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- made all internal struct types NativeStructs so that all variables of their types are made references.
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parent
360436c201
commit
6cc00e79a6
7 changed files with 27 additions and 6 deletions
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@ -2457,6 +2457,26 @@ PNativeStruct::PNativeStruct(FName name)
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HasNativeFields = true;
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}
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//==========================================================================
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//
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// NewNativeStruct
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// Returns a PNativeStruct for the given name and container, making sure not to
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// create duplicates.
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//
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//==========================================================================
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PNativeStruct *NewNativeStruct(FName name, PTypeBase *outer)
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{
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size_t bucket;
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PType *stype = TypeTable.FindType(RUNTIME_CLASS(PNativeStruct), (intptr_t)outer, (intptr_t)name, &bucket);
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if (stype == NULL)
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{
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stype = new PStruct(name, outer);
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TypeTable.AddType(stype, RUNTIME_CLASS(PNativeStruct), (intptr_t)outer, (intptr_t)name, bucket);
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}
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return static_cast<PNativeStruct *>(stype);
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}
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/* PField *****************************************************************/
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IMPLEMENT_CLASS(PField, false, false, false, false)
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@ -922,6 +922,7 @@ PPointer *NewPointer(PType *type, bool isconst = false);
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PClassPointer *NewClassPointer(PClass *restrict);
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PEnum *NewEnum(FName name, PTypeBase *outer);
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PStruct *NewStruct(FName name, PTypeBase *outer);
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PNativeStruct *NewNativeStruct(FName name, PTypeBase *outer);
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PPrototype *NewPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes);
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// Built-in types -----------------------------------------------------------
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@ -1858,7 +1858,7 @@ void FLevelLocals::AddScroller (int secnum)
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void G_InitLevelLocalsForScript()
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{
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PStruct *lstruct = NewStruct("LevelLocals", nullptr);
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PStruct *lstruct = NewNativeStruct("LevelLocals", nullptr);
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PField *levelf = new PField("level", lstruct, VARF_Native | VARF_Static, (intptr_t)&level);
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GlobalSymbols.AddSymbol(levelf);
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@ -161,8 +161,8 @@ void AActor::InitNativeFields()
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PType *TypeActor = NewPointer(RUNTIME_CLASS(AActor));
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PType *TypeActorClass = NewClassPointer(RUNTIME_CLASS(AActor));
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PType *TypeInventory = NewPointer(RUNTIME_CLASS(AInventory));
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PType *TypePlayer = NewPointer(NewStruct("Player", nullptr));
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auto TypeSector = NewPointer(NewStruct("Sector", nullptr));
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PType *TypePlayer = NewPointer(NewNativeStruct("Player", nullptr));
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auto TypeSector = NewPointer(NewNativeStruct("Sector", nullptr));
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PType *array5 = NewArray(TypeSInt32, 5);
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auto meta = RUNTIME_CLASS(AActor);
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@ -3137,7 +3137,7 @@ bool P_IsPlayerTotallyFrozen(const player_t *player)
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void P_InitPlayerForScript()
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{
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PStruct *pstruct = NewStruct("Player", nullptr);
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PStruct *pstruct = NewNativeStruct("Player", nullptr);
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pstruct->Size = sizeof(player_t);
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pstruct->Align = alignof(player_t);
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PArray *parray = NewArray(pstruct, MAXPLAYERS);
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@ -663,7 +663,7 @@ void InitThingdef()
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{
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PType *TypeActor = NewPointer(RUNTIME_CLASS(AActor));
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PStruct *sstruct = NewStruct("Sector", nullptr);
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PStruct *sstruct = NewNativeStruct("Sector", nullptr);
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auto sptr = NewPointer(sstruct);
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sstruct->AddNativeField("soundtarget", TypeActor, myoffsetof(sector_t, SoundTarget));
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@ -1533,7 +1533,7 @@ PType *ZCCCompiler::ResolveUserType(ZCC_BasicType *type, PSymbolTable *symt)
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{
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return TypeSInt32; // hack this to an integer until we can resolve the enum mess.
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}
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if (ptype->IsKindOf(RUNTIME_CLASS(PClass)))
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if (ptype->IsKindOf(RUNTIME_CLASS(PNativeStruct))) // native structs and classes cannot be instantiated, they always get used as reference.
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{
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return NewPointer(ptype, type->isconst);
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}
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