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- fixed: Speaker names in dialogues were not able to use the string table.
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@ -958,6 +958,7 @@ public:
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if (CurNode->SpeakerName != NULL)
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{
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speakerName = CurNode->SpeakerName;
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if (speakerName[0] == '$') speakerName = GStrings(speakerName+1);
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}
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else
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{
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