April 20, 2006 (Changes by Graf Zahl)

- Fixed: Strife's ending check included destroying the computer - an event
  that happens before the branch in the story.
- Fixed: The overloaded FRandom::Random2 function with mask parameter didn't
  use its parameter.
- Added Jim's latest makefile.linux


SVN r60 (trunk)
This commit is contained in:
Christoph Oelckers 2006-04-21 16:32:49 +00:00
parent 6cd650271a
commit 67bf668ad9
5 changed files with 25 additions and 6 deletions

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@ -1,7 +1,11 @@
# created on 4/12/2006 by James Bentler
CXX ?= g++
CC ?= gcc
CFLAGS ?= -Wall -Wno-unused -O2 -fomit-frame-pointer
ifndef DEBUG
CFLAGS ?= -pipe -Wall -Wno-unused -O2 -fomit-frame-pointer
else
CFLAGS ?= -pipe -Wall -Wno-unused
endif
CFLAGS += -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags`
CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
LDFLAGS += -lFLAC++ -lFLAC -lz -lfmod `sdl-config --libs`
@ -114,9 +118,17 @@ zdoom.wad:
clean: cleanobjs
rm -f $(ZDOOMDEBUG) $(ZDOOM) $(ZDOOM).map
cleandebug:
rm -f $(ZDOOMDEBUG) $(DEBUGOBJ)/*.o $(DEBUGOBJ)/*.d
-rmdir $(DEBUGOBJ)
cleanrelease:
rm -f $(ZDOOM) $(ZDOOM).map $(RELEASEOBJ)/*.o $(RELEASEOBJ)/*.o
-rmdir $(RELEASEOBJ)
# I could use a recursive delete instead, but that could be dangerous...
distclean: clean cleandeps
rmdir $(RELEASEOBJ) $(DEBUGOBJ)
-rmdir $(RELEASEOBJ) $(DEBUGOBJ)
cleandeps:
rm -f $(RELEASEOBJ)/*.d $(DEBUGOBJ)/*.d

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@ -1,3 +1,10 @@
April 20, 2006 (Changes by Graf Zahl)
- Fixed: Strife's ending check included destroying the computer - an event
that happens before the branch in the story.
- Fixed: The overloaded FRandom::Random2 function with mask parameter didn't
use its parameter.
- Added Jim's latest makefile.linux
April 20, 2006
- Fixed: Crash when opening the player setup menu when you're so dead that
your head has popped off your body.

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@ -155,7 +155,7 @@ void F_StartFinale (char *music, int musicorder, int cdtrack, unsigned int cdid,
else if (EndSequences[FinaleSequence].EndType == END_Strife)
{
if (players[0].mo->FindInventory (QuestItemClasses[24]) ||
players[0].mo->FindInventory (QuestItemClasses[26]))
players[0].mo->FindInventory (QuestItemClasses[27]))
{
FinalePart = 10;
}

View File

@ -867,7 +867,7 @@ menu_t ModesMenu =
{
"VIDEO MODE",
2,
17,
countof(ModesItems),
0,
ModesItems,
};

View File

@ -152,8 +152,8 @@ int FRandom::Random2 ()
int FRandom::Random2 (int mask)
{
int t = (*this)();
int u = (*this)();
int t = (*this)(mask);
int u = (*this)(mask);
return t - u;
}