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https://github.com/ZDoom/gzdoom-gles.git
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- allow different render modes if persistent buffers are not available (untested!)
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parent
e0b756e511
commit
6c9a818220
2 changed files with 28 additions and 6 deletions
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@ -96,21 +96,21 @@ FFlatVertexBuffer::FFlatVertexBuffer()
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glBufferStorage(GL_ARRAY_BUFFER, bytesize, NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
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map = (FFlatVertex*)glMapBufferRange(GL_ARRAY_BUFFER, 0, bytesize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
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mIndex = mCurIndex = 0;
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}
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else
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{
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vbo_shadowdata.Reserve(BUFFER_SIZE);
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map = &vbo_shadowdata[0];
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FFlatVertex fill[20];
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for (int i = 0; i < 20; i++)
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{
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fill[i].Set(0, 0, 0, 100001.f, i);
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map[i].Set(0, 0, 0, 100001.f, i);
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}
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glBufferData(GL_ARRAY_BUFFER, 20 * sizeof(FFlatVertex), fill, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, BUFFER_SIZE * sizeof(FFlatVertex), map, GL_STREAM_DRAW);
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mIndex = mCurIndex = 20;
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}
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mIndex = mCurIndex = 0;
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glBindVertexArray(vao_id);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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@ -136,15 +136,23 @@ FFlatVertexBuffer::~FFlatVertexBuffer()
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//
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//==========================================================================
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CUSTOM_CVAR(Int, gl_rendermethod, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, gl_rendermethod, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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int newself = self;
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if (newself < 0) newself = 0;
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if (newself == 0 && (gl.flags & RFL_COREPROFILE)) newself = 1;
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if (newself > 3) newself = 3;
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}
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void FFlatVertexBuffer::ImmRenderBuffer(unsigned int primtype, unsigned int offset, unsigned int count)
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{
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// this will only get called if we can't acquire a persistently mapped buffer.
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// Any of the provided methods are rather shitty, with immediate mode being the most reliable across different hardware.
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// Still, allow this to be set per CVAR, just in case. Fortunately for newer hardware all this nonsense is not needed anymore.
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switch (gl_rendermethod)
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{
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case 0:
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// trusty old immediate mode
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#ifndef CORE_PROFILE
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if (!(gl.flags & RFL_COREPROFILE))
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{
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@ -159,6 +167,7 @@ void FFlatVertexBuffer::ImmRenderBuffer(unsigned int primtype, unsigned int offs
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}
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#endif
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case 1:
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// uniform array
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if (count > 20)
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{
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int start = offset;
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@ -195,9 +204,21 @@ void FFlatVertexBuffer::ImmRenderBuffer(unsigned int primtype, unsigned int offs
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case 2:
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// glBufferSubData
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glBufferSubData(GL_ARRAY_BUFFER, offset * sizeof(FFlatVertex), count * sizeof(FFlatVertex), &vbo_shadowdata[offset]);
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glDrawArrays(primtype, offset, count);
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break;
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case 3:
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// glMapBufferRange
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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void *p = glMapBufferRange(GL_ARRAY_BUFFER, offset * sizeof(FFlatVertex), count * sizeof(FFlatVertex), GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
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if (p != NULL)
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{
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memcpy(p, &vbo_shadowdata[offset], count * sizeof(FFlatVertex));
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glDrawArrays(primtype, offset, count);
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}
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break;
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}
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}
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@ -51,6 +51,7 @@ class FFlatVertexBuffer : public FVertexBuffer
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void CheckPlanes(sector_t *sector);
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const unsigned int BUFFER_SIZE = 2000000;
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const unsigned int BUFFER_SIZE_TO_USE = 1999500;
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void ImmRenderBuffer(unsigned int primtype, unsigned int offset, unsigned int count);
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@ -74,7 +75,7 @@ public:
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unsigned int diff = newofs - mCurIndex;
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*poffset = mCurIndex;
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mCurIndex = newofs;
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if (mCurIndex >= BUFFER_SIZE) mCurIndex = mIndex;
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if (mCurIndex >= BUFFER_SIZE_TO_USE) mCurIndex = mIndex;
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return diff;
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}
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#ifdef __GL_PCH_H // we need the system includes for this but we cannot include them ourselves without creating #define clashes. The affected files wouldn't try to draw anyway.
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