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- fixed character position assignment for multi-lump fonts
https://forum.zdoom.org/viewtopic.php?t=64741#p1104427
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57a0a4c066
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1 changed files with 2 additions and 2 deletions
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@ -194,7 +194,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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{
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{
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for (i = 0; i < lcount; i++)
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for (i = 0; i < lcount; i++)
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{
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{
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int position = '!' + i;
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int position = lfirst + i;
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mysnprintf(buffer, countof(buffer), nametemplate, i + start);
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mysnprintf(buffer, countof(buffer), nametemplate, i + start);
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lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
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lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
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@ -253,7 +253,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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{
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{
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if (texs[i])
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if (texs[i])
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{
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{
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int position = '!' + i;
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int position = lfirst + i;
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Type = Multilump;
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Type = Multilump;
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if (position < minchar) minchar = position;
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if (position < minchar) minchar = position;
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if (position > maxchar) maxchar = position;
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if (position > maxchar) maxchar = position;
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