diff --git a/src/c_bind.cpp b/src/c_bind.cpp index adc621822..84d5c465a 100644 --- a/src/c_bind.cpp +++ b/src/c_bind.cpp @@ -76,7 +76,7 @@ const char *KeyNames[NUM_KEYS] = NULL, NULL, NULL, NULL, "F13", "F14", "F15", "F16", //60 NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68 "Kana", NULL, NULL, "Abnt_C1", NULL, NULL, NULL, NULL, //70 - NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "abnt_c2", NULL, //78 + NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "Abnt_C2", NULL, //78 NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80 NULL, NULL, NULL, NULL, NULL, "KP=", NULL, NULL, //88 "Circumflex","@", ":", "_", "Kanji", "Stop", "Ax", "Unlabeled",//90 @@ -154,7 +154,7 @@ const char *KeyNames[NUM_KEYS] = "DPadUp","DPadDown","DPadLeft","DPadRight", // Gamepad buttons "Pad_Start","Pad_Back","LThumb","RThumb", "LShoulder","RShoulder","LTrigger","RTrigger", - "Pad_A", "Pad_B", "Pad_X", "Pad_Y" + "Pad_A", "Pad_B", "Pad_X", "Pad_Y" }; FKeyBindings Bindings;