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- call TakeSpecialDamage, even if damage is 0, just like it was in older versions.
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1 changed files with 1 additions and 2 deletions
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@ -1129,7 +1129,6 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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return -1;
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return -1;
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}
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}
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}
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}
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if (damage > 0)
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damage = target->TakeSpecialDamage (inflictor, source, damage, mod);
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damage = target->TakeSpecialDamage (inflictor, source, damage, mod);
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}
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}
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if (damage == -1 && target->player == NULL) //Make sure it's not a player, the pain has yet to be processed with cheats.
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if (damage == -1 && target->player == NULL) //Make sure it's not a player, the pain has yet to be processed with cheats.
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