- Added SXF_NOPOINTERS for A_SpawnItemEx.

- Added WARPF_ABSOLUTEPOSITION for A_Warp.
This commit is contained in:
MajorCooke 2014-09-27 13:22:14 -05:00
parent 29c6e61afd
commit 68a5db3c8c
2 changed files with 92 additions and 68 deletions

View file

@ -1767,6 +1767,7 @@ enum SIX_Flags
SIXF_TRANSFERRENDERSTYLE = 1 << 19,
SIXF_SETTARGET = 1 << 20,
SIXF_SETTRACER = 1 << 21,
SIXF_NOPOINTERS = 1 << 22,
};
static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
@ -1854,6 +1855,13 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
// If this is a missile or something else set the target to the originator
mo->target = originator ? originator : self;
}
if (flags & SIXF_NOPOINTERS)
{
//[MC]Intentionally eliminate pointers. Overrides TRANSFERPOINTERS, but is overridden by SETMASTER/TARGET/TRACER.
mo->target = NULL;
mo->master = NULL;
mo->tracer = NULL;
}
if (flags & SIXF_SETMASTER)
{
mo->master = originator;
@ -4378,7 +4386,8 @@ enum WARPF
WARPF_STOP = 0x80,
WARPF_TOFLOOR = 0x100,
WARPF_TESTONLY = 0x200
WARPF_TESTONLY = 0x200,
WARPF_ABSOLUTEPOSITION = 0x400,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
@ -4411,59 +4420,72 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
{
angle += (flags & WARPF_USECALLERANGLE) ? self->angle : reference->angle;
}
if (!(flags & WARPF_ABSOLUTEOFFSET))
if (!(flags & WARPF_ABSOLUTEPOSITION))
{
angle_t fineangle = angle>>ANGLETOFINESHIFT;
oldx = xofs;
// (borrowed from A_SpawnItemEx, assumed workable)
// in relative mode negative y values mean 'left' and positive ones mean 'right'
// This is the inverse orientation of the absolute mode!
xofs = FixedMul(oldx, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]);
yofs = FixedMul(oldx, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]);
}
oldx = self->x;
oldy = self->y;
oldz = self->z;
if (flags & WARPF_TOFLOOR)
{
// set correct xy
self->SetOrigin(
reference->x + xofs,
reference->y + yofs,
reference->z);
// now the caller's floorz should be appropriate for the assigned xy-position
// assigning position again with
if (zofs)
if (!(flags & WARPF_ABSOLUTEOFFSET))
{
// extra unlink, link and environment calculation
angle_t fineangle = angle >> ANGLETOFINESHIFT;
oldx = xofs;
// (borrowed from A_SpawnItemEx, assumed workable)
// in relative mode negative y values mean 'left' and positive ones mean 'right'
// This is the inverse orientation of the absolute mode!
xofs = FixedMul(oldx, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]);
yofs = FixedMul(oldx, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]);
}
oldx = self->x;
oldy = self->y;
oldz = self->z;
if (flags & WARPF_TOFLOOR)
{
// set correct xy
self->SetOrigin(
self->x,
self->y,
self->floorz + zofs);
reference->x + xofs,
reference->y + yofs,
reference->z);
// now the caller's floorz should be appropriate for the assigned xy-position
// assigning position again with
if (zofs)
{
// extra unlink, link and environment calculation
self->SetOrigin(
self->x,
self->y,
self->floorz + zofs);
}
else
{
// if there is no offset, there should be no ill effect from moving down to the
// already identified floor
// A_Teleport does the same thing anyway
self->z = self->floorz;
}
}
else
{
// if there is no offset, there should be no ill effect from moving down to the
// already identified floor
// A_Teleport does the same thing anyway
self->z = self->floorz;
self->SetOrigin(
reference->x + xofs,
reference->y + yofs,
reference->z + zofs);
}
}
else
else //[MC] The idea behind "absolute" is meant to be "absolute". Override everything, just like A_SpawnItemEx's.
{
self->SetOrigin(
reference->x + xofs,
reference->y + yofs,
reference->z + zofs);
if (flags & WARPF_TOFLOOR)
{
self->SetOrigin(xofs, yofs, self->floorz + zofs);
}
else
{
self->SetOrigin(xofs, yofs, zofs);
}
}
if ((flags & WARPF_NOCHECKPOSITION) || P_TestMobjLocation(self))

View file

@ -46,29 +46,30 @@ const int FBF_NOFLASH = 16;
const int FBF_NORANDOMPUFFZ = 32;
// Flags for A_SpawnItemEx
const int SXF_TRANSFERTRANSLATION = 1;
const int SXF_ABSOLUTEPOSITION = 2;
const int SXF_ABSOLUTEANGLE = 4;
const int SXF_ABSOLUTEMOMENTUM = 8;
const int SXF_ABSOLUTEVELOCITY = 8;
const int SXF_SETMASTER = 16;
const int SXF_NOCHECKPOSITION = 32;
const int SXF_TELEFRAG = 64;
const int SXF_CLIENTSIDE = 128; // only used by Skulltag
const int SXF_TRANSFERAMBUSHFLAG = 256;
const int SXF_TRANSFERPITCH = 512;
const int SXF_TRANSFERPOINTERS = 1024;
const int SXF_USEBLOODCOLOR = 2048;
const int SXF_CLEARCALLERTID = 4096;
const int SXF_MULTIPLYSPEED = 8192;
const int SXF_TRANSFERSCALE = 16384;
const int SXF_TRANSFERSPECIAL = 32768;
const int SXF_CLEARCALLERSPECIAL = 65536;
const int SXF_TRANSFERSTENCILCOL = 131072;
const int SXF_TRANSFERALPHA = 262144;
const int SXF_TRANSFERRENDERSTYLE = 524288;
const int SXF_SETTARGET = 1048576;
const int SXF_SETTRACER = 2097152;
const int SXF_TRANSFERTRANSLATION = 1 << 0;
const int SXF_ABSOLUTEPOSITION = 1 << 1;
const int SXF_ABSOLUTEANGLE = 1 << 2;
const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility
const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value.
const int SXF_SETMASTER = 1 << 4;
const int SXF_NOCHECKPOSITION = 1 << 5;
const int SXF_TELEFRAG = 1 << 6;
const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag
const int SXF_TRANSFERAMBUSHFLAG = 1 << 8;
const int SXF_TRANSFERPITCH = 1 << 9;
const int SXF_TRANSFERPOINTERS = 1 << 10;
const int SXF_USEBLOODCOLOR = 1 << 11;
const int SXF_CLEARCALLERTID = 1 << 12;
const int SXF_MULTIPLYSPEED = 1 << 13;
const int SXF_TRANSFERSCALE = 1 << 14;
const int SXF_TRANSFERSPECIAL = 1 << 15;
const int SXF_CLEARCALLERSPECIAL = 1 << 16;
const int SXF_TRANSFERSTENCILCOL = 1 << 17;
const int SXF_TRANSFERALPHA = 1 << 18;
const int SXF_TRANSFERRENDERSTYLE = 1 << 19;
const int SXF_SETTARGET = 1 << 20;
const int SXF_SETTRACER = 1 << 21;
const int SXF_NOPOINTERS = 1 << 22;
// Flags for A_Chase
const int CHF_FASTCHASE = 1;
@ -316,6 +317,7 @@ Const Int WARPF_COPYINTERPOLATION = 0x40;
Const Int WARPF_STOP = 0x80;
Const Int WARPF_TOFLOOR = 0x100;
Const Int WARPF_TESTONLY = 0x200;
Const Int WAPRF_ABSOLUTEPOSITION = 0x400;
// flags for A_SetPitch/SetAngle
const int SPF_FORCECLAMP = 1;