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- moved m_joy to common.
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parent
5896f24eba
commit
666b6b7007
3 changed files with 7 additions and 6 deletions
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@ -846,7 +846,6 @@ set (PCH_SOURCES
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hu_scores.cpp
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i_net.cpp
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m_cheat.cpp
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m_joy.cpp
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m_misc.cpp
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playsim/p_acs.cpp
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playsim/p_actionfunctions.cpp
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@ -1114,6 +1113,7 @@ set (PCH_SOURCES
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common/engine/renderstyle.cpp
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common/engine/v_colortables.cpp
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common/engine/serializer.cpp
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common/engine/m_joy.cpp
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common/engine/m_random.cpp
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common/objects/dobject.cpp
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common/objects/dobjgc.cpp
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@ -33,6 +33,7 @@
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// HEADER FILES ------------------------------------------------------------
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#include <math.h>
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#include "vectors.h"
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#include "m_joy.h"
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#include "gameconfigfile.h"
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#include "d_event.h"
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@ -56,7 +57,7 @@ EXTERN_CVAR(Bool, joy_xinput)
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CUSTOM_CVAR(Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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CUSTOM_CVARD(Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
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{
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#ifdef _WIN32
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joy_ps2raw.Callback();
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@ -269,14 +270,14 @@ int Joy_XYAxesToButtons(double x, double y)
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double rad = atan2(y, x);
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if (rad < 0)
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{
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rad += 2*M_PI;
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rad += 2*pi::pi();
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}
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// The circle is divided into eight segments for corresponding
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// button combinations. Each segment is pi/4 radians wide. We offset
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// by half this so that the segments are centered around the ideal lines
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// their buttons represent instead of being right on the lines.
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rad += M_PI/8; // Offset
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rad *= 4/M_PI; // Convert range from [0,2pi) to [0,8)
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rad += pi::pi()/8; // Offset
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rad *= 4/pi::pi(); // Convert range from [0,2pi) to [0,8)
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return JoyAngleButtons[int(rad) & 7];
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}
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@ -1,7 +1,7 @@
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#ifndef M_JOY_H
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#define M_JOY_H
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#include "doomtype.h"
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#include "basics.h"
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#include "tarray.h"
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#include "c_cvars.h"
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