- moved m_joy to common.

This commit is contained in:
Christoph Oelckers 2020-06-08 21:03:45 +02:00
parent 5896f24eba
commit 666b6b7007
3 changed files with 7 additions and 6 deletions

View File

@ -846,7 +846,6 @@ set (PCH_SOURCES
hu_scores.cpp
i_net.cpp
m_cheat.cpp
m_joy.cpp
m_misc.cpp
playsim/p_acs.cpp
playsim/p_actionfunctions.cpp
@ -1114,6 +1113,7 @@ set (PCH_SOURCES
common/engine/renderstyle.cpp
common/engine/v_colortables.cpp
common/engine/serializer.cpp
common/engine/m_joy.cpp
common/engine/m_random.cpp
common/objects/dobject.cpp
common/objects/dobjgc.cpp

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@ -33,6 +33,7 @@
// HEADER FILES ------------------------------------------------------------
#include <math.h>
#include "vectors.h"
#include "m_joy.h"
#include "gameconfigfile.h"
#include "d_event.h"
@ -56,7 +57,7 @@ EXTERN_CVAR(Bool, joy_xinput)
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
CUSTOM_CVARD(Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
{
#ifdef _WIN32
joy_ps2raw.Callback();
@ -269,14 +270,14 @@ int Joy_XYAxesToButtons(double x, double y)
double rad = atan2(y, x);
if (rad < 0)
{
rad += 2*M_PI;
rad += 2*pi::pi();
}
// The circle is divided into eight segments for corresponding
// button combinations. Each segment is pi/4 radians wide. We offset
// by half this so that the segments are centered around the ideal lines
// their buttons represent instead of being right on the lines.
rad += M_PI/8; // Offset
rad *= 4/M_PI; // Convert range from [0,2pi) to [0,8)
rad += pi::pi()/8; // Offset
rad *= 4/pi::pi(); // Convert range from [0,2pi) to [0,8)
return JoyAngleButtons[int(rad) & 7];
}

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@ -1,7 +1,7 @@
#ifndef M_JOY_H
#define M_JOY_H
#include "doomtype.h"
#include "basics.h"
#include "tarray.h"
#include "c_cvars.h"