 @@ void FTGATexture::MakeTexture ()
|
|||
ReadCompressed(lump, buffer, hdr.bpp>>3);
|
||||
}
|
||||
|
||||
BYTE * ptr = buffer;
|
||||
uint8_t * ptr = buffer;
|
||||
int step_x = (hdr.bpp>>3);
|
||||
int Pitch = Width * step_x;
|
||||
|
||||
|
@ -372,7 +372,7 @@ void FTGATexture::MakeTexture ()
|
|||
case 1: // paletted
|
||||
for(int y=0;y<Height;y++)
|
||||
{
|
||||
BYTE * p = ptr + y * Pitch;
|
||||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = PaletteMap[*p];
|
||||
|
@ -389,7 +389,7 @@ void FTGATexture::MakeTexture ()
|
|||
step_x>>=1;
|
||||
for(int y=0;y<Height;y++)
|
||||
{
|
||||
WORD * p = (WORD*)(ptr + y * Pitch);
|
||||
uint16_t * p = (uint16_t*)(ptr + y * Pitch);
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
int v = LittleLong(*p);
|
||||
|
@ -402,7 +402,7 @@ void FTGATexture::MakeTexture ()
|
|||
case 24:
|
||||
for(int y=0;y<Height;y++)
|
||||
{
|
||||
BYTE * p = ptr + y * Pitch;
|
||||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2];
|
||||
|
@ -416,7 +416,7 @@ void FTGATexture::MakeTexture ()
|
|||
{
|
||||
for(int y=0;y<Height;y++)
|
||||
{
|
||||
BYTE * p = ptr + y * Pitch;
|
||||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2];
|
||||
|
@ -428,7 +428,7 @@ void FTGATexture::MakeTexture ()
|
|||
{
|
||||
for(int y=0;y<Height;y++)
|
||||
{
|
||||
BYTE * p = ptr + y * Pitch;
|
||||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = p[3] >= 128? RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2] : 0;
|
||||
|
@ -449,7 +449,7 @@ void FTGATexture::MakeTexture ()
|
|||
case 8:
|
||||
for(int y=0;y<Height;y++)
|
||||
{
|
||||
BYTE * p = ptr + y * Pitch;
|
||||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = GrayMap[*p];
|
||||
|
@ -461,7 +461,7 @@ void FTGATexture::MakeTexture ()
|
|||
case 16:
|
||||
for(int y=0;y<Height;y++)
|
||||
{
|
||||
BYTE * p = ptr + y * Pitch;
|
||||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = GrayMap[p[1]]; // only use the high byte
|
||||
|
@ -492,9 +492,9 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
PalEntry pe[256];
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
TGAHeader hdr;
|
||||
WORD w;
|
||||
BYTE r,g,b,a;
|
||||
BYTE * sbuffer;
|
||||
uint16_t w;
|
||||
uint8_t r,g,b,a;
|
||||
uint8_t * sbuffer;
|
||||
int transval = 0;
|
||||
|
||||
lump.Read(&hdr, sizeof(hdr));
|
||||
|
@ -541,7 +541,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
}
|
||||
|
||||
int Size = Width * Height * (hdr.bpp>>3);
|
||||
sbuffer = new BYTE[Size];
|
||||
sbuffer = new uint8_t[Size];
|
||||
|
||||
if (hdr.img_type < 4) // uncompressed
|
||||
{
|
||||
|
@ -552,7 +552,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
ReadCompressed(lump, sbuffer, hdr.bpp>>3);
|
||||
}
|
||||
|
||||
BYTE * ptr = sbuffer;
|
||||
uint8_t * ptr = sbuffer;
|
||||
int step_x = (hdr.bpp>>3);
|
||||
int Pitch = Width * step_x;
|
||||
|
||||
|
|
Loading…
Reference in a new issue