- added missing null pointer checks to cheat code.

This commit is contained in:
Christoph Oelckers 2018-12-20 22:09:08 +01:00
parent d049b3b3eb
commit 66a2cdb6e9

View file

@ -549,6 +549,7 @@ FString cht_Morph(player_t *player, PClassActor *morphclass, bool quickundo)
void cht_SetInv(player_t *player, const char *string, int amount, bool beyond)
{
if (!player->mo) return;
IFVIRTUALPTR(player->mo, APlayerPawn, CheatTakeInv)
{
FString message = string;
@ -559,6 +560,7 @@ void cht_SetInv(player_t *player, const char *string, int amount, bool beyond)
void cht_Give (player_t *player, const char *name, int amount)
{
if (!player->mo) return;
IFVIRTUALPTR(player->mo, APlayerPawn, CheatGive)
{
FString namestr = name;
@ -569,6 +571,7 @@ void cht_Give (player_t *player, const char *name, int amount)
void cht_Take (player_t *player, const char *name, int amount)
{
if (!player->mo) return;
IFVIRTUALPTR(player->mo, APlayerPawn, CheatTake)
{
FString namestr = name;
@ -579,6 +582,7 @@ void cht_Take (player_t *player, const char *name, int amount)
void cht_Takeweaps(player_t *player)
{
if (!player->mo) return;
IFVIRTUALPTR(player->mo, APlayerPawn, CheatTakeWeaps)
{
VMValue params[3] = { player->mo };