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- Improvements to some of the actor debug CCMDs.
- 'monster' and 'items' can now filter the list if an argument is passed (like with 'kill'); - added 'countitems', which will show only the 'count items' in the current map, with the same filter parameter as 'monster' and 'items'. - reorganize the code to reduce the duplication.
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21314fe867
commit
66b090cd44
1 changed files with 56 additions and 22 deletions
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@ -889,21 +889,42 @@ CCMD(info)
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"the NOBLOCKMAP flag or have height/radius of 0.\n");
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(monster)
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{
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AActor * mo;
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typedef bool (*ActorTypeChecker) (AActor *);
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if (CheckCheatmode ()) return;
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static bool IsActorAMonster(AActor *mo)
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{
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return mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY);
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}
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static bool IsActorAnItem(AActor *mo)
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{
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return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL;
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}
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static bool IsActorACountItem(AActor *mo)
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{
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return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
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}
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static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName)
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{
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AActor *mo;
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const PClass *FilterClass = NULL;
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if (FilterName != NULL)
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{
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FilterClass = PClass::FindClass(FilterName);
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if (FilterClass == NULL || FilterClass->ActorInfo == NULL)
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{
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Printf("%s is not an actor class.\n", FilterName);
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return;
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}
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}
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TThinkerIterator<AActor> it;
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while ( (mo = it.Next()) )
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{
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if (mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY))
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if ((FilterClass == NULL || mo->IsA(FilterClass)) && IsActorType(mo))
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{
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Printf ("%s at (%d,%d,%d)\n",
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mo->GetClass()->TypeName.GetChars(),
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@ -912,6 +933,18 @@ CCMD(monster)
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}
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(monster)
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL);
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}
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//-----------------------------------------------------------------------------
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//
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//
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@ -919,20 +952,21 @@ CCMD(monster)
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//-----------------------------------------------------------------------------
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CCMD(items)
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{
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AActor * mo;
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if (CheckCheatmode ()) return;
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TThinkerIterator<AActor> it;
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while ( (mo = it.Next()) )
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{
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if (mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL)
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{
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Printf ("%s at (%d,%d,%d)\n",
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mo->GetClass()->TypeName.GetChars(),
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mo->x >> FRACBITS, mo->y >> FRACBITS, mo->z >> FRACBITS);
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}
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}
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PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(countitems)
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL);
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}
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//-----------------------------------------------------------------------------
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