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https://github.com/ZDoom/gzdoom-gles.git
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- Changed MUS playback to use MIDI streams, like it did during the early days
of ZDoom, except now the entire song isn't prebuffered in large chunks, so I can insert MIDI events into the playback with fairly low latency. This should offer more precise timing than the combination of low-level MIDI and WaitForSingleObject timeouts. SVN r783 (trunk)
This commit is contained in:
parent
ef99d9c057
commit
69cebb7e57
6 changed files with 357 additions and 187 deletions
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@ -1,4 +1,9 @@
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March 3, 2008
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- Changed MUS playback to use MIDI streams, like it did during the early days
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of ZDoom, except now the entire song isn't prebuffered in large chunks, so
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I can insert MIDI events into the playback with fairly low latency. This
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should offer more precise timing than the combination of low-level MIDI and
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WaitForSingleObject timeouts.
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- Fixed: PTR_BounceTraverse only checked for projectiles that were too
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high to pass through two-sided lines, but not ones that were too low.
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- Fixed: SBARINFO couldn't detect the extreme death damage type for the
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@ -112,6 +112,10 @@ bool MusInfo::SetPosition (int order)
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return false;
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}
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void MusInfo::ServiceEvent ()
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{
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}
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void I_InitMusic (void)
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{
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static bool setatterm = false;
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@ -42,6 +42,7 @@ public:
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virtual bool IsMIDI () const = 0;
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virtual bool IsValid () const = 0;
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virtual bool SetPosition (int order);
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virtual void ServiceEvent ();
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enum EState
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{
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@ -55,6 +56,18 @@ public:
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// MUS file played with MIDI output messages --------------------------------
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#ifdef _WIN32
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struct SHORTMIDIEVENT
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{
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DWORD dwDeltaTime;
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DWORD dwStreamID;
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DWORD dwEvent;
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};
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struct VOLSYSEXEVENT : SHORTMIDIEVENT
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{
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BYTE SysEx[8];
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};
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class MUSSong2 : public MusInfo
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{
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public:
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@ -74,26 +87,41 @@ protected:
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static DWORD WINAPI PlayerProc (LPVOID lpParameter);
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void OutputVolume (DWORD volume);
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int SendCommand ();
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bool TranslateSong(const BYTE *buffer, size_t len);
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int CountEvents(const BYTE *buffer, size_t len);
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int FillBuffer(int buffer_num, int max_events, DWORD max_time);
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void ServiceEvent();
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static void CALLBACK Callback(HMIDIOUT handle, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2);
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enum
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{
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SEND_DONE,
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SEND_WAIT
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MAX_EVENTS = 128
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};
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HMIDIOUT MidiOut;
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HANDLE PlayerThread;
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HANDLE PauseEvent;
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HANDLE ExitEvent;
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HANDLE VolumeChangeEvent;
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enum
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{
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SONG_MORE,
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SONG_DONE,
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SONG_ERROR
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};
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HMIDISTRM MidiOut;
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DWORD SavedVolume;
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bool VolumeWorks;
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BYTE *MusBuffer;
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MUSHeader *MusHeader;
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BYTE *MusBuffer;
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BYTE LastVelocity[16];
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BYTE ChannelVolumes[16];
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size_t MusP, MaxMusP;
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VOLSYSEXEVENT FullVolEvent;
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SHORTMIDIEVENT Events[2][MAX_EVENTS];
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MIDIHDR Buffer[2];
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int BufferNum;
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int EndQueued;
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bool VolumeChanged;
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bool Restarting;
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DWORD NewVolume;
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};
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#endif
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@ -6,6 +6,9 @@
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extern DWORD midivolume;
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extern UINT mididevice;
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extern HANDLE MusicEvent;
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#define MAX_TIME (10)
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EXTERN_CVAR (Float, snd_midivolume)
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@ -29,17 +32,17 @@ static const BYTE CtrlTranslate[15] =
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};
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MUSSong2::MUSSong2 (FILE *file, char *musiccache, int len)
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: MidiOut (0), PlayerThread (0),
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PauseEvent (0), ExitEvent (0), VolumeChangeEvent (0),
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MusBuffer (0), MusHeader (0)
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: MidiOut(0), MusHeader(0), MusBuffer(0)
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{
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MusHeader = (MUSHeader *)new BYTE[len];
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if (file != NULL)
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{
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if (fread(MusHeader, 1, len, file) != (size_t)len)
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{
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return;
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}
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}
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else
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{
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memcpy(MusHeader, musiccache, len);
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@ -47,28 +50,26 @@ MUSSong2::MUSSong2 (FILE *file, char * musiccache, int len)
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// Do some validation of the MUS file
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if (MusHeader->Magic != MAKE_ID('M','U','S','\x1a'))
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{
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return;
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}
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if (LittleShort(MusHeader->NumChans) > 15)
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{
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return;
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}
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ExitEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (ExitEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create exit event for MIDI playback\n");
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return;
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}
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VolumeChangeEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (VolumeChangeEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create volume event for MIDI playback\n");
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return;
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}
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PauseEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (PauseEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create pause event for MIDI playback\n");
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}
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FullVolEvent.dwDeltaTime = 0;
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FullVolEvent.dwStreamID = 0;
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FullVolEvent.dwEvent = MEVT_LONGMSG | 8;
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FullVolEvent.SysEx[0] = 0xf0;
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FullVolEvent.SysEx[1] = 0x7f;
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FullVolEvent.SysEx[2] = 0x7f;
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FullVolEvent.SysEx[3] = 0x04;
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FullVolEvent.SysEx[4] = 0x01;
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FullVolEvent.SysEx[5] = 0x7f;
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FullVolEvent.SysEx[6] = 0x7f;
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FullVolEvent.SysEx[7] = 0xf7;
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MusBuffer = (BYTE *)MusHeader + LittleShort(MusHeader->SongStart);
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MaxMusP = MIN<int> (LittleShort(MusHeader->SongLen), len - LittleShort(MusHeader->SongStart));
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MUSSong2::~MUSSong2 ()
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{
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Stop ();
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if (PauseEvent != NULL)
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{
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CloseHandle (PauseEvent);
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}
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if (ExitEvent != NULL)
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{
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CloseHandle (ExitEvent);
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}
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if (VolumeChangeEvent != NULL)
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{
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CloseHandle (VolumeChangeEvent);
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}
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if (MusHeader != 0)
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{
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delete[] ((BYTE *)MusHeader);
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}
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}
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bool MUSSong2::IsMIDI () const
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void MUSSong2::Play (bool looping)
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{
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DWORD tid;
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UINT dev_id;
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m_Status = STATE_Stopped;
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m_Looping = looping;
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EndQueued = false;
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VolumeChanged = false;
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Restarting = false;
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if (MMSYSERR_NOERROR != midiOutOpen (&MidiOut, mididevice<0? MIDI_MAPPER:mididevice, 0, 0, CALLBACK_NULL))
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dev_id = MAX(mididevice, 0u);
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if (MMSYSERR_NOERROR != midiStreamOpen(&MidiOut, &dev_id, 1, (DWORD_PTR)Callback, (DWORD_PTR)this, CALLBACK_FUNCTION))
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{
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Printf(PRINT_BOLD, "Could not open MIDI out device\n");
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return;
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}
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// Set time division and tempo.
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MIDIPROPTIMEDIV timediv = { sizeof(MIDIPROPTIMEDIV), 140 };
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MIDIPROPTEMPO tempo = { sizeof(MIDIPROPTEMPO), 1000000 };
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if (MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&timediv, MIDIPROP_SET | MIDIPROP_TIMEDIV) ||
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MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&tempo, MIDIPROP_SET | MIDIPROP_TEMPO))
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{
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Printf(PRINT_BOLD, "Setting MIDI stream speed failed\n");
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midiStreamClose(MidiOut);
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MidiOut = NULL;
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return;
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}
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// Try two different methods for setting the stream to full volume.
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// Unfortunately, this isn't as reliable as it once was, which is a pity.
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// The real volume selection is done by setting the volume controller for
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// each channel. Because every General MIDI-compliant device must support
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// this controller, it is the most reliable means of setting the volume.
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VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume (MidiOut, &SavedVolume));
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VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
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if (VolumeWorks)
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{
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VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume (MidiOut, 0xffffffff));
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VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
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}
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if (!VolumeWorks)
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{ // Send the standard SysEx message for full master volume
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memset(&Buffer[0], 0, sizeof(Buffer[0]));
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Buffer[0].lpData = (LPSTR)&FullVolEvent;
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Buffer[0].dwBufferLength = sizeof(FullVolEvent);
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Buffer[0].dwBytesRecorded = sizeof(FullVolEvent);
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if (MMSYSERR_NOERROR == midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(Buffer[0])))
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{
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midiStreamOut(MidiOut, &Buffer[0], sizeof(Buffer[0]));
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}
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BufferNum = 1;
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}
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else
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{
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// Send the standard SysEx message for full master volume
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BYTE volmess[] = { 0xf0, 0x7f, 0x7f, 0x04, 0x01, 0x7f, 0x7f, 0xf7 };
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MIDIHDR hdr = { (LPSTR)volmess, sizeof(volmess), };
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if (MMSYSERR_NOERROR == midiOutPrepareHeader (MidiOut, &hdr, sizeof(hdr)))
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{
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midiOutLongMsg (MidiOut, &hdr, sizeof(hdr));
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while (MIDIERR_STILLPLAYING == midiOutUnprepareHeader (MidiOut, &hdr, sizeof(hdr)))
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{
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Sleep (10);
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}
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}
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BufferNum = 0;
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}
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snd_midivolume.Callback(); // set volume to current music's properties
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PlayerThread = CreateThread (NULL, 0, PlayerProc, this, 0, &tid);
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if (PlayerThread == NULL)
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for (int i = 0; i < 16; ++i)
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{
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if (VolumeWorks)
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{
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midiOutSetVolume (MidiOut, SavedVolume);
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}
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midiOutClose (MidiOut);
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MidiOut = NULL;
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LastVelocity[i] = 64;
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ChannelVolumes[i] = 127;
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}
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// Fill the initial buffers for the song.
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do
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{
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int res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME);
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if (res == SONG_MORE)
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{
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if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(Buffer[0])))
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{
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Stop();
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return;
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}
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BufferNum ^= 1;
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}
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else if (res == SONG_DONE)
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{
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if (looping)
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{
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MusP = 0;
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if (SONG_MORE == FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
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{
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if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
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{
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Stop();
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return;
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}
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BufferNum ^= 1;
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}
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else
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{
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Stop();
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return;
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}
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}
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else
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{
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EndQueued = true;
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}
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}
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else
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{
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Stop();
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return;
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}
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}
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while (BufferNum != 0);
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if (MMSYSERR_NOERROR != midiStreamRestart(MidiOut))
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{
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Stop();
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}
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else
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{
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m_Status = STATE_Playing;
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}
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}
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void MUSSong2::Pause ()
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{
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if (m_Status == STATE_Playing)
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{
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SetEvent (PauseEvent);
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m_Status = STATE_Paused;
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OutputVolume(0);
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}
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}
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@ -175,30 +226,28 @@ void MUSSong2::Resume ()
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{
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if (m_Status == STATE_Paused)
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{
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SetEvent (PauseEvent);
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OutputVolume(midivolume & 0xffff);
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m_Status = STATE_Playing;
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}
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}
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void MUSSong2::Stop ()
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{
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if (PlayerThread)
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{
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SetEvent (ExitEvent);
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WaitForSingleObject (PlayerThread, INFINITE);
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CloseHandle (PlayerThread);
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PlayerThread = NULL;
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}
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EndQueued = 2;
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if (MidiOut)
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{
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midiOutReset (MidiOut);
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midiStreamStop(MidiOut);
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midiOutReset((HMIDIOUT)MidiOut);
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if (VolumeWorks)
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{
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midiOutSetVolume (MidiOut, SavedVolume);
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midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
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}
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midiOutClose (MidiOut);
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midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(MIDIHDR));
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midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[1], sizeof(MIDIHDR));
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midiStreamClose(MidiOut);
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MidiOut = NULL;
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}
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m_Status = STATE_Stopped;
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}
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bool MUSSong2::IsPlaying ()
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@ -208,99 +257,129 @@ bool MUSSong2::IsPlaying ()
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void MUSSong2::SetVolume (float volume)
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{
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SetEvent (VolumeChangeEvent);
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}
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DWORD WINAPI MUSSong2::PlayerProc (LPVOID lpParameter)
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{
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MUSSong2 *song = (MUSSong2 *)lpParameter;
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HANDLE events[2] = { song->ExitEvent, song->PauseEvent };
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bool waited;
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int i;
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SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
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for (i = 0; i < 16; ++i)
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{
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song->LastVelocity[i] = 64;
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song->ChannelVolumes[i] = 127;
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}
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song->OutputVolume (midivolume & 0xffff);
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do
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{
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waited = false;
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song->MusP = 0;
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while (song->SendCommand () == SEND_WAIT)
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{
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DWORD time = 0;
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BYTE t;
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do
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{
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t = song->MusBuffer[song->MusP++];
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time = (time << 7) | (t & 127);
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}
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while (t & 128);
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waited = true;
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// Wait for the exit or pause event or the next note
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switch (WaitForMultipleObjects (2, events, FALSE, time * 1000 / 140))
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{
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case WAIT_OBJECT_0:
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song->m_Status = STATE_Stopped;
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return 0;
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case WAIT_OBJECT_0+1:
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// Go paused
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song->OutputVolume (0);
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// Wait for the exit or pause event
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if (WAIT_OBJECT_0 == WaitForMultipleObjects (2, events, FALSE, INFINITE))
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{
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song->m_Status = STATE_Stopped;
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return 0;
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}
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song->OutputVolume (midivolume & 0xffff);
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}
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// Check if the volume needs changing
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if (WAIT_OBJECT_0 == WaitForSingleObject (song->VolumeChangeEvent, 0))
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{
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song->OutputVolume (midivolume & 0xffff);
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}
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}
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}
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while (waited && song->m_Looping);
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song->m_Status = STATE_Stopped;
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return 0;
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OutputVolume(midivolume & 0xffff);
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}
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void MUSSong2::OutputVolume (DWORD volume)
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{
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for (int i = 0; i < 16; ++i)
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NewVolume = volume;
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VolumeChanged = true;
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}
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void CALLBACK MUSSong2::Callback(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
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{
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BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * volume) >> 16);
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midiOutShortMsg (MidiOut, i | MIDI_CTRLCHANGE | (7<<8) | (courseVol<<16));
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MUSSong2 *self = (MUSSong2 *)dwInstance;
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if (self->EndQueued > 1)
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{
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return;
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}
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if (uMsg == MOM_DONE)
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{
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SetEvent(MusicEvent);
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}
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}
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int MUSSong2::SendCommand ()
|
||||
void MUSSong2::ServiceEvent()
|
||||
{
|
||||
BYTE event = 0;
|
||||
if (EndQueued == 1)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
if (MMSYSERR_NOERROR != midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
Printf ("Failed unpreparing MIDI header.\n");
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
fill:
|
||||
switch (FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
|
||||
{
|
||||
case SONG_MORE:
|
||||
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
Printf ("Failed streaming MIDI buffer.\n");
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferNum ^= 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case SONG_DONE:
|
||||
if (m_Looping)
|
||||
{
|
||||
MusP = 0;
|
||||
Restarting = true;
|
||||
goto fill;
|
||||
}
|
||||
EndQueued = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
Stop();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Returns SONG_MORE if the buffer was prepared with data.
|
||||
// Returns SONG_DONE if the song's end was reached. The buffer will never have data in this case.
|
||||
// Returns SONG_ERROR if there was a problem preparing the buffer.
|
||||
int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
|
||||
{
|
||||
if (MusP >= MaxMusP)
|
||||
return SEND_DONE;
|
||||
{
|
||||
return SONG_DONE;
|
||||
}
|
||||
|
||||
while (MusP < MaxMusP && (event & 0x70) != MUS_SCOREEND)
|
||||
int i = 0;
|
||||
SHORTMIDIEVENT *events = Events[buffer_num];
|
||||
DWORD tot_time = 0;
|
||||
DWORD time = 0;
|
||||
|
||||
// If the volume has changed, stick those events at the start of this buffer.
|
||||
if (VolumeChanged)
|
||||
{
|
||||
VolumeChanged = false;
|
||||
for (; i < 16; ++i)
|
||||
{
|
||||
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16);
|
||||
events[i].dwDeltaTime = 0;
|
||||
events[i].dwStreamID = 0;
|
||||
events[i].dwEvent = MEVT_SHORTMSG | MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16);
|
||||
}
|
||||
}
|
||||
|
||||
// If the song is starting over, stop all notes in case any were left hanging.
|
||||
if (Restarting)
|
||||
{
|
||||
Restarting = false;
|
||||
for (int j = 0; j < 16; ++i, ++j)
|
||||
{
|
||||
events[i].dwDeltaTime = 0;
|
||||
events[i].dwStreamID = 0;
|
||||
events[i].dwEvent = MEVT_SHORTMSG | MIDI_NOTEOFF | i | (60 << 8) | (64<<16);
|
||||
}
|
||||
}
|
||||
|
||||
// Play nothing while paused.
|
||||
if (m_Status == STATE_Paused)
|
||||
{
|
||||
time = max_time;
|
||||
goto end;
|
||||
}
|
||||
|
||||
// The final event is for a NOP to hold the delay from the last event.
|
||||
max_events--;
|
||||
|
||||
for (; i < max_events && tot_time <= max_time; ++i)
|
||||
{
|
||||
BYTE mid1, mid2;
|
||||
BYTE channel;
|
||||
BYTE t = 0, status;
|
||||
|
||||
event = MusBuffer[MusP++];
|
||||
BYTE event = MusBuffer[MusP++];
|
||||
|
||||
if ((event & 0x70) != MUS_SCOREEND)
|
||||
{
|
||||
|
@ -333,7 +412,7 @@ int MUSSong2::SendCommand ()
|
|||
mid1 = t & 127;
|
||||
if (t & 128)
|
||||
{
|
||||
LastVelocity[channel] = MusBuffer[MusP++];;
|
||||
LastVelocity[channel] = MusBuffer[MusP++];
|
||||
}
|
||||
mid2 = LastVelocity[channel];
|
||||
break;
|
||||
|
@ -376,20 +455,43 @@ int MUSSong2::SendCommand ()
|
|||
|
||||
case MUS_SCOREEND:
|
||||
default:
|
||||
return SEND_DONE;
|
||||
break;
|
||||
MusP = MaxMusP;
|
||||
goto end;
|
||||
}
|
||||
|
||||
if (MMSYSERR_NOERROR != midiOutShortMsg (MidiOut, status | (mid1 << 8) | (mid2 << 16)))
|
||||
{
|
||||
return SEND_DONE;
|
||||
}
|
||||
events[i].dwDeltaTime = time;
|
||||
events[i].dwStreamID = 0;
|
||||
events[i].dwEvent = MEVT_SHORTMSG | status | (mid1 << 8) | (mid2 << 16);
|
||||
|
||||
time = 0;
|
||||
if (event & 128)
|
||||
{
|
||||
return SEND_WAIT;
|
||||
do
|
||||
{
|
||||
t = MusBuffer[MusP++];
|
||||
time = (time << 7) | (t & 127);
|
||||
}
|
||||
while (t & 128);
|
||||
}
|
||||
|
||||
return SEND_DONE;
|
||||
tot_time += time;
|
||||
}
|
||||
end:
|
||||
if (time != 0)
|
||||
{
|
||||
events[i].dwDeltaTime = time;
|
||||
events[i].dwStreamID = 0;
|
||||
events[i].dwEvent = MEVT_NOP;
|
||||
i++;
|
||||
}
|
||||
memset(&Buffer[buffer_num], 0, sizeof(MIDIHDR));
|
||||
Buffer[buffer_num].lpData = (LPSTR)events;
|
||||
Buffer[buffer_num].dwBufferLength = sizeof(events[0]) * i;
|
||||
Buffer[buffer_num].dwBytesRecorded = sizeof(events[0]) * i;
|
||||
if (MMSYSERR_NOERROR != midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[buffer_num], sizeof(MIDIHDR)))
|
||||
{
|
||||
Printf ("Preparing MIDI header failed.\n");
|
||||
return SONG_ERROR;
|
||||
}
|
||||
return SONG_MORE;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -95,6 +95,7 @@
|
|||
#include "gameconfigfile.h"
|
||||
#include "win32iface.h"
|
||||
#include "templates.h"
|
||||
#include "i_musicinterns.h"
|
||||
|
||||
#define DINPUT_BUFFERSIZE 32
|
||||
|
||||
|
@ -109,6 +110,7 @@ BOOL DI_InitJoy (void);
|
|||
|
||||
extern HINSTANCE g_hInst;
|
||||
extern DWORD SessionID;
|
||||
extern HANDLE MusicEvent;
|
||||
|
||||
extern void ShowEAXEditor ();
|
||||
extern bool SpawnEAXWindow;
|
||||
|
@ -1929,9 +1931,24 @@ void I_GetEvent ()
|
|||
|
||||
// Briefly enter an alertable state so that if a secondary thread
|
||||
// crashed, we will execute the APC it sent now.
|
||||
if (MusicEvent != NULL)
|
||||
{
|
||||
DWORD res;
|
||||
do
|
||||
{
|
||||
res = WaitForSingleObjectEx(MusicEvent, 0, TRUE);
|
||||
}
|
||||
while (res == WAIT_IO_COMPLETION);
|
||||
if (res == WAIT_OBJECT_0 && currSong != NULL)
|
||||
{
|
||||
currSong->ServiceEvent();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SleepEx (0, TRUE);
|
||||
}
|
||||
|
||||
// for (;;) {
|
||||
while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (mess.message == WM_QUIT)
|
||||
|
@ -1942,9 +1959,6 @@ void I_GetEvent ()
|
|||
DispatchMessage (&mess);
|
||||
}
|
||||
}
|
||||
// if (havefocus || netgame || gamestate != GS_LEVEL)
|
||||
// break;
|
||||
// }
|
||||
|
||||
KeyRead ();
|
||||
|
||||
|
|
|
@ -62,6 +62,7 @@
|
|||
#include "templates.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "v_font.h"
|
||||
#include "i_musicinterns.h"
|
||||
|
||||
#include "stats.h"
|
||||
|
||||
|
@ -85,6 +86,7 @@ UINT TimerPeriod;
|
|||
UINT TimerEventID;
|
||||
UINT MillisecondsPerTic;
|
||||
HANDLE NewTicArrived;
|
||||
HANDLE MusicEvent;
|
||||
uint32 LanguageIDs[4];
|
||||
void CalculateCPUSpeed ();
|
||||
|
||||
|
@ -173,7 +175,15 @@ int I_WaitForTicEvent (int prevtic)
|
|||
{
|
||||
while (prevtic >= tics)
|
||||
{
|
||||
WaitForSingleObject (NewTicArrived, 1000/TICRATE);
|
||||
HANDLE handles[2] = { NewTicArrived, MusicEvent };
|
||||
switch(WaitForMultipleObjects(1 + (MusicEvent != NULL), handles, FALSE, 1000/TICRATE))
|
||||
{
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
if (currSong != NULL)
|
||||
{
|
||||
currSong->ServiceEvent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return tics;
|
||||
|
@ -435,6 +445,11 @@ void I_Init (void)
|
|||
I_WaitForTic = I_WaitForTicPolled;
|
||||
}
|
||||
|
||||
if ((MusicEvent = CreateEvent(NULL, FALSE, FALSE, NULL)) == NULL)
|
||||
{
|
||||
Printf ("Creation of music event failed.");
|
||||
}
|
||||
|
||||
atterm (I_ShutdownSound);
|
||||
I_InitSound ();
|
||||
}
|
||||
|
@ -500,6 +515,8 @@ void I_Quit (void)
|
|||
timeKillEvent (TimerEventID);
|
||||
if (NewTicArrived)
|
||||
CloseHandle (NewTicArrived);
|
||||
if (MusicEvent)
|
||||
CloseHandle (MusicEvent);
|
||||
|
||||
timeEndPeriod (TimerPeriod);
|
||||
|
||||
|
|
Loading…
Reference in a new issue