- fixed ambient sounds "leaking" into reverb environment

Set speed of sound to 343.3 and init scale to 1 according to @kcat suggestion

https://forum.zdoom.org/viewtopic.php?t=63185
https://forum.zdoom.org/viewtopic.php?t=63524
This commit is contained in:
alexey.lysiuk 2019-02-05 13:13:52 +02:00
parent 2f161a04d9
commit 69492b1e27
1 changed files with 3 additions and 3 deletions

View File

@ -824,12 +824,12 @@ OpenALSoundRenderer::OpenALSoundRenderer()
// Speed of sound is in units per second. Presuming we want to simulate a
// typical speed of sound of 343.3 meters per second, multiply it by the
// units per meter scale (32?), and set the meters per unit to the scale's
// units per meter scale (1), and set the meters per unit to the scale's
// reciprocal. It's important to set these correctly for both doppler
// effects and reverb.
alSpeedOfSound(343.3f * 32.0f);
alSpeedOfSound(343.3f);
if(ALC.EXT_EFX)
alListenerf(AL_METERS_PER_UNIT, 1.0f/32.0f);
alListenerf(AL_METERS_PER_UNIT, 1.0f);
alDistanceModel(AL_INVERSE_DISTANCE);
if(AL.EXT_source_distance_model)